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Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Affiliations: The Rebel Alliance, The New Republic, Alliance Intelligence, Leia Organa

Winter

Winter grows up in the Alderaan royal house, becoming known for her aristocratic manner and occasionally being mistaken for her close friend Princess Leia. As Leia enters politics, Winter becomes her personal assistant. After the destruction of Alderaan, Winter becomes an Alliance Intelligence agent. She uses her unerring memory to scout potential targets. With that information, Winter can create detailed maps of targeted locations and dossiers on individuals. Both Imperials and Rebels know her as Targeter.

Her perfect memory comes at a cost, however. She recalls details vividly, so she never escapes the pain of the loss of Alderaan or of any other trauma. After the establishment of The New Republic, Winter returns to work as Leia's aide and as nanny and protector of the Solo children. Winter eventually marries Tycho Celchu.

 Winter Statistics (CL 3) Edit

Medium Human Noble 1/Scout 2

Force Points: 3

Initiative: +3; Senses: Perception: +12

Languages: Basic, Binary, High Galactic, Huttese, Ithorese, Mon Calamarian, Shyriiwook (Understand only), Sullustese

Defenses Edit

Reflex Defense: 18 (Flat-Footed: 16), Fortitude Defense: 15, Will Defense: 17

Hit Points: 27, Damage Threshold: 15

Offense Edit

Speed: 6 Squares

Melee: Unarmed +0 (1d4)

Melee: Knife +0 (1d4)

Ranged: Hold-Out Blaster Pistol +3 (3d4+1)

Base Attack Bonus: +1, Grab: +3

Attack Options:

Special Actions: Presence

Base Stats Edit

Abilities: Strength 9, Dexterity 15, Constitution 10, Intelligence 16, Wisdom 12, Charisma 16

Talents: Acute Senses, Presence

Feats: Improved Defenses, Linguist, Skill Focus (Perception), Skill Training (Stealth), Skill Training (Survival), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Deception +9, Gather Information +9, Knowledge (Bureaucracy) +9, Knowledge (Galactic Lore) +9, Knowledge (Social Sciences) +9, Perception +12 (May reroll, must take second result), Persuasion +9, Ride +8, Stealth +8, Survival +7, Treat Injury +7, Use Computer +9

Possessions: Hold-Out Blaster Pistol, Knife, Electrobinoculars, Comlink (Short-Range), Datapad

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