Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Affiliations: The Confederacy of Independent Systems

Battle Droids came to major prominence during the Clone Wars. The B1-Series Battle Droid and B2-Series Super Battle Droid are the most well known from that conflict, but several other models were employed by the Separatists. Those Droids worked well as frontline infantry, but some military operations required surgical precision rather than brute force. The V2-Series Commando Droid was created to eliminate important targets with a minimal commitment of resources. V2 Droids specialize in small unit tactics and in the use of explosives. They often operate in groups of four or fewer.

The V2 was well suited to its purpose, but the Separatist leadership produced the V2 in comparatively small numbers. However, a larger percentage of V2 Droids survived the Clone Wars, owing to their effectiveness as soldiers. The Droids that survived were some of most skilled combatants in the conflict. and those that have fallen in with mercenary companies can command top rates for their services.

Commandos For Hire[edit | edit source]

These V2 Commandos are a nasty surprise. They can slug it out in a firefight, but they've usually got a plan in which they don't need to blast you to get what they want. They also like to put backup timers on their ordnance. That way, if someone cuts the wire to a radio detonator, its timer starts counting down. The Republic was lucky that the Separatists didn't know how to use these Droids properly. The V2s were worthy adversaries of the Republic Commandos and have my respect. I'd take them on if I had to, but that definitely would mean more credits for the trouble.

Not all of the V2-Series ended up on the fringes of the galaxy. Rumors persist of a crack commando unit slated for deactivation for a crime its members did not commit. These Droids promptly escaped from a maximum security stockade to the undercity of Coruscant. Still wanted by the Empire, they survive as soldiers of fortune. If you've got a problem and no one else can help, maybe you can hire the Droids- if you can find them, that is.


Playing a V2-Series Commando Droid[edit | edit source]

V2-Series Commando Droid.jpg

Many V2 Droids end up on the galactic fringe as Bounty Hunters or Assassin Droids. These units keep to themselves and speak in a clipped, monotone variation of Basic. Independent models often pick up Vocabulators for ease of communication, but V2s usually prefer the company of other Droids. After all, Droids understand the importance of following orders.

Players who want to create a V2-Series Commando Droid with Heroic Levels should start with the Soldier Heroic Class; the Commando Talent Tree is an obvious choice. A few levels in Scout are also useful, offering Talents that can help the Droid character get in and out of mission locations quietly. Choose Mechanics as a Trained Skill, and take the Skill Focus (Mechanics) Feat to become a demolitions expert. Any Talents that can move a target on the Condition Track are also welcome; if a Commando Droid encounters resistance, it needs to eliminate the resistance quickly and get back to the mission. V2 characters often move into the Elite Trooper Prestige Class, but the Independent Droid Prestige Class is also an excellent choice, if available.

Modification: Bomb Disposal Unit[edit | edit source]

V2-Series Commando Droids are able to plant explosives in vital areas of a building. Even without a technical readout, a V2 Droid can analyze structural weaknesses, choke points, and utility connections that can render a building nonfunctional, if not destroy it outright. A Droid with this kind of knowledge can also use it to neutralize explosives and protect installations from damage. Some V2s are additionally modified to dispose of any explosive devices they locate.

To make this modification, start by fitting the Droid with a specially reinforced courier compartment. (If the Droid already has such a compartment, reinforcing it requires a DC 20 Mechanics check.) Stock the compartment with a compressed cryogas canister suitable for freezing explosives. Instead of deactivating an explosive device, the Droid can choose to freeze it in the compartment to detonate at a later time. The Droid can detonate an explosive in the compartment a Free Action. Treat this as a Self-Destruct System; triggering the explosive within the Droid destroys the Droid completely.

Modification: EVA Shipjacker[edit | edit source]

Boarding actions are the most dangerous actions in a soldier's life. One misplaced shot and the ship's hull is compromised, ruining the prize and possibly ending the lives of all aboard. Most boarding actions start at the airlock and proceed toward the bridge. However, a V2 Droid with the shipjacker modification can cut to the chase. The Droid uses maneuvering jets and magnetic attachments to plant an explosive charge on the viewport of the ship. After the charge detonates, the Droid cleans up any resistance and takes over the ship's controls.

