Reference Book: Star Wars Saga Edition Scum and Villainy

Charlatans are masters of misdirection, confusion, and trickery. They owe their success in double-cross to their uncanny knack for cultivating the existing beliefs of their marks and twisting them in subtle ways to their own benefit.

Cunning Distraction Edit

When you successfully Feint an opponent in combat, you can immediately move up to one-half your speed.

Damaging Deception Edit

Prerequisite: Cunning Distraction

You know how to distract a target, exposing weak spots that your allies can exploit. As a Standard Action, you can make a Deception check against the Will Defense of any target within your line of sight that can see, hear, and understand you. If successful, the next attack made by one of your allies made before the start of your next turn against that target deals 2 additional dice of damage.

Distracting Shout Edit

Prerequisite: Cunning Distraction

Once per encounter, as a Reaction to one of your allies being attacked, you can make a Deception check, replacing the Defense Scores of that ally with the result of your Deception check for the resolution of that attack. If any Defense Scores are higher than the Deception check result, your ally can use that Defense Score instead. If the attack still hits, this does not count as the one use per encounter aspect of this Talent.

Improved Soft Cover Edit

Prerequisite: Innocuous

While you occupy a square adjacent to another creature, you can use a Swift Action to gain a +2 Cover bonus to your Reflex Defense until the start of your next turn or until you are no longer adjacent to another creature, whichever comes first.

Innocuous Edit

As a Swift Action, you can make a Deception check against a single enemy within 6 squares of you and in line of sight. If the check equals or exceeds the target's Will Defense, the target takes a -5 penalty on all attacks made against you until the start of your next turn.

Treacherous Edit

Prerequisites: Improved Soft Cover, Innocuous

Whenever you are attacked in combat and adjacent to a creature other than your attacker, you can move 1 square as a Reaction. The attack, intended for you, instead targets the adjacent creature, though if you move away from a creature that Threatens you, it can make an Attack of Opportunity before the original attack is resolved.

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