FANDOM


Reference Book: Star Wars Saga Edition Galaxy at War

Affiliations: Beasts

Watch-Beasts originate on the planet Gamorr, but various subspecies are found throughout the galaxy, most notably on the Imperial world of Sirpar. These enormous beasts resemble both bears and pigs, with squat but powerfully built furry bodies and porcine faces and snouts. A Watch-Beast has two large horns and massive tusks, which are primarily for display but can also be used to gore prey. The Watch-Beast's meaty legs are covered in dense fur and end in short, dull claws.

As its name implies, a Watch-Beast excels at guarding an area and alerting its owner to potential threats. It is extremely territorial and considers any creature, or even a moving object such as a Speeder, to be a threat. When alerted to the presence of an intruder, a Watch-Beast releases a croaking bark that can be heard for nearly a kilometer. Gamorreans steal cubs from their mothers and bond them to a single individual, whom the Watch-Beast obeys utterly. Most owners make a point of training their Watch-Beasts to ignore allies and friendly Vehicles in order to keep the Watch-Beast from barking- or attacking- every time someone arrives or leaves.

 Watch-Beast Statistics (CL 9)

Huge Beast 10

Initiative: +2; Senses: Low-Light Vision, Scent; Perception: +16

Defenses

Reflex Defense: 14 (Flat-Footed: 14), Fortitude Defense: 17, Will Defense: 14; Defensive Awareness

Hit Points: 115, Damage Threshold: 27

Offense

Speed: 8 Squares; Powerful Charge

Melee: Slam +12* (1d8+15) and

Melee: Claws (2) +12* (1d8+15)

Fighting Space: 3x3 Squares; Reach: 1 Square

Base Attack Bonus: +7, Grab: +17

Attack Options: Cleave, Power Attack

Species Traits: Defensive Awareness, Low-Light Vision, Scent

*Includes 5 points of Power Attack

Base Stats

Abilities: Strength 30, Dexterity 10, Constitution 25, Intelligence 2, Wisdom 18, Charisma 6

Feats: Cleave, Power Attack, Powerful Charge, Skill Focus (Perception), Skill Training (Survival)

Skills: Perception +16, Survival +11

Abilities

Defensive Awareness: Watch-Beasts are very alert and cannot be Flanked.

Scent: Watch-Beasts ignore Concealment and Cover when making Perception checks to Notice Targets within 10 squares, and they take no penalty from poor visibility when Tracking.

Community content is available under CC-BY-SA unless otherwise noted.