Star Wars Saga Edition Wiki
Tag: Visual edit
No edit summary
Tag: Visual edit
(48 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
''See also: [[Vehicle Combat]], [[Equipment]], [[Star Wars Saga Edition Starships of the Galaxy]]''
  +
 
Vehicles in the ''Star Wars'' universe run the gamut from ponderous armored walkers and capital ships, to agile airspeeders and starfighters. Despite this variety, the basic purpose of all Vehicles remains similar: moving passengers from one place to another. Of course, the places involved in this journey can greatly affect the form and function of the Vehicle.
 
Vehicles in the ''Star Wars'' universe run the gamut from ponderous armored walkers and capital ships, to agile airspeeders and starfighters. Despite this variety, the basic purpose of all Vehicles remains similar: moving passengers from one place to another. Of course, the places involved in this journey can greatly affect the form and function of the Vehicle.
 
== Vehicle Types ==
 
These rules come into play whenever Vehicles figure prominently on the battlefield- whether that battlefield happens to be on a planet's surface, or in the dark void of space, the movement and combat rules presented below cover all types of Vehicles, from planetary Vehicles, to starships.
 
 
In most respects, Vehicles follow the same [[Combat]] rules as characters, insofar as they have movement, actions, and the capacity to take damage.
 
 
== Scale ==
 
The below rules use two scales: Character Scale, and Starship Scale. If the encounter involves both Vehicles and characters on foot, use Character Scale. If the scene involves Vehicles only, use the Starship Scale.
 
 
=== Character Scale ===
 
Character Scale is identical to the standard movement scale. [[Combat]] is carried out on a grid, in which each square equals 1.5 meters (About 5 feet).
 
 
In Character Scale, most Vehicles are large enough to occupy multiple squares on the battle map. How many squares a Vehicle occupies is determined by the Vehicle's size (And the same holds true for characters and creatures). Vehicles of Colossal (Frigate) size or greater are not placed on the battle map; they are either off the map (Perhaps providing fire support), or the battle takes place inside them.
 
 
In Character Scale, more than one surface Vehicle cannot occupy the same space on the battle map, and a Collision occurs whenever a Vehicle enters a square occupied by a creature, obstacle, or another Vehicle (See Collisions below).
 
 
=== Starship Scale ===
 
In Starship Scale, Each square of the battle map is abstract, representing a variable amount of space, depending on the Vehicles involved. In most cases, one square is hundreds or even thousands of meters wide. In Starship Scale, the battle map itself represents retaliative movement, not absolute movement, so several starships in orbit might be drifting together at many kilometers per second, even as they move around one another. At Starship Scale, a Vehicle can pass through squares occupied by allies, but not squares occupied by opponents.
 
 
== Vehicle Types ==
 
 
The term "Vehicle" encompasses both Planetary Vehicles (Such as Airspeeders, Landspeeders, and Walkers), and Starships (Such as Starfighters, Space Transports, and Capital Ships). The major difference between Planetary Vehicles and Starships is that Planetary Vehicles generally do not travel in the vacuum of space. Rules that pertain only to Planetary Vehicles or Starships are called out specifically.
 
The term "Vehicle" encompasses both Planetary Vehicles (Such as Airspeeders, Landspeeders, and Walkers), and Starships (Such as Starfighters, Space Transports, and Capital Ships). The major difference between Planetary Vehicles and Starships is that Planetary Vehicles generally do not travel in the vacuum of space. Rules that pertain only to Planetary Vehicles or Starships are called out specifically.
 
 
=== Planetary Vehicles ===
 
=== Planetary Vehicles ===
 
Planetary Vehicles are further subdivided into Ground Vehicles and Air Vehicles.
 
Planetary Vehicles are further subdivided into Ground Vehicles and Air Vehicles.
   
 
==== '''[[Mounts]]''' ====
  +
Trained [[Beasts]] utilized by local forces to take advantage of the creatures' natural instincts and senses, where a mechanical Vehicle would otherwise fail.
 
