Reference Book: Star Wars Saga Edition Scum and Villainy

Affiliations: The Fringe

Vordell is a Corellian with too many strikes against him and no conscience to speak of. After avoiding arrest for years, he finally falls afoul of the Imperial Customs Corvette Auditor, and rather than be convicted, he does what he always does in these sorts of situations- he betrays his allies.

This is not the first time Vordell has been in trouble, but it is the first time he has had to face the Empire. Vordell has an intense fear of dying in the spice mines- having seen the prisoners there on his few smuggling runs to Kessel- and is willing to do anything to avoid that fate.

If Vordell survives this encounter and escapes, he could make a good ongoing foe for the heroes. He becomes more evil with each betrayal and might soon find himself teetering on the edge of The Dark Side.

Vordell's most obvious feature is his expansive belly- the product of too many ales in too many seedy cantinas over the years . He wears oversized shirts to hide his girth, but his clothing budget clearly can't keep up with his expanding waistline. Vordell sports a thick goatee the same dark brown as his wavy hair, with the same streaks of gray. He has a Blaster Pistol on his hip, and when he's nervous, he flicks the holster flap open and shut.

Tactics Edit

As soon as the Stormtroopers arrive, Vordell and his crew dive for cover and do their best to get to the relative safety of the cave, where they can hide behind the crates of surveillance gear. If anyone fires at them, they fire back, but as soon as it is clear that one side is winning, Vordell and his crew start firing exclusively at the losing side.

 Vordell Statistics (CL 6) Edit

Medium Human Scoundrel 6

Force Points: 4; Dark Side Score: 4

Initiative: +10; Senses: Perception: +8

Languages: Basic, Huttese

Defenses Edit

Reflex Defense: 20 (Flat-Footed: 18), Fortitude Defense: 18, Will Defense: 17; Dodge

Hit Points: 35, Damage Threshold: 18

Offense Edit

Speed: 6 Squares

Melee: Unarmed +5 (1d4+4)

Ranged: Blaster Pistol +6 (3d6+3)

Ranged: Blaster Rifle +1 (3d8+3)

Base Attack Bonus: +4, Grab: +5

Attack Options: Autofire (Blaster Rifle), Dastardly Strike, Point-Blank Shot, Precise Shot, Sneak Attack (+2d6)

Special Actions: Quick Draw

Base Stats Edit

Abilities: Strength 12, Dexterity 14, Constitution 14, Intelligence 12, Wisdom 11, Charisma 8

Talents: Dastardly Strike, Sneak Attack (+2d6)

Feats: Dodge, Mobility, Point-Blank Shot, Precise Shot, Quick Draw, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +7, Initiative +10, Knowledge (Bureaucracy) +9, Perception +8, Persuasion +7, Pilot +10

Possessions: Blaster Pistol, Blaster Rifle, Electrobinoculars, Utility Belt, The Last Opportunity (Ghtroc 720 Freighter (Junker Vehicle Template))

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