See also: Abilities
Every creature has a Wisdom (Wis) score. Wisdom describes a character's willpower, common sense, perception, and intuition. Compared to Intelligence, Wisdom is more related to being in tune with and aware of one's surroundings, while Intelligence represents one's ability to analyze information. An "Absent-minded professor" has a low Wisdom score and a high Intelligence score. A simpleton with low Intelligence might nonetheless have great insight (High Wisdom). Wisdom is the most important ability for Scouts, but it's also important for characters wishing to be in-tune with their environment or characters who like to Gamble. If you want your character to have keen senses, put a high score in Wisdom.
You apply your Wisdom modifier to:
- Will Defense, generally for resisting certain Force Powers
- Gambling (Excluding Pure Games of Chance)
- Perception, Survival, and Treat Injury checks (The Skills with Wisdom as the key ability).
- The number of Force Powers you learn when you take the Force Training Feat.
When a Force-Using character's Wisdom score permanently increases or decreases, their number of known Force Powers also changes. For every instance of the Force Training feat that you have, you gain one Force Power (Or an additional use of an already-known Force Power) for every point by which your Wisdom modifier increases. If you instead suffer a permanent reduction in your Wisdom modifier, you lose access to the same number of Force Powers; you must choose which Force Powers (Or extra uses of the same Force Power) you lose.