==== '''Ground Vehicles''' ====
 
==== '''Ground Vehicles''' ====
 
The most basic Vehicles in the ''Star Wars'' universe, Ground Vehicles only operate on (Or very near to) a planetary surface.
 
The most basic Vehicles in the ''Star Wars'' universe, Ground Vehicles only operate on (Or very near to) a planetary surface.
   
 
===== '''[[Speeders]]''' =====
'''Speeder: '''Speeders are common sights on the technologically advanced worlds. Equipped with repulsorlift drive technology, they hover above the ground at a height of anywhere from a few centimeters, to several meters, and can achieve remarkable speeds. Speeders ignore penalties for [[Difficult Terrain]].
+
Speeders are common sights on the technologically advanced worlds. Equipped with repulsorlift drive technology, they hover above the ground at a height of anywhere from a few centimeters, to several meters, and can achieve remarkable speeds. Speeders ignore penalties for [[Difficult Terrain]].
   
 
===== '''[[Tracked Vehicles]]''' =====
'''Tracked: '''Tracked Vehicles have treads or tracks looped around a large number of wheels, providing great traction, but making them less maneuverable at higher speeds- and extremely loud at any speed. Tracked Vehicles ignore penalties for [[Difficult Terrain]], and take half damage from collisions with obstacles at least one size category smaller than them.
+
Tracked Vehicles have treads or tracks looped around a large number of wheels, providing great traction, but making them less maneuverable at higher speeds- and extremely loud at any speed. Tracked Vehicles ignore penalties for [[Difficult Terrain]], and take half damage from [[Collisions]] with obstacles at least one size category smaller than them.
   
 
===== '''[[Walkers]]''' =====
'''Walker: '''Walkers move about on two or more legs, literally walking over the terrain. Walkers retain their balance by means of finely tuned gyroscopes, and offer a fairly smooth ride. They rely on even footing, however, and when they topple, the results can be disastrous. Walkers ignore obstacles that are thee or more sizes smaller than them.
+
Walkers move about on two or more legs, literally walking over the terrain. Walkers retain their balance by means of finely tuned gyroscopes, and offer a fairly smooth ride. They rely on even footing, however, and when they topple, the results can be disastrous. Walkers ignore obstacles that are three or more sizes smaller than them.
   
 
===== '''[[Wheeled Vehicles]]''' =====
'''Wheeled: '''Wheeled Vehicles move on one or more wheels (Most commonly two to four). Faster and more maneuverable then Tracked or Walker Vehicles, wheels are a cheap alternative to repulsorlift technology for light and fast Vehicles.
+
Wheeled Vehicles move on one or more wheels (Most commonly two to four). Faster and more maneuverable than Tracked Vehicles or Walkers, wheels are a cheap alternative to repulsorlift technology for light and fast Vehicles.
  +
  +
===== '''[[Weapon Emplacements]]''' =====
  +
Weapon Emplacements are a staple or ground warfare. They typically fall under two categories: antipersonnel and antivehicle. Weapon Emplacements are treated as Vehicles for statistical purposes, but they are usually immobile and do not require a [[Pilot (Vehicle Combat)|Pilot]] to function. Instead, [[Gunners]] control all the functions of the Weapon Emplacement.
   
 
==== '''Air Vehicles''' ====
 
==== '''Air Vehicles''' ====
 
Air Vehicles generally operate above a planetary surface, but within the planet's atmosphere.
 
Air Vehicles generally operate above a planetary surface, but within the planet's atmosphere.
   
  +
===== '''[[Airspeeders]]''' =====
'''Airspeeders: '''Airspeeders are repulsorlift Vehicles that can travel anywhere up to about 300 kilometers above ground level, but they are incapable of true space flight. Because they fly so high above the ground, they ignore penalties for [[Difficult Terrain]] and obstacles. Of all Planetary Vehicles, Airspeeders are the most maneuverable.
+
Airspeeders are repulsorlift Vehicles that can travel anywhere up to about 300 kilometers above ground level, but they are incapable of true space flight. Because they fly so high above the ground, they ignore penalties for [[Difficult Terrain]] and obstacles. Of all Planetary Vehicles, Airspeeders are the most maneuverable.
 
