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When mounted on a Rifle, a Vibrobayonet allows you to use a Rifle as a potent melee weapon. Even if you used the Rifle to make a ranged attack on your last turn, you still threaten squares within your reach as long as your rifle has a mounted Vibrobayonet, and you can use it to make Attacks of Opportunity. A Vibrobayonet requires two hands to use when mounted on a Rifle.

A Vibrobayonet cannot be used when mounted on a Rifle with a Folded Stock. A Vibrobayonet detached from a rifle functions as a vibrodagger; a mounted Vibrobayonet deals more damage than a vibrodagger because of the added leverage and bulk.

A Vibrobayonet requires an Energy Cell to operate. (Its power does not drain energy from the Rifle's Power Pack.)

Weapon Type: Advanced Melee Weapons

Size: Medium

Cost: 350

Damage: 2d6

Stun Setting: NO

Weight: 1 Kilogram

Type: Piercing

Availability: Licensed

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