See also: Hazards
It's a rare mission that doesn't end up in the dark somewhere, and heroes need a way to see. The Light Sources table below indicates the duration of the more common Light Sources, as well as their light radius. A Light Source also provides shadowy illumination out to twice this distance; targets within shadowy illumination gain Concealment, but they are visible. Without a Light Source, heroes are effectively Blinded (see below).
ITEM | LIGHT RADIUS | DURATION |
---|---|---|
Candle | 1 Square | 12 Hours |
Torch | 3 Squares | 2 Hours |
Halo Lamp | 3 Squares | Unlimited |
Fusion Lantern | 6 Squares | 24 Hours |
Glow Rod | 3 Squares* | 6 Hours |
Proximity Flare | 10 Squares | Unknown |
Multispectrum Searchlight | 4,000 Squares | Unlimited |
*Creates a beam 6 squares long, and 1 square high.
Blindness[]
A Blinded creature can't see and takes a -2 penalty to their Reflex Defense, loses its Dexterity bonus to their Reflex Defense (if any), moves at half speed, and takes a -5 penalty on Perception checks. All opponents are considered to have Total Concealment to the Blinded creature. All checks and actions that rely on vision (such as reading) fail automatically.
Darkvision[]
A creature or Droid that has this ability can see in the dark, ignoring Concealment and Total Concealment due to darkness. Darkvision is black and white only, so there must be at least some light to discern colors. It is otherwise like normal sight, and a creature with Darkvision can function with no light at all.
Low-Light Vision[]
A creature or Droid that has Low-Light Vision can see without penalty in shadowy illumination, ignoring Concealment (but not Total Concealment) due to darkness. It retains the ability to distinguish color and detail under these conditions.
Homebrew Permanent Blindness[]
This Homebrew Content has not been reviewed in a meaningful manner. If you wish to review this content yourself, then see Untested for more details. |

Permanent Blindness rules created by Wikia use Lukewarner.
The galaxy of Star Wars is fraught with danger and adversaries, some of which leave permanent scarring. Perhaps the most debilitating of all injuries, is the loss of a being's vision. If a being loses their eyesight, they suffer from several persistent and permanent penalties.
A Permanently Blinded creature can't see and takes a -2 penalty to their Reflex Defense, moves at half speed, and takes a -5 penalty on Perception checks. All opponents are considered to have Concealment to the Blinded creature, and all checks and actions that rely on vision (such as reading) fail automatically.
A Force-sensitive character with the Force Perception Talent may ignore most of the above penalties, but still suffers a -2 penalty to their Reflex Defense. Alternatively, a character may use the Sense Surroundings application of the Use the Force skill to ignore the Concealment from their Permanent Blindness until the start of their next turn.