 
=== Starships ===
 
=== Starships ===
 
Starships are Vehicles capable of interplanetary and interstellar travel. They are further subdivided into Starfighters, Space Transports, Capital Ships, and Space Stations.
 
Starships are Vehicles capable of interplanetary and interstellar travel. They are further subdivided into Starfighters, Space Transports, Capital Ships, and Space Stations.
   
  +
==== '''[[Starfighters]]''' ====
'''Starfighter: '''Starfighters are small, agile starships of Gargantuan Size or smaller. Though they can travel in atmosphere, they excel at space combat. Starfighters can function with as few as one crewmember (The pilot).
+
Starfighters are small, agile starships of Gargantuan Size or smaller. Though they can travel in atmosphere, they excel at space combat. Starfighters can function with as few as one crewmember (The [[Pilot (Vehicle Combat)|Pilot]]).
 
'''Space Transport: '''Space Transports are mid-sized Starships of Colossal or Colossal (Frigate) Size, with fewer than 200 hit points. Most Space Transports are designed for moving passengers or cargo, but some are used as gunships, drop ships, or assault shuttles.
 
 
'''Capital Ship: '''Capital Ships include all Starships of Colossal (Frigate) Size or larger. Capital Ships usually carry hundreds, if not thousands of crewmembers an passengers, ans some are large enough to house other Capital Ships within their hanger bays. Some very large transports and colony ships fall into this category, despite not being designed for combat.
 
   
  +
==== '''[[Space Transports]]''' ====
'''Space Station: '''Though not technically modes of transportation, Space Stations have statistics like other Starships. A Space Station can have a population in the thousands or millions, depending on it's Size. Most Space Stations are immobile, the [[Death Star]] being a notable exception.
 
 
Space Transports are mid-sized Starships of Colossal or Colossal (Frigate) Size, with fewer than 200 Hit Points. Most Space Transports are designed for moving passengers or cargo, but some are used as gunships, drop ships, or assault shuttles.
   
  +
==== '''[[Capital Ships]]''' ====
== Vehicle Combat Statistics ==
 
 
Capital Ships include all Starships of Colossal (Frigate) Size or larger. Capital Ships usually carry hundreds, if not thousands of crewmembers and passengers, and some are large enough to house other Capital Ships within their hangar bays. Some very large transports and colony ships fall into this category, despite not being designed for combat.
All Vehicles statistics that are relevant to [[Combat]] are described below:
 
   
=== Vehicle Size ===
+
==== '''[[Space Stations]]''' ====
 
Though not technically modes of transportation, Space Stations have statistics like other Starships. A Space Station can have a population in the thousands or millions, depending on it's Size. Most Space Stations are immobile, the [[Death Star]] being a notable exception.
Vehicles use similar size categories as creatures, as shown below. The Colossal size category is further subdivided to differentiate particularly massive Starships and Space Stations.
 
   
  +
== Vehicle Descriptions ==
A Vehicle's Size Modifier applies to the Vehicle's [[Reflex Defense]], as well as to [[Initiative]] and [[Pilot]] checks made by the Vehicle's occupants.
 
  +
This section pertains to several common Vehicles that you can include in your ''Star Wars'' campaign. Every Vehicle description comes with a set of combat statistics. Some statistics are exclusive to Vehicles, or require more elaboration:
{| class="wikitable"
 
|+Vehicle Sizes
 
!VEHICLE SIZE
 
!SIZE MODIFIER
 
!EXAMPLES
 
|-
 
|Colossal (Station)
 
|<nowiki>-10</nowiki>
 
|''[[Executor-class Star Destroyer|Executor]]''[[Executor-class Star Destroyer|-class Star Destroyer]], [[Death Star]]
 
|-
 
|Colossal (Cruiser)
 
|<nowiki>-10</nowiki>
 
|''[[Imperial-class Star Destroyer|Imperial]]''[[Imperial-class Star Destroyer|-class Star Destroyer]], [[MC80 Mon Calamari Cruiser]]
 
