Homebrew Reference Book: New Jedi Order Campaign Guide

Affiliations: The New Republic, Knights of the Galactic Republic, Saba Sebatyne

Born of a need to serve the galaxy but not from within the ranks of Skywalker's Order, the Wild Knights are a rogue group of Starfighter pilots similar in many regards to Kyp Durron's Infamous Dozen. Led by the maverick Jedi Saba Sebatyne, the pilots are all Force-sensitive warriors of considerable skill.

Saba has trained a handful of Force-users in an unorthodox manner as Jedi Knights, and these maverick Jedi fly missions throughout the galaxy in marginally maintained Y-Wings, I-7 Howlrunners, and other Starfighters. Though several of the Wild Knights lost their lives in combat against the Yuuzhan Vong, the group is still a potent force for good.

 Wild Knight Statistics (CL 8) Edit

Medium Barabel Scout 2/Jedi 6

Force Points: 9

Initiative: +10; Senses: Darkvision, Perception +11

Languages: Barabel, Basic

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 22), Fortitude Defense: 21 (26 vs Radiation), Will Defense: 21; Deflect, Vehicular Combat

Hit Points: 86, Damage Threshold: 21 (26 vs Stun)

Immune: Atmospheric Hazards, Inhaled Poisons

Offense Edit

Speed: 6 Squares

Melee: Lightsaber +10 (2d8+7)

Melee: Lightsaber +8 (3d8+7) with Rapid Strike

Ranged: By Weapon +9

Base Attack Bonus: +7, Grab: +9

Attack Options: Rapid Strike

Special Actions: Redirect Shot

Force Power Suite (Use the Force +15): Battle Strike, Force Slam, Move Object, Surge

Starship Maneuver Suite (Use the Force +15): Attack Pattern Delta, Missile Defense (2), Target Sense

Species Traits (Barabel): Natural Armor (+2), Natural Weapons, Stun Resistance, Radiation Resistance, Darkvision, Primitive, Intimidating Presence

Base Stats Edit

Abilities: Strength 14, Dexterity 13, Constitution 13, Intelligence 12, Wisdom 14, Charisma 13

Talents: Deflect, Force Pilot, Instinctive Navigation, Redirect Shot

Feats: Force Sensitivity, Force Training, Rapid Strike, Skill Focus (Use the Force), Starship Tactics, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)

Skills: Endurance +10, Initiative +11, Perception +12, Stealth +11, Survival +12, Use the Force +15 (May substitute for Pilot checks and Use Computer checks made to Astrogate or Use Sensors)

Possessions: Lightsaber (Self-Built), Jedi Robes, Flight Suit (+1 Fortitude), Y-Wing Starfighter/I-7 Howlrunner/Z-95 Headhunter

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