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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

See also: Force Powers

You call upon the strength of The Force, reaching out to your ally and sharing your strength with them.

[Light Side]

Time: Standard Action

Targets: One ally within 12 squares of you, and within your line of sight.

Make a Use the Force check. The result of the check determines the effects, if any:

DC EFFECT
15 The target gains a +1 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn.
20 The target gains a +2 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn.
25 The target gains a +5 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn.
30 The target gains a +10 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn.

Special: You can spend a Force Point when you activate this Force Power to have the bonus apply against all effects that target Will Defense (not just Mind-Affecting and Fear effects).

You can maintain Valor from round to round, extending the normal duration. Maintaining the Valor Force Power is a Swift Action. If you take damage while maintaining Valor, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Valor. You may have multiple instances of Valor active at once (affecting different allies), but maintaining each one requires a Swift Action each round, and each one must be activated by a separate use of Valor.

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