|-
 
|Colossal (Frigate)
 
|<nowiki>-10</nowiki>
 
|[[Corellian Corvette]] (''Tantive IV''), [[Nebulon-B Frigate]]
 
|-
 
|Colossal
 
|<nowiki>-10</nowiki>
 
|[[AT-AT]], [[YT-1300 Light Freighter]] (''Millennium Falcon'')
 
|-
 
|Gargantuan
 
|<nowiki>-5</nowiki>
 
|[[AAT-1 Repulsor Tank]], [[X-Wing Starfighter]]
 
|-
 
|Huge
 
|<nowiki>-2</nowiki>
 
|[[AT-ST Walker]], [[TIE Fighter]]
 
|-
 
|Large
 
|<nowiki>-1</nowiki>
 
|[[Speeder Bike]], [[X-34 Landspeeder]]
 
|}
 
   
  +
'''Challenge Level (CL): '''Heroes gain [[Experience Points]] (XP) for destroying, [[Disabled|Disabling]], or otherwise overcoming the Vehicle based on the Vehicle's CL. However, they don't gain additional XP for incidental crew or passengers killed as a result of the Vehicle's destruction. For example, heroes who blow up a shuttle don't also receive XP for it's crew; however, if the shuttle was transporting an Imperial Moff that the heroes were hired to eliminate, they should receive XP for the Imperial Moff as well.
=== Attacks ===
 
Any Vehicle equipped with weapons can make attacks against opponents within Vehicle Weapon Range (See below). An attack roll with a Vehicle Weapon is calculated as follows:
 
   
  +
'''Maximum Velocity: '''The Maximum Speed the Vehicle can achieve after using [[All-Out Movement]] for at least one full round. Maximum Velocity is never used in [[Starship Scale]].
'''1d20 + [[Base Attack Bonus]] + Vehicle's [[Intelligence]] Modifier + Vehicle Weapon Range Modifier'''
 
   
  +
'''Grapple: '''The Vehicle's Grapple modifier is mainly used to resist attempts to restrain the Vehicle physically (Usually via [[Tractor Beam]]).
''[[Base Attack Bonus]]: ''Use the [[Base Attack Bonus]] of the Gunner (Which, in some cases, may be the Pilot).
 
   
  +
'''Fighting Space: '''The [[Fighting Space]] that the Vehicle occupies at [[Character Scale]], [[Starship Scale]], or both.
''[[Intelligence]] Modifier: ''A Vehicle's computer improves the accuracy of the Vehicle's Weapons Systems, and the Vehicle's [[Intelligence]] score measures the quality of the computer.
 
   
  +
'''Cover: '''The amount of [[Cover]] the Vehicle grants to it's crew and passengers, listed as none, +5 (Normal [[Cover]]), +10 ([[Improved Cover]]), or [[Total Cover]].
''Vehicle Weapon Range Modifier: ''A Vehicle Weapon can attack a target at Point-Blank, Short, Medium, or Long Range. If you make a ranged attack against a target within the weapon's Point-Blank Range, you take no penalty on the attack roll. Your penalty on attack rolls increase to -2 at Short Range, -5 at Medium Range, and -10 at Long Range. See the Vehicle Weapon Ranges table below for for information.
 
{| class="wikitable"
 
|+Vehicle Weapon Ranges
 
!
 
! colspan="4" |RANGE BY CHARACTER SCALE
 
!
 
! colspan="4" |
 
RANGE BY STARSHIP SCALE
 
|-
 
!WEAPON TYPE
 
!POINT-BLANK
 
!SHORT
 
!MEDIUM
 
!LONG
 
!
 
