When mounted on a Rifle, a Vibrobayonet allows you to use a Rifle as a potent melee weapon. Even if you used the Rifle to make a ranged attack on your last turn, you still threaten squares within your reach as long as your rifle has a mounted Vibrobayonet, and you can use it to make Attacks of Opportunity. A Vibrobayonet requires two hands to use when mounted on a Rifle.
A Vibrobayonet cannot be used when mounted on a Rifle with a Folded Stock. A Vibrobayonet detached from a rifle functions as a Vibrodagger; a mounted Vibrobayonet deals more damage than a Vibrodagger because of the added leverage and bulk.
A Vibrobayonet requires an Energy Cell to operate. (Its power does not drain energy from the Rifle's Power Pack.)
Weapon Type: Advanced Melee Weapons
Size: Medium
Cost: 350
Damage: 2d6
Stun Setting: NO
Weight: 1 Kilogram
Type: Piercing
Availability: Licensed