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Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

You can construct small, disposable, automated Turrets.

Blaster Turret I Edit

Once per encounter, as a Standard Action you can create a Blaster Turret (Size Tiny, Initiative +4, Perception +4, Reflex Defense 10, 10 Hit Points, Damage Threshold 8) that can be mounted to any flat surface. The Turret fires as a standard Blaster Pistol once per round, using you Base Attack Bonus plus your Intelligence bonus and dealing 3d6 points of Energy damage. The Turret fires at any target you designate (A Free Action, once per round on your turn), though you must remain adjacent to the Turret to control it. The Turret is expended at the end of the encounter.

Blaster Turret II Edit

Prerequisite: Blaster Turret I Talent

Your Turret's capabilities increase in the following ways: Initiative +8, Perception +8, Reflex Defense 12, 15 Hit Points, Damage Threshold 10, and the Turret deals 3d8 points of Energy damage. The Turret can be directed by a remote control at a range of 12 squares.

Blaster Turret III Edit

Prerequisites: Blaster Turret I Talent, Blaster Turret II Talent

Your Turret gains the ability to fire twice per round, with a -5 penalty on each attack roll, and gain Damage Reduction 5.

Ion Turret Edit

Prerequisite: Blaster Turret I Talent

You can construct a Turret that is highly effective against Droids. The Turret deals Ion damage instead of normal damage.

Stun Turret Edit

Prerequisite: Blaster Turret I Talent

You can construct a nonlethal Turret. The Turret deals Stun damage instead of normal damage.

Turret Self-Destruct Edit

Prerequisite: Blaster Turret I Talent

Your Turret Self-Destructs automatically when it reaches 0 Hit Points. It explodes in a 2-square radius, dealing it's normal damage. If you are adjacent to the Turret, you can disable this feature as a Reaction.

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