!POINT-BLANK
 
!SHORT
 
!MEDIUM
 
!LONG
 
|-
 
|[[Blaster Cannon]]
 
|0-120 Squares
 
|121-240 Squares
 
|241-600 Squares
 
|601-1,200 Squares
 
|
 
|0-1 Squares
 
|2 Squares
 
|3-4 Squares
 
|5-8 Squares
 
|-
 
|[[Ion Cannon]]
 
|0-300 Squares
 
|301-600 Squares
 
|601-1,500 Squares
 
|1,501-3,000 Squares
 
|
 
|0-2 Squares
 
|3-4 Squares
 
|5-10 Squares
 
|11-20 Squares
 
|-
 
|[[Laser Cannon]]
 
|0-150 Squares
 
|151-300 Squares
 
|301-750 Squares
 
|751-1,500 Squares
 
|
 
|0-1 Squares
 
|2 Squares
 
|3-5 Squares
 
|6-10 Squares
 
|-
 
|[[Missile]] or [[Torpedo]]
 
|0-450 Squares
 
|451-900 Squares
 
|901-2,250 Squares
 
|2,251-4,500 Squares
 
|
 
|0-3 Squares
 
|4-6 Squares
 
|7-15 Squares
 
|16-30 Squares
 
|-
 
|[[Point-Defense]]*
 
|0-150 Squares
 
|151-300 Squares
 
|301-750 Squares
 
|751-1,500 Squares
 
|
 
|0-1 Squares
 
|2 Squares
 
|3-5 Squares
 
|6-10 Squares
 
|-
 
|[[Tractor Beam]]*
 
|0-150 Squares
 
|151-300 Squares
 
|301-750 Squares
 
|751-1,500 Squares
 
|
 
|0-1 Squares
 
|2 Squares
 
|3-5 Squares
 
|6-10 Squares
 
|-
 
|[[Turbolaser]]*
 
|0-600 Squares
 
|601-1,200 Squares
 
|1,201-3,000 Squares
 
|3,001-6,000 Squares
 
|
 
|0-4 Squares
 
|5-8 Squares
 
|9-20 Squares
 
|21-40 Squares
 
|}
 
''*This Weapon can only be mounted on a Vehicle of Colossal (Frigate) size or larger.''
 
   
  +
'''Crew: '''The number and quality of the crew (See [[Crew Quality]]). The crew modifiers are already included in all other statistics in the Vehicle description.
==== '''Critical Hits''' ====
 
As in character [[Combat]], when you roll a natural 20 on your attack, you automatically hit the target and deal double damage.
 
   
  +
'''Passengers: '''The number of passengers (Including troops) that the Vehicle can carry, in addition to it's crew (See [[Getting Comfortable with Passenger Space]]).
==== '''Automatic Misses''' ====
 
If you roll a natural 1 on your attack, you automatically miss.
 
   
  +
'''Cargo Capacity: '''The amount of cargo the Vehicle can carry.
=== Damage ===
 
When you hit a target with a Vehicle Weapon, you deal damage according to the type of weapon (Listed in each Vehicle's statistics). Damage dealt by a Vehicle Weapon is calculated as follows:
 
   
  +
'''Carried Craft: '''Other Vehicles that are usually carried aboard this Vehicle.
'''Weapon Damage x Damage Multiplier'''
 
   
  +
'''Payload: '''The Vehicle's complement of Grenades, Rockets, Missiles, and Torpedoes. If this Vehicle has no Payload, this line is absent.
''Damage Multiplier: ''After rolling the Weapon Damage dice, multiply the result by the listed Damage Multiplier. For example, when you fire a Vehicle Weapon that deals 6d10x2 damage, roll 6d10 and multiply the result by 2.
 
   
  +
'''Hyperdrive: '''The multiplier used when calculating hyperspace travel times (See [[Astrogation]]). If the Starship has a backup Hyperdrive, it's multiplier is listed in parentheses. Hyperdrive is never used in [[Character Scale]]. If the Vehicle has no Hyperdrive, this line is absent.
=== Defenses ===
 
A Vehicle's Defenses represent how difficult it is to hit or overload it's systems. Unlike characters, Vehicles do not have a [[Will Defense]]. However, Vehicles do have both a Reflex Defense and a Fortitude Defense, which are calculated as follows:
 
