Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Rebel Alliance, The New Republic

Too-Onebee is an older model of Medical Droid who once served the Empire on the planet Firro shortly after that world was subject to Imperial occupation. Tasked with tending to civilians injured or maimed by Imperial atrocities, Too-Onebee provided care to a seemingly unending stream of the wounded or dying before being assigned to the newly proclaimed governor, Lord Cuvir. Forced to serve those who caused the very injuries that he was programmed to heal, Too-Onebee began to realize that he longed to serve those on the "Right" side of the war.

Later, when Lord Cuvir was assassinated by the Rebel agent Tiree, Too-Onebee dutifully attempted to render aid to the mortally wounded governor even as he saw an opportunity to escape Imperial servitude. Too-Onebee joined Tiree and fled the planet, accompanying him on a few missions for The Rebel Alliance before being assigned to the medical unit in Echo Base on Hoth. He would later serve on the medical frigate Redemption, and he continued to serve The New Republic after the fall of the Empire.

 Two-Onebee Statistics (CL 4) Edit

Medium 1st-Degree Droid Nonheroic 3/Noble 3

Force Points: 3

Initiative: +4; Senses: Low-Light Vision, Perception +18

Languages: Basic, Binary, Bothese, Sullustese

Defense Edit

Reflex Defense: 15 (Flat-Footed: 14), Fortitude Defense: 13, Will Defense: 18

Hit Points: 24, Damage Threshold: 13

Immune: Droid Traits

Offense Edit

Speed: 6 Squares (Walking)

Melee: Unarmed +3 (1d3)

Base Attack Bonus: +4; Grab: +5

Special Actions: Bolster Ally, Cybernetic Surgery, Educated

Base Stats Edit

Abilities: Strength 8, Dexterity 12, Constitution -, Intelligence 14, Wisdom 16, Charisma 9

Talents: Bolster Ally, Educated

Feats: Cybernetic Surgery, Skill Focus (Knowledge (Life Sciences)), Skill Focus (Perception), Skill Focus (Treat Injury), Skill Training (Use Computer), Surgical Expertise, Toughness, Weapon Proficiency (Simple Weapons)

Skills: Knowledge (Life Sciences) +15, Perception +18, Treat Injury +16, Use Computer +10

Droid Systems: Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Improved Sensor Package, Vocabulator

Possessions: Medical Kit, Medpac (2)

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