Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide
See also: Force Powers
You call upon the strength of The Force, reaching out to your ally and sharing your strength with them.
Time: Standard Action
Targets: One ally within 12 squares of you, and within your line of sight.
Make a Use the Force check. The result of the check determines the effects, if any:
DC | EFFECT | |
---|---|---|
15 | The target gains a +1 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn. | |
20 | The target gains a +2 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn. | |
25 | The target gains a +5 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn. | |
30 | The target gains a +10 bonus to their Will Defense against Mind-Affecting and Fear effects until the start of your next turn. |
Special: You can spend a Force Point when you activate this Force Power to have the bonus apply against all effects that target Will Defense (not just Mind-Affecting and Fear effects).
You can maintain Valor from round to round, extending the normal duration. Maintaining the Valor Force Power is a Swift Action. If you take damage while maintaining Valor, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Valor. You may have multiple instances of Valor active at once (affecting different allies), but maintaining each one requires a Swift Action each round, and each one must be activated by a separate use of Valor.