   
  +
'''Availability: '''Whether or not the Vehicle is a [[Restricted Item]].
'''Reflex Defense = 10 + Vehicle's [[Dexterity]] Modifier + Size Modifier + Armor Bonus or Pilot's Heroic Level'''
 
   
 
=== Additional Vehicle Statistics ===
'''Fortitude Defense =''' '''10 + Vehicle's [[Strength]] Modifier'''
 
  +
''Reference Book: [[Saga Edition FAQ]] (Q154)''
   
  +
You determine the following stats in the following ways (In order of stat block appearance):
==== '''Reflex Defense''' ====
 
Whenever you make an attack against a Vehicle, compare your attack roll to the target's Reflex Defense. If you equal or exceed the Vehicle's Reflex Defense, you hit it and deal damage.
 
   
  +
'''Vehicle Initiative''': The Pilot's [[Initiative]] modifier (Or the [[Pilot]] skill modifier if you are [[Trained]]) + Vehicle's size modifier + Vehicle's [[Dexterity]] modifier.
''Size Modifier: ''Use the Vehicle's Size Modifier instead of your own when calculating the Vehicle's Reflex Defense.
 
   
  +
'''Perception:''' Character's normal [[Perception]] modifier.
''Armor Bonus: ''Use the Vehicle's Armor Bonus instead of your own when calculating the Vehicle's Reflex Defense. You may add your Heroic Level instead of this Armor Bonus.
 
   
  +
'''Reflex Defense:''' The Vehicle’s Reflex Defense is equal to 10 + size modifier + armor bonus (Or Pilot’s Heroic Level) + [[Dexterity]] bonus.
''[[Dexterity]]'' ''Modifier: ''A Vehicle's [[Dexterity]] Modifier represents how well it can move out of harm's way. If the pilot is [[Flat-Footed]], or if the Vehicle is out of control, or attacked by an undetected opponent, the Vehicle loses it's [[Dexterity]] Bonus to it's Reflex Defense. If the Vehicle is at a full stop, powered down, or [[Disabled]], it is treated as if it has a [[Dexterity]] score of 0 (-5 penalty to Reflex Defense).
 
   
  +
'''Attack Rolls:''' Gunner's [[Base Attack Bonus]] + Vehicle's [[Intelligence]] modifier + miscellaneous bonuses ([[Point-Blank Shot]], [[Weapon Focus]], etc.) + 2 (If [[Trained]] in [[Pilot]] and firing [[Pilot (Vehicle Combat)|Pilot]]-controlled [[Weapon Systems]] from the Pilot's position).
==== '''Fortitude Defense''' ====
 
Vehicles use their Fortitude Defense to determine their Damage Threshold (See below).
 
   
  +
'''Base Attack Bonus:''' The Gunner's [[Base Attack Bonus]].
''[[Strength]] Bonus: ''A Vehicle's [[Strength]] Bonus represents it's overall toughness and durability.
 
   
  +
'''Grapple:''' A Vehicle’s [[Grapple]] modifier is equal to its Pilot’s [[Base Attack Bonus]] + the Vehicle’s [[Strength]] modifier + the Vehicle’s special size modifier (Large +5, Huge +10, Gargantuan +15, Colossal +20, Colossal (Frigate) +25, Colossal (Cruiser) +30, Colossal (Station) +35).
=== Hit Points ===
 
Vehicles have Hit Points, just like characters. Hit Points are abstract, meant to represent not only the Vehicle's physically mass, but also the robustness or fragility of it's systems.
 
   
  +
'''Skills:''' Character's appropriate [[Skill]] modifiers (+ Vehicle size modifier + Vehicle [[Dexterity]] modifier in the case of the [[Initiative]] and [[Pilot]] skills). If the ship's computer is Friendly or Helpful towards you, you also add the ship's [[Intelligence]] modifier as an [[Equipment]] bonus to your [[Use Computer]] checks.
==== '''Damage Threshold''' ====
 
Like creatures, Vehicles have a Damage Threshold, calculated as follows:
 
   
  +
If it is not listed above, than it is not changed by having unique crew or is otherwise explicitly spelled out in the rules above.
'''Damage Threshold = Fortitude Defense + Size Modifier'''
 

Revision as of 17:51, 30 May 2020

See also: Vehicle Combat, Equipment, Star Wars Saga Edition Starships of the Galaxy

Vehicles in the Star Wars universe run the gamut from ponderous armored walkers and capital ships, to agile airspeeders and starfighters. Despite this variety, the basic purpose of all Vehicles remains similar: moving passengers from one place to another. Of course, the places involved in this journey can greatly affect the form and function of the Vehicle.

