Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Affiliations: The Fringe, Black Sun, The Hutt Kajidics

The uncle of Jabba the Hutt, Ziro the Hutt (Whose full name and title is Ziro Desilijic Tiure) is a devious crime lord who dwells in the seedy depths of Coruscant. Ziro the Hutt employs assassins, thugs, thieves, and a variety of other sinister agents, both on Coruscant and abroad. Despite holding the rank of Vigo in the Black Sun crime syndicate, he is considered a lesser crime lord on Coruscant; however, Ziro has considerable power thanks to his association with influential members of The Confederacy of Independent Systems. Unafraid to make deals with those who would harm the Desilijic Clan if it would bring him more profit and power, Ziro is a treacherous Hutt whose betrayals will surely catch up with him.

 Ziro the Hutt Lord Statistics (CL 9)[edit | edit source]

Large Hutt Noble 4/Scoundrel 3/Crime Lord 2

Destiny Points: 1; Force Points: 7; Dark Side Score: 6

Initiative: +10; Senses: Perception +17

Languages: Basic, Bocce, Gamorrean, High Galactic, Huttese, Quarrenese, Rodese, Ryl, Shyriiwook (Understand only)

Defenses[edit | edit source]

Reflex Defense: 22 (Flat-Footed: 21), Fortitude Defense: 21, Will Defense: 27 (32 vs Use the Force); Supreme Stability

Hit Points: 57, Damage Threshold: 31

Offense[edit | edit source]

Speed: 2 Squares

Melee: Unarmed +6 (1d6+4)

Ranged: By Weapon +7

Base Attack Bonus: +6, Grapple: +12

Attack Options: Point-Blank Shot

Special Actions: Disruptive, Impel Ally II, Presence, Walk the Line, Weaken Resolve

Species Traits (Hutt): Force Resistance, Supreme Stability, Silver Tongued

Base Stats[edit | edit source]

Abilities: Strength 10, Dexterity 13, Constitution 12, Intelligence 16, Wisdom 16, Charisma 15

Talents: Disruptive, Impel Ally I, Impel Ally II, Presence, Walk the Line, Weaken Resolve

Feats: Improved Damage Threshold, Improved Defenses, Linguist, Point-Blank Shot, Skill Focus (Deception), Skill Focus (Perception), Skill Focus (Persuasion), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +16, Gather Information +11, Initiative +10, Knowledge (Bureaucracy) +12, Knowledge (Galactic Lore) +12, Knowledge (Social Sciences) +12, Perception +17, Persuasion +16 (May reroll, may keep better result), Use Computer +12

Possessions: Various Personal Belongings

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