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Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Fringe

The reptilian Trandoshans are known for their great strength and warlike natures, so it's no surprise that many of them take up careers as bounty hunters or mercenaries. The physical traits of Trandoshans make them natural warriors. Their supersensitive eyes can see into the infrared spectrum, allowing nighttime operations without relying on equipment whose energy signature might be detected by enemy sensors. Their tough scales make them particularly resistant to attacks, and their natural ability to regenerate lost limbs ensures that they can avoid early retirement if a mission goes bad. Finally, their great strength makes them brutal in close quarters.

Trandoshan Fringers are very common in almost any era, and they are particularly active during the Clone Wars. For example, Delta Squad (Republic Commandos Boss, Fixer, Scorch, and Sev) ran afoul of Trandoshan Fringers that had captured The Prosecutor, an Acclamator-Class Assault Ship, and later found them supporting Separatist operations on Kashyyyk. While most Trandoshan Fringers have no trouble finding work, it's not uncommon to find some who turn to slaving as a means of supplementing their income.

 Trandoshan Fringer Statistics (CL 2) Edit

Medium Trandoshan Nonheroic 6

Initiative: +7; Senses: Darkvision, Perception: +2

Languages: Basic, Dosh

Defenses Edit

Reflex Defense: 15 (Flat-Footed: 13), Fortitude Defense: 10, Will Defense: 10

Hit Points: 21, Damage Threshold: 15; Limb Regeneration

Offense Edit

Speed: 6 Squares

Melee: Unarmed +7 (1d8+3)

Ranged: Heavy Blaster Rifle +4 (3d10)

Base Attack Bonus: +4, Grab: +7

Attack Options: Autofire (Heavy Blaster Rifle)

Species Traits (Trandoshan): Darkvision, Limb Regeneration, Natural Armor (+1), Bonus Feat (Toughness)

Base Stats Edit

Abilities: Strength 16, Dexterity 10, Constitution 11, Intelligence 9, Wisdom 10, Charisma 8

Feats: Armor Proficiency (Light), Improved Damage Threshold, Martial Arts I, Martial Arts II, Toughness, Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

SkillsInitiative +7

Possessions: Blast Vest (+2 Reflex), Heavy Blaster Rifle, Comlink (Short-Range)

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