 Vehicle Types

The term "Vehicle" encompasses both Planetary Vehicles (Such as Airspeeders, Landspeeders, and Walkers), and Starships (Such as Starfighters, Space Transports, and Capital Ships). The major difference between Planetary Vehicles and Starships is that Planetary Vehicles generally do not travel in the vacuum of space. Rules that pertain only to Planetary Vehicles or Starships are called out specifically.

Planetary Vehicles

Planetary Vehicles are further subdivided into Ground Vehicles and Air Vehicles.

Mounts

Trained Beasts utilized by local forces to take advantage of the creatures' natural instincts and senses, where a mechanical Vehicle would otherwise fail.

Ground Vehicles

The most basic Vehicles in the Star Wars universe, Ground Vehicles only operate on (Or very near to) a planetary surface.

Speeders

Speeders are common sights on the technologically advanced worlds. Equipped with repulsorlift drive technology, they hover above the ground at a height of anywhere from a few centimeters, to several meters, and can achieve remarkable speeds. Speeders ignore penalties for Difficult Terrain.

Tracked Vehicles

Tracked Vehicles have treads or tracks looped around a large number of wheels, providing great traction, but making them less maneuverable at higher speeds- and extremely loud at any speed. Tracked Vehicles ignore penalties for Difficult Terrain, and take half damage from Collisions with obstacles at least one size category smaller than them.

Walkers

Walkers move about on two or more legs, literally walking over the terrain. Walkers retain their balance by means of finely tuned gyroscopes, and offer a fairly smooth ride. They rely on even footing, however, and when they topple, the results can be disastrous. Walkers ignore obstacles that are three or more sizes smaller than them.

Wheeled Vehicles

Wheeled Vehicles move on one or more wheels (Most commonly two to four). Faster and more maneuverable than Tracked Vehicles or Walkers, wheels are a cheap alternative to repulsorlift technology for light and fast Vehicles.

Weapon Emplacements

Weapon Emplacements are a staple or ground warfare. They typically fall under two categories: antipersonnel and antivehicle. Weapon Emplacements are treated as Vehicles for statistical purposes, but they are usually immobile and do not require a Pilot to function. Instead, Gunners control all the functions of the Weapon Emplacement.

Air Vehicles

Air Vehicles generally operate above a planetary surface, but within the planet's atmosphere.

Airspeeders

Airspeeders are repulsorlift Vehicles that can travel anywhere up to about 300 kilometers above ground level, but they are incapable of true space flight. Because they fly so high above the ground, they ignore penalties for Difficult Terrain and obstacles. Of all Planetary Vehicles, Airspeeders are the most maneuverable.

Starships

Starships are Vehicles capable of interplanetary and interstellar travel. They are further subdivided into Starfighters, Space Transports, Capital Ships, and Space Stations.

Starfighters

Starfighters are small, agile starships of Gargantuan Size or smaller. Though they can travel in atmosphere, they excel at space combat. Starfighters can function with as few as one crewmember (The Pilot).

Space Transports

Space Transports are mid-sized Starships of Colossal or Colossal (Frigate) Size, with fewer than 200 Hit Points. Most Space Transports are designed for moving passengers or cargo, but some are used as gunships, drop ships, or assault shuttles.

Capital Ships

Capital Ships include all Starships of Colossal (Frigate) Size or larger. Capital Ships usually carry hundreds, if not thousands of crewmembers and passengers, and some are large enough to house other Capital Ships within their hangar bays. Some very large transports and colony ships fall into this category, despite not being designed for combat.

