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Reference Book: Star Wars Saga Edition Scum and Villainy

Affiliations: The Zann Consortium, The Fringe

A powerful and cruel crime lord, Tyber Zann is the leader of The Zann Consortium, a criminal syndicate that operates around the time of the Galactic Civil War. Born on Anaxes, Zann studied at the Imperial Academy at Carida until his expulsion at the hands of Grand Admiral Thrawn. Zann, who had been running a number of criminal schemes on Carida ranging from crooked sabacc games to smuggling ventures, grew to resent the Empire and positioned The Zann Consortium as an enemy of both The Galactic Empire and The Rebel Alliance. Zann and his crime syndicate have many enemies, ranging from The Hutt Kajidics to the Emperor himself, yet The Zann Consortium flourishes and grows despite adversity. So powerful is The Zann Consortium that, like The Tenloss Syndicate, Zann can manufacture his own weapons, ships, and other material needed to maintain his criminal empire.

Tyber Zann is a handsome man with white hair and a scarred face. A hard man, Zann has done time in the spice mines of Kessel (from which he managed to escape) and has cultivated a reputation for being cold, calculating, and merciless. Zann's ambitions are great, and he lets no one stand in his way, leveraging the significant amounts of power he has obtained against any obstacles.

Tyber Zann Statistics (CL 13)[]

Medium Human Scoundrel 5/Soldier 4/Crime Lord 4

Destiny Points: 2; Force Points: 6; Dark Side Score: 16

Initiative: +13; Senses: Perception +14

Languages: Basic, Bocce, High Galactic, Huttese

Defenses[]

Reflex Defense: 28 (Flat-Footed: 26), Fortitude Defense: 27, Will Defense: 31

Hit Points: 85, Damage Threshold: 27

Offense[]

Speed: 6 Squares

Melee: Unarmed +10 (1d4+6)

Ranged: Blaster Carbine +13 (3d8+6)

Ranged: Blaster Carbine +8 (3d8+6) and Blaster Carbine +8 (3d8+6) with Double Attack

Ranged: Blaster Pistol +13 (3d6+6)

Ranged: Hold-Out Blaster Pistol +13 (3d4+6)

Base Attack Bonus: +10, Grapple: +12

Attack Options: Autofire (Blaster Carbine), Double Attack (Rifles), Point-Blank Shot, Precise Shot

Special Actions: Battle Analysis, Command Cover (+2), Disruptive, Friends in Low Places, Gambler, Indomitable, Inspire Fear III, Quick Draw, Walk the Line

Base Stats[]

Abilities: Strength 10, Dexterity 14, Constitution 12, Intelligence 16, Wisdom 16, Charisma 10

Talents: Battle Analysis, Disruptive, Gambler, Indomitable, Inspire Fear I, Inspire Fear II, Inspire Fear III, Notorious, Walk the Line

Feats: Double Attack (Rifles), Friends in Low Places, Improved Defenses, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Deception), Skill Focus (Persuasion), Skill Training (Use Computer), Weapon Focus (Pistols), Weapon Focus (Rifles), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Deception +16, Gather Information +11, Initiative +13, Knowledge (Bureaucracy) +14, Knowledge (Galactic Lore) +14, Perception +14, Persuasion +16 (may reroll to Intimidate, may keep better result), Stealth +13, Use Computer +14

Possessions: Blaster Carbine, Blaster Pistol, Hold-Out Blaster Pistol, Comlink (Short-Range), Datapad, Various Personal Belongings

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