Reference Book: Star Wars Saga Edition Threats of the Galaxy
This chapter presents a selection of character archetypes. From noble Jedi Masters to villainous Sith Lords, vicious Swoop Gang Leaders, loyal Soldiers, Traders, Medics, Elite Warriors, and more, all represent the people who shape the galaxy. You can use them as written or change them to fit your needs. Each entry presents one or more sets of generic statistics to give you a ready-to-run character. Also, the entries include guidance about how the characters fit into the larger universe as well as tips and advice for building encounters that feature them. Many of the individuals featured herein function as villains, but not all. Some of them work equally well as contacts, allies, minions, or supporting characters, folks the heroes meet over the course of their adventures who provide aid or information. The Star Wars universe is filled with interesting individuals, good, bad, and neutral, and where these generic characters fall on that spectrum is up to you.
Most of the generic characters in this chapter are not associated with a Species. The omission is intentional; to make this book useful in as many situations as possible, no Species is defined so that (For instance) a Soldier can be a Soldier whether you're running games set in The Old Republic Era, The Rise of the Empire Era, or during The Legacy Era. To make full use of these statistics, you might want to determine a Species. This decision isn't always necessary, though, especially for minor encounters, since the traits of a character's Species might not come into play. However, for combat encounters, it's best to select a Species and adapt the statistics block as necessary. The easiest way is to just use the Human Species, since it can also represent a whole host of Near-Humans, and then give the character one extra Trained Skill and a bonus Feat. For the Trained Skill, select from the Class Skills available to the character's first listed class.
For other Species, be sure to account for how Ability modifiers affect the statistics- Ability Score penalties might prevent certain Feat selections, while bonuses could result in improved Defenses, higher Skill modifiers, and perhaps even extra Force Powers. Also, every generic character uses Medium as its size, by default; if the Species you select for a character is bigger or smaller than Medium, be sure to apply size modifiers when appropriate.
Some entries also include statistics for unique, named characters. These characters, drawn from the films and the Expanded Universe, demonstrate specific examples of the archetypes in the setting, while also providing ready-to-use villains and support characters straight out of the book. Even if a character is not present in the Era of Play you're using, you can change the character's name and background, and you'll have a new and compelling character to use as an adversary or ally for the heroes.
|CHARACTER||CHALLENGE LEVEL (CL)||AFFILIATIONS||DESCRIPTION||SPECIAL|
|Force Adept||CL 8
||Various Force Traditions||A common Force-user, almost universal in their Force techniques.
||Datadagger, Malkite Poisoner Talent Tree|
||General Units||Personal guard to a wealthy or powerful individual.
|Bounty Hunter||CL 10
||The Fringe, The Crimson Axe||Ethically ambiguous hunters, tracking down bounties (Whether legal or not) for their clients.||Rhen-Orm Biocomputer, Hound's Tooth, Saberdart Launcher, Mandalorian Jet Pack, Antisecurity Blades|
|Brute||CL 1||General Units||An enforcer to gangs or corporations.||N/A|
|Bureaucrat||CL 1||General Units||A low-level administrative officer, pushing papers for more important government personnel.||N/A|
||General Units||Special Operations soldier.
|Con Artist||CL 3||The Fringe||A con artist, or grifter is a person who tricked, or conned, other individuals out of their credits or property by way of lying, cheating or defrauding.||N/A|
|Crime Lord||CL 12
||The Fringe||An upper-crust cosmopolitan, often bribing politicians and running under guard businesses.||Bith|
|Dark Jedi||CL 7
||The Fringe||Fallen Jedi who have embraced The Dark Side of The Force.
|Dark Jedi Master||CL 17
||The Fringe||A fallen Jedi Master who, for one reason or another, does not become Sith.
|Dark Side Adept||CL 6
||The Galactic Empire||New Dark Side government officials, performing the duties of the dissolved Imperial Senate.
|Diplomat||CL 3||General Units||Trained negotiators, working on behalf of governments, corporates, or enevn underworld organizations.||N/A|
|Doctor||CL 1||General Units||A medical professional, usually trained in the Treat Injury skill.||MDS-50 Medisensor|
|Emergency Crew||CL 1||General Units||Personnel trained to respond to Starship damage with quick fixes and jury-rigging.||Heat Sensor|
|Engineer||CL 2||General Units||Engineers are skilled technicians who specialize in the construction, maintenance, and modification of machines.||N/A|
|Gambler||CL 4||General Units||A high-stakes player constantly rubbing elbows with the upper-class.||N/A|
|Infiltrator||CL 9||The Fringe||Expert at breaking into secured areas.||N/A|
|Information Broker||CL 5||General Units||Neutral infochants, trades secrets and data for credits and favors.||N/A|
|Jedi Knight||CL 12
||The Jedi||Member of the Jedi Order who have passed the trials and been knighted by the Jedi Council.||Cortosis Gauntlet|
|Jedi Master||CL 15
||The Jedi||The pinnacle of a Jedi Knight, having learned mastery of The Force and its applications.