Space Stations

Though not technically modes of transportation, Space Stations have statistics like other Starships. A Space Station can have a population in the thousands or millions, depending on it's Size. Most Space Stations are immobile, the Death Star being a notable exception.

Vehicle Descriptions

This section pertains to several common Vehicles that you can include in your Star Wars campaign. Every Vehicle description comes with a set of combat statistics. Some statistics are exclusive to Vehicles, or require more elaboration:

Challenge Level (CL): Heroes gain Experience Points (XP) for destroying, Disabling, or otherwise overcoming the Vehicle based on the Vehicle's CL. However, they don't gain additional XP for incidental crew or passengers killed as a result of the Vehicle's destruction. For example, heroes who blow up a shuttle don't also receive XP for it's crew; however, if the shuttle was transporting an Imperial Moff that the heroes were hired to eliminate, they should receive XP for the Imperial Moff as well.

Maximum Velocity: The Maximum Speed the Vehicle can achieve after using All-Out Movement for at least one full round. Maximum Velocity is never used in Starship Scale.

Grapple: The Vehicle's Grapple modifier is mainly used to resist attempts to restrain the Vehicle physically (Usually via Tractor Beam).

Fighting Space: The Fighting Space that the Vehicle occupies at Character Scale, Starship Scale, or both.

Cover: The amount of Cover the Vehicle grants to it's crew and passengers, listed as none, +5 (Normal Cover), +10 (Improved Cover), or Total Cover.

Crew: The number and quality of the crew (See Crew Quality). The crew modifiers are already included in all other statistics in the Vehicle description.

Passengers: The number of passengers (Including troops) that the Vehicle can carry, in addition to it's crew (See Getting Comfortable with Passenger Space).

Cargo Capacity: The amount of cargo the Vehicle can carry.

Carried Craft: Other Vehicles that are usually carried aboard this Vehicle.

Payload: The Vehicle's complement of Grenades, Rockets, Missiles, and Torpedoes. If this Vehicle has no Payload, this line is absent.

Hyperdrive: The multiplier used when calculating hyperspace travel times (See Astrogation). If the Starship has a backup Hyperdrive, it's multiplier is listed in parentheses. Hyperdrive is never used in Character Scale. If the Vehicle has no Hyperdrive, this line is absent.

Availability: Whether or not the Vehicle is a Restricted Item.

Additional Vehicle Statistics

Reference Book: Saga Edition FAQ (Q154)

You determine the following stats in the following ways (In order of stat block appearance):

Vehicle Initiative: The Pilot's Initiative modifier (Or the Pilot skill modifier if you are Trained) + Vehicle's size modifier + Vehicle's Dexterity modifier.

Perception: Character's normal Perception modifier.

Reflex Defense: The Vehicle’s Reflex Defense is equal to 10 + size modifier + armor bonus (Or Pilot’s Heroic Level) + Dexterity bonus.

Attack Rolls: Gunner's Base Attack Bonus + Vehicle's Intelligence modifier + miscellaneous bonuses (Point-Blank Shot, Weapon Focus, etc.) + 2 (If Trained in Pilot and firing Pilot-controlled Weapon Systems from the Pilot's position).

Base Attack Bonus: The Gunner's Base Attack Bonus.

Grapple: A Vehicle’s Grapple modifier is equal to its Pilot’s Base Attack Bonus + the Vehicle’s Strength modifier + the Vehicle’s special size modifier (Large +5, Huge +10, Gargantuan +15, Colossal +20, Colossal (Frigate) +25, Colossal (Cruiser) +30, Colossal (Station) +35).

Skills: Character's appropriate Skill modifiers (+ Vehicle size modifier + Vehicle Dexterity modifier in the case of the Initiative and Pilot skills). If the ship's computer is Friendly or Helpful towards you, you also add the ship's Intelligence modifier as an Equipment bonus to your Use Computer checks.

If it is not listed above, than it is not changed by having unique crew or is otherwise explicitly spelled out in the rules above.