Star Wars Saga Edition Wiki
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Reference Book: Star Wars Saga Edition Starships of the Galaxy

Template Type: Vehicle Templates

The Junker Vehicle Template represents Starships (most often Starfighters and Space Transports, though a Junker Capital Ship is certainly possible) that are badly put together. Many Junkers are older Starships that haven't been properly maintained for so long that it's simply not possible to bring them back to fully functional status. Junkers can also represent ships that are poorly designed, making them Junkers right off the assembly line.

Junkers can also be used to represent "Uglies," Starships constructed from parts of different ship designs. The most common Uglies are TYE-Wings, which combine the ball cockpit of a TIE Fighter with the engines of a Y-Wing. TYE-Wings are slower than TIE Fighters and lack the increased durability of Y-Wings, but because spare parts for those two models are so common, combining them into clunky, Ugly Starfighters sometimes makes sense.

Modifications[]

To create a Junker Vehicle, make the following changes to an existing Vehicle:

  • Challenge Level (CL): Reduce the CL of a Junker by 20% (rounded down).
  • Initiative: Reduce a Junker's Initiative by 5 after all other modifications.
  • Abilities: Reduce a Junker's Strength by 4, and its Dexterity and Intelligence by 2 (to a minimum of 10 each). Recalculate all statistics derived from these Abilities' modifiers.
  • System Failures: A Junker is always on the verge of falling apart, and sometimes does so in the middle of combat. Every time a Junker moves down the Condition Track, one of its systems fail. A failed system is totally nonfunctional and remains that way until the Junker moves back up the Condition Track. Roll percentage dice to see what system fails (see below). If you roll a system your Junker does not have (such as rolling a Hyperdrive malfunction on a ship lacking a Hyperdrive), simply ignore the result- you got lucky.
D% FAILED SYSTEM
01-30 Hyperdrive
31-60 Engines (reduce Starship Scale Speed by 1 square, and Character Scale movement by the same percentage)
61-85 One Weapon System or Weapon Battery (determine which randomly)
86-95 Computer Core (-5 to all Perception and Use Computer checks made with the Starship's equipment)
96-100 Starship Shields
  • Patchwork: The one benefit of a Junker is that its clobbered-together systems are easier to patch back together into the semifunctional state they normally operate in. Reduce the DC of any Mechanics check made on a Junker by 2.
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