Affiliations: General Units
Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local Crime Lord, security guards, or law enforcers prone to breaking heads and taking bribes.
Thug Statistics (CL 0)[]
Species Variations |
Initiative: +6; Senses: Perception +5
Languages: Basic
Defenses[]
Reflex Defense: 10 (Flat-Footed: 10), Fortitude Defense: 11, Will Defense: 9
Hit Points: 9, Damage Threshold: 11
Offense[]
Speed: 6 Squares
Melee: Unarmed +2 (1d4+1)
Melee: Vibro-Axe +2 (2d10+2)
Ranged: Blaster Pistol +1 (3d6)
Base Attack Bonus: +1, Grapple: +2
Attack Options: Power AttackH
Base Stats[]
Abilities: Strength 13, Dexterity 11, Constitution 12, Intelligence 8, Wisdom 9, Charisma 10
Feats: Power AttackH, Toughness, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Initiative +6, Perception +5H
Possessions: Blaster Pistol, Vibro-Axe
H- Human bonus Feat or Trained Skill