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Reference Book: Star Wars Saga Edition Starships of the Galaxy

Owning and operating a used Starship can be a risky business. Though Used Starships are cheaper and easier to get hold of, they often develop their own unique quirks that prevent them from operating at full capacity. Whenever a Used Starship moves -3 steps on the Condition Track (To the point where the vessel is taking a -5 penalty on attack rolls, Skill and Ability Checks, and Defenses) or lower, the used ship's Condition becomes Persistent. Until the ship receives repairs (Using the Repair Object application of the Mechanics Skill), it cannot move up the Condition Track by means of the Reroute Power Action (Although other means, such as Jury-Rigging, can still be used).

Additional Unreliable Starships Edit

Reference Book: Star Wars Saga Edition Scum and Villainy

Some Starships aren't reliable. They are, in fact, notoriously unreliable. They require constant maintenance and might have systems failing in the middle of battle. A GM might decide a Starship is Unreliable for any reason: he or she might require a Starship to be Unreliable as the price of making it part of a character's Destiny (See Starship-Linked); a Starship might have been modified one too many times; or, it might not be receiving the maintenance it requires. Whatever the reason, once a Starship is unreliable, it causes problems.

Any time an Unreliable ship is moved a step down its Condition Track, you must roll 1d% on the below table, Unreliable Results, to determine the result. (If your Starship ends up at least 3 steps down the Condition Track as a result of this movement, instead roll 1d20+80 to determine the result.) A character can spend a Force Point to reroll a bad result, but must accept the second result, even if it's worse.

A Glitch takes a Full-Round Action and a DC 15 Mechanics check to repair. A Failure takes 1 minute and a DC 20 Mechanics check to repair. A Disabled system takes 1 hour and a DC 25 Mechanics check to repair.

D100 ROLL RESULT EFFECT
01-05 Stabilizer Glitch One of your ship's internal stabilizers has a Glitch. You take a -1 penalty on all Pilot checks and attack rolls until it is repaired.
06-15 Sensor Glitch All Use Computer checks to operate the ship's sensors take a -2 penalty.
16-25 Computer Glitch All Use Computer checks and attack rolls made using ship systems take a -1 penalty.
26-30 Ion engines Glitch The ship's speed is reduced by 1 square (Starship Scale), minimum speed 1 square.
31-40 Hyperdrive Glitch Double your ship's Hyperdrive multiplier.
41-50 Shield Glitch Shields cannot restore lost Shield Rating.
51-53 Stabilizer Failure One of your ship's internal stabilizers has been damaged. You take a -2 penalty on all Pilot checks and attack rolls until it is repaired.
54-57 Sensor Failure All Use Computer checks to operate the ship's sensors take a -5 penalty.
58-61 Computer Failure All Use Computer checks and attack rolls made using ship systems take a -2 penalty.
62-64 Ion engines Failure The ship's speed is reduced by 2 squares (Starship Scale), minimum speed 1 square.
65-68 System Failure One noncore system fails (Commander's choice).
69-72 Weapon Failure One Weapon System (Or Battery) ceases to function (Choose randomly).
73-76 Hyperdrive Failure Triple your ship's Hyperdrive multiplier.
77-80 Shield Failure Shields cannot restore lost Shield Rating, and the ship's maximum Shield Rating is halved.
81-83 Stabilizer Disabled One of your ship's internal stabilizers has been destroyed. You take a -5 penalty on all Pilot checks and attack rolls until it is repaired.
84-86 Sensor Disabled All Use Computer checks to operate the ship's sensors take a -10 penalty.
87-89 Computer Disabled All Use Computer checks and attack rolls made using ship systems take a -5 penalty.
90-91 Ion engines Disabled The ship's speed is reduced by 2 squares (Starship Scale), minimum speed 1 square; the ship cannot perform All-Out Movement or Attack Run Actions.
92-94 System Disabled One noncore system is Disabled (Commander's choice) .
95-96 Weapon Disabled All Weapon Systems are Disabled.
97-98 Hyperdrive Disabled The Hyperdrive is Disabled.
99-100 Shields Disabled The ship loses all Shield Rating.
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