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Revision as of 02:50, 10 April 2020
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Fighting an effective war and taking out the enemy is necessary if your army is to live to fight another day. But you must find the enemy first, and those sensor results can be a little deceptive at times. Send out the Vanguard to track them down.
Vanguards, simply put, are advance scouts who specialize in locating the enemy and relaying its position to their allies. With the stealth and sharp senses required to achieve their goals, they specialize in locating and observing the enemy's movements, all the while obscuring their presence from them. If the situation arises, they might try to take a few of the enemy down before retreating back to friendly territory, but their primary purpose is to serve as their group's eyes and ears.
Vanguards are typically attached to military units near the front lines. They operate best in small groups as individuals. In either case, Vanguards excel at sneaking close to hostile forces, stealing away with the knowledge of their location, and watching them fall to the might of their allies.
Examples of Vanguards in Star Wars
91st Reconnaissance Corps Clone Troopers, Aleenan Scouts, Antarian Rangers, Neyo (CC-826), Rebel Plex Troopers.
Prerequisites
To qualify to become a Vanguard, a character must fulfil the following criteria:
- Minimum Level: 7th
- Trained Skills: Perception, Stealth.
- Talents: Any two Talents from the Camouflage Talent Tree or the Commando Talent Tree.
Game Rule Information
Vanguards have the following game statistics:
LEVEL | BASE ATTACK BONUS | CLASS FEATURES |
---|---|---|
1st | +1 | Defense Bonuses, Talent |
2nd | +2 | Surprise Attack +1 |
3rd | +3 | Talent |
4th | +4 | Surprise Attack +2 |
5th | +5 | Talent |
6th | +6 | Surprise Attack +3 |
7th | +7 | Talent |
8th | +8 | Surprise Attack +4 |
9th | +9 | Talent |
10th | +10 | Surprise Attack +5 |
Hit Points
At each level, Vanguards gain 1d10 Hit Points + their Constitution modifier.
Force Points
Vanguards gain a number of Force Points equal to 6 + one-half their Character Level, rounded down, every time they gain a new level in this Prestige Class.
Defense Bonuses
At 1st level, Vanguards gain a +4 class bonus to their Fortitude Defense and a +2 class bonus to their Reflex Defense.
Talents
At every odd-numbered level (1st, 3rd, 5th, and so on), the Vanguard selects a Talent. The Vanguard must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated. A Vanguard can select a Talent from one of the Talent Trees (Vanguard).
Surprise Attack
Whenever a Vanguard attacks a target that is unaware of them or otherwise is otherwise Flat-Footed, they gain a bonus on their first attack roll in a round against that target equal to one-half their Class Level.