||The Presence of a Master|
|Jedi Padawan||CL 5||The Jedi||A Jedi-in-training, apprenticed to a Jedi Knight or Master.||N/A|
|Jensaarai Defender||CL 8||The Jensaarai||Armored defenders of The Jensaarai and their families.||N/A|
|Martial Artist||CL 7||General Units||Unarmed specialists, eschewing the use of ranged weapons.||Martial Arts and Simple Weapons, Master of Teräs Käsi Talent Tree|
|Medic||CL 3||General Units||Trained field medics with rudimentary combat training.||FastFlesh Medpac|
|Mercenary Soldier||CL 3
||General Units||The main muscle of mercenary bands, hired out in wars to those who will pay.
||Mercenaries, Combined Fire, Mercenary's Determination, Mercenary's Grit, Mercenary's Teamwork|
|Mercenary Captain||CL 5||General Units||Shred negotiators and boisterous leaders of mercenary bands, often a reflection of their own troops.||N/A|
|Mystic||CL 5||General Units||Force-users on distant worlds, lacking the formal training of Force Traditions.||N/A|
||General Units||Field commanders, leading by example on the frontlines.
||The Chain of Command|
|Outlaw Tech||CL 4||The Fringe||Outlaw Tech is an expert at breaking and entering, hijacking a starship and hotwiring a speeder.||N/A|
||General Units||Experienced professionals in Vehicle operations.
||A Few Maneuvers|
||The Fringe, The Blazing Claw, The Crimson Axe||Rogues that were scattered across the galaxy who would attack, rob or commandeer ships as they saw fit.
||The Blazing Claw|
|Pirate Captain||CL 11||The Fringe, The Blazing Claw, The Crimson Axe||Leader of a group of rogues that were scattered across the galaxy who would attack, rob or commandeer ships as they saw fit.||N/A|
|Police Officer||CL 2||The Sector Rangers, CorSec||Standard officer of the law, charged with maintaining law and order in their respective jurisdictions.||N/A|
|Veteran Politician||CL 11
||General Units||Experienced Senators and masterful negotiators.
||General Units||Expert in destroying all forms of machinery.
||The Sector Rangers|
|Sector Ranger||CL 7
||The Sector Rangers||Operatives trained in detective work, tracking criminals across Republic Space.
|Security Personnel||CL 2
||General Units||Common security agents, both as law enforcement officers and private security.
|Ship Captain||CL 13||General Units||Commanders of Capital Ships, leading their crew into battle with tactical prowess.||N/A|
|Ship Gunner||CL 7||General Units||Trained Weapon Systems operator, critical to the operation of most Starships.||N/A|
|Sith Apprentice||CL 13
||The Sith||A Sith in training under their Master.
||Stolen Form, FC-20 Speeder Bike|
|Sith Lord||CL 19
||The Sith||Undisputed master of The Dark Side of The Force.||Lightwhip, Orbalisk Armor|
||The Fringe||Skilled hackers, often working behind the scenes to wreak havoc.
||Computer Spike, HiBaka 2000 Mem-Stik, Lectroticker|
||The Fringe||Couriers for illicit goods in the galaxy.
||Corellian VCX-350 Light Freighter|
||General Units||Planetary troopers with basic military training.
|Soldier Commander||CL 6
||General Units||Field commanders leading martial troops towards military objectives.
|Elite Soldier||CL 10
||General Units||Vanguards of of army platoons.
||General Units||Skilled infiltrators, using bribery, blackmail, and stealth to obtain secret information.
||The Bothan SpyNet|
|Swoop Gang Leader||CL 7||The Fringe||Leaders of small-time swoop gangs.||R-2000 Raptor Speeder Bike|
|Swoop Gang Member||CL 2||The Fringe||Idle youths engaging in acts of vandalism and theft aboard their tricked-out swoop bikes.||Nebulon-Q Swoop Racer|
|Technician||CL 1||General Units||Technicians are characters who maintain and modify existing technology.||N/A|
|Trader||CL 1||General Units||Merchants and salesmen, peddling their goods to prospective clients.||N/A|
|Varactyl Handler||CL 0||General Units||Utai animal trainers, famous for their success with Varactyls.||Utai, Riding Feats (Momentum Strike, Mounted Defense)|
|Elite Warrior||CL 14
||General Units||Experienced veteran of multiple military campaigns.
||Mandalorian Armor Template|