Star Wars Saga Edition Wiki
Register
Advertisement

See also: Skills

A character begins play with a number of Trained Skills based on his or her starting Heroic Class (Jedi, Noble, Scoundrel, Scout, or Soldier) and Intelligence modifier. A character must choose his or her Trained Skills form a larger list of Class Skills, as shown in the table below.

For example, Rorworr (a 1st-level Wookiee Scout) gets 5 Trained Skills for being a Scout. Since his Intelligence score is 12, he gets 1 additional Trained Skill, for a total of 6 Trained Skills. These Skills must be selected from the Scout's list of Class Skills. Rorworr selects Climb, Initiative, Mechanics, Perception, Pilot, and Stealth as his Trained Skills.

Class Skills[]

Every Class has a list of Class Skills. Once a player selects a Heroic Class for their character, they choose a number of Trained Skills from the character's list of Class Skills. The exact number of Trained Skills a player can choose at 1st level depends on the character's class:

HEROIC CLASS NUMBER OF TRAINED SKILLS CLASS SKILLS
Jedi 2 + Int Modifier Acrobatics, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Use the Force
Noble 6 + Int Modifier Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Use Computer
Scoundrel 4 + Int Modifier Acrobatics, Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Use Computer
Scout 5 + Int Modifier Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim
Soldier 3 + Int Modifier Climb, Endurance, Initiative, Jump, Knowledge (Tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer

Put another way, a character's Trained Skills represent a subset of that character's Class Skills. Every time a character picks up a new Heroic Class, their list of Class Skills grows to include those of the new class, but the only way to gain new Trained Skills after 1st level is to take the Skill Training feat.

For example, a Noble gets 6 Trained Skills at 1st level. If they have a +1 Intelligence modifier, their total becomes 7 Trained Skills. The Noble then selects 7 Skills from their list of Class Skills, which then become Trained Skills for them.

Making Skill Checks[]

When your character makes a skill check, roll 1d20 and add one-half your Character Level + your key Ability modifier + any miscellaneous modifiers + 5 (if the character is Trained in the Skill). Success depends on the difficulty of the task at hand.

For example, Rorworr, a 1st-level Wookiee Scout with an Intelligence score of 12, tries to open the lock on an Imperial Detention cell to free an imprisoned rebel operative. First he attempted a Mechanics check. Rorworr is Trained in the Skill, so he can attempt the check (Mechanics checks cannot be made Untrained).

He rolls 1d20 and adds one-half his level (+0), his Intelligence modifier (+1), and his Trained Skill bonus (+5). He gets a 13. Unfortunately, the GM knows that the lock on the cell door has a DC of 15. Having failed his check and pressed on time, Rorworr shoots the lock with his blaster.

Advancing Skills[]

Since a character's skill modifiers are based on Character Level, they automatically increase as the character gains levels. When a character reaches 2nd-level, all of their skill modifiers- in both Trained and Untrained- increase by 1. A character's skill modifiers can also be increased by other means.

Trained Skills vs Untrained Skills[]

When you make a character, you are allowed to select a number of Skills based on your character Class and Intelligence modifier (minimum of 1 Trained Skill). Trained Skills are selected from the character's list of Class Skills at 1st level, and a character may acquire new Trained Skills by taking the Skill Training feat.

The major difference between a Trained Skill and an Untrained Skill is that you gain a +5 bonus on Skill Checks if you're Trained in the Skill. However, some Skills (such as Use the Force) can't be used Untrained.

Advertisement