Affiliations: General Units

Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local Crime Lord, security guards, or law enforcers prone to breaking heads and taking bribes.

 Thug Statistics (CL 0) Edit

Medium Human Nonheroic 2

Dark Side Score: 3

Initiative: +6; Senses: Perception: +5

Languages: Basic

Defenses Edit

Reflex Defense: 10 (Flat-Footed: 10), Fortitude Defense: 11, Will Defense: 9

Hit Points: 9, Damage Threshold: 11

Offense Edit

Speed: 6 Squares

Melee: Vibro-Axe +2 (2d10+2)

Ranged: Blaster Pistol +1 (3d6)

Base Attack Bonus: +1, Grab: +2

Attack Options: Power AttackH

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 13, Dexterity 11, Constitution 12, Intelligence 8, Wisdom 9, Charisma 10

Feats: Power AttackH, Toughness, Weapon Proficiency (Advanced Melee Weapons), Weapon Focus (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Initiative +6, Perception +5H

Possessions: Blaster Pistol, Vibro-Axe

H- Human bonus Feat or Trained Skill

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