Installing small maneuvering jets requires a DC 25 Mechanics check and 30 minutes of work, after which the Droid can take a Full-Round Action to move 1 square. Grabbing onto a ship requires an Acrobatics check against the ship's Reflex Defense. When the Droid attaches to the Starship, it can attempt to plant explosives on the vessel. The DC to plant charges correctly is equal to 10 times the difference in the number of size categories between the Droid and the ship. If the V2 successfully detonates the explosives, only occupants of the cockpit or the command center of the ship are affected by the blast. The Droid will have to fight its way through to other locations in the ship.

Modification: HALA Droid[edit | edit source]

One of the most difficult tasks faced by V2 Commando Droids is reaching a target site. The Droids must make their way behind enemy lines, advancing through hostile territory and overcoming resistance. However, Droids can press their advantage as inorganic creatures by attempting insertions that would kill a living being. One such delivery method is known as HALA (High Altitude, Low Activation), in which a Droid is fitted with repulsors and exits a Vehicle from a point in the atmosphere. It activates the repulsors at the last possible second, avoiding detection from scanners and landing with minimal damage. To make this modification, you must fit the V2 with the proper repulsors, a process that requires a DC 25 Mechanics check and approximately 1 hour of work.

A successful HALA jump requires two successful checks. The first is a DC 20 Jump check, which puts the Droid in the right position to control its speed and to target the landing area. For every point by which the droid misses this check, it deviates 100 meters in a random direction. The second required check is a DC 30 Pilot check. Success means the Droid slows its descent to a controllable rate and lands safely on the ground. Failure means the Droid takes the maximum amount of falling damage and is most likely destroyed.

V2-Series Commando Droids can be played as Droid Heroes.

V2-Series Commando Droid Statistics (CL 1)[edit | edit source]

Medium 4th-Degree Droid Scout 1

Force Points: 2

Initiative: +7; Senses: Perception +6

Languages: Basic, Binary, 1 Unassigned

Defense[edit | edit source]

Reflex Defense: 15 (Flat-Footed: 13), Fortitude Defense: 12, Will Defense: 12

Hit Points: 24, Damage Threshold: 12

Immune: Droid Traits

Offense[edit | edit source]

Speed: 6 Squares (Walking)

Melee: Unarmed +0 (1d3)

Ranged: Blaster Rifle +2 (3d8)

Base Attack Bonus: +0; Grapple: +2

Attack Options: Autofire (Blaster Rifle)

Base Stats[edit | edit source]

Abilities: Strength 11, Dexterity 14, Constitution -, Intelligence 13, Wisdom 12, Charisma 8

Talents: Improved Stealth

Feats: Skill Focus (Stealth), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +5, Initiative +7, Knowledge (Tactics) +6, Mechanics +6, Perception +6, Stealth +12 (May reroll, must take second result)

Droid Systems: Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Vocabulator

Possessions: Blaster Rifle

Availability: Military; Cost: 10,755 credits

 V2-Series Commando Droid Protocol Format[edit | edit source]

See also: Protocol Format

Medium 4th-Degree Droid

Hit Points: 24

Damage Threshold: 12

System Actions[edit | edit source]

Move (1 Swift Action, 2/Turn)[edit | edit source]

The V2-Series Commando Droid moves 6 squares (Walking).

Avoid Surprise (Free Action)[edit | edit source]

The V2-Series Commando Droid makes a Perception check at the start of a battle. If the check is successful, the Droid's master avoids Surprise.

Patrol Duty (1 Swift Action, 1/Turn)[edit | edit source]

The V2-Series Commando Droid makes a Perception check against a target's Stealth check. If the check is successful, the Battle Droid detects the target.

Silent Action (1 Swift Action, 1/Turn)[edit | edit source]

The V2-Series Commando Droid assists a character's Stealth check, providing a +2 bonus to the check.

Support Fire (2 Swift Actions, 1/Turn)[edit | edit source]

The V2-Series Commando Droid makes a ranged attack at +2. If successful, the attack deals 3d8 points of damage.

Base Stats[edit | edit source]

Skills: Climb +5, Initiative +7, Knowledge (Tactics) +6, Mechanics +6, Perception +6, Stealth +12 (May reroll, must take second result)

Vital Systems: Blaster Rifle, Vibrodagger (2), 2 Hand Appendages, Vocabulator

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