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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Main Article: The Sith

The reinvented Sith Empire of Darth Revan and Darth Malak is a massive galaxy-threatening organization on par with The Galactic Empire of the original Star Wars trilogy. This version of The Sith has it all, from huge battleships and starfighters to countless shocktroopers of both the "Normal" and Force-using variety. They even have a Death Star-like superweapon, in the form of The Star Forge. Technology and military engagements naturally play a major role for these Sith, since a show of overwhelming force is a prized strategy. Nonetheless, this revised Sith Empire has not abandoned its supernatural roots, training an army of acolytes in an academy on the ancient Sith homeworld Korriban.

At the height of its power, The Sith Empire is much like The Old Republic in that it is highly organized and has the ability to wage an effective war against its enemies. Despite the inherently traitorous nature of The Sith, The Sith Empire's hierarchy is surprisingly rigid, and has a rank structure that ensures that all war efforts do not suffer from infighting.

At the top of the command structure are the two most prominent Sith Lords, Darth Revan and Darth Malak (Though Malak assumes sole control of The Sith Empire after betraying his master). A number of Sith Lords serve under the two most prominent masters, including Darth Bandon. Each being that achieves the full title of Dark Lord of the Sith is given control over some military or civilian assets; many Sith Lords are placed in charge of entire fleets or battalions, while others serve as the rulers of captured worlds. In many respects, the Sith Lords are above and beyond the normal rank structure, and they have the final authority over admirals, commanders, and entire sector governments. In many ways, the Sith Lords are comparable to the Moffs of The Galactic Empire.

The Sith Navy consists of all of the military Starships under the control of The Sith Empire. The Sith Navy is further subdivided into fleets, some of which are large enough to patrol an entire sector effectively. Each fleet is under the control of an admiral, like Saul Karath, though these admirals in turn answer to a Sith Lord. Fleets are further subdivided into battle groups, which usually consist of five to ten Capital Ships and various support craft. The descending order of ranks among the Sith Navy are admiral, vice admiral, commodore, captain, major, and lieutenant. All nonofficer personnel aboard Starships in the Sith Navy are Sith troopers or specially assigned crewmembers, such as students from the Sith Academy on Korriban joining a crew for a special assignment.

Though there is no formal Sith Army, the ground forces of The Sith Empire are an entity all on their own. Used not only in ground warfare but also in the occupation, policing, and pacification of captured worlds, Sith troopers and their officers fall directly under the command of the Sith Lords they serve. While aboard ships of the Sith Navy they are under the command of the captain of the ship they serve on, but once planetside they report either to the Sith Lord ruling that planet or to the Sith Lord in command of the military efforts in the region. The highest-ranking Sith officers are commanders, who outrank colonels and lieutenants. Among the Sith troopers, there are truly only two designations: troopers and commandos, though neither truly outranks the other. Lieutenants and colonels in command of squads handle the front-line efforts of Sith trooper squads, reporting up the chain of command to colonels who apprise Sith Lords of ongoing situations and ensure the Sith Lords' commands are carried out.

Sith Empire Relations

Below summarizes the relations of The Sith Empire with other notable Affiliations.

Affiliated Groups

Organizations allied with The Sith Empire:

AFFILIATION RELATIONSHIP
The Old Republic Era
The Mandalorians Secret allies during The Mandalorian Wars against The Old Republic.
The Krath An offshoot of The Sith whom fought The Old Republic during The Great Sith War.

Unaffiliated Groups

The Sith Empire's relationships with unaffiliated organizations:

AFFILIATION RELATIONSHIP
The Old Republic Era
The Old Republic Main antagonist of the Sith Empire during The Old Republic Era.

Organization Table

Homebrewed organization table by Droidscotty

Type: Government/Force Tradition


Enemies and Allies: During the whole history of the galaxy, the Sith Empire has born and perished many times but has always counted the Jedi Order and the Republic among is greatest enemies. For example, in the aftermath of the Great Hyperspace War of 5000 BBY, the remnants of the original Sith Empire established a new Sith Empire in the galaxy's Unknown Regions. But about 2000 years before the Battle of Yavin IV, this Empire has vanished. Dark Sidious and Darth Krayt after him both restored a kind of Sith Empire each time different from the others but nearly always as a magocratic theocratic empire under the rule of an Emperor with a very strong military and army to support him…

Scale: from 15 to 19 (From Galactic region to Intergalactic)

Organization Score Criteria: Criteria Tables: The following criteria can affect the organization score of a member of the Sith Empire.

Positive Criteria                                                                                 Organization Score Modifier

Character level                                                                                               + ½ character level

Have at least 1 level of the Jedi Class                                                                  +1
Charisma 13 or higher                                                                                                  +1
Trained in Deception                                                                                                     +1

Has the Skill Focus feat for Deception                                                                          +1
Is trained in Use the Force                                                                                            +2
Has the Skill Focus feat for Use the Force                                                                    +1
Is Force Sensitive                                                                                                          +1
Has Talents from the Dark Side Talent Tree                                                   +1 per Talent

Is proficient with a lightsaber                                                                                        +1
Thirty or more years in the Organization                                                                      +1
One hundred or more years in the Organization                                                          +2
Completes a mission assigned by the organization                                       +1 for every 4 missions
Kills an enemy of the organization                                                                 +1/4 opponent’s CL

Destroy/razes a stronghold from an enemy of the organization                                 +8
Has fully formed an apprentice                                                                     +1 per apprentice

Reviled                                                                                                          +1/2 Dark Side Score

Negative Criteria                                                                         Organization Score Modifier

Is not a human, a near-human or member of an allied government species               -1

Charisma 8 or lower                                                                                                     -2

Not trained in Deception                                                                                              -2
Kills a member of the organization intentionally                                                         -10
Known to be friendly with an enemy of the organization                                             -5

Failed to defeat an enemy of the organization in combat                                           -4

Minor Infraction (insulting a superior)                                                                         -1

Loses or destroy supply or material that belongs to the organization            -1 per 5000 credits

Failure of a mission assigned by the organization                                         -2 for every 3 missions

Major Infraction (assaulting a superior)                                                                       -5

Steals from the organization                                                                                       -10

Provides information to an enemy                                                                               -10


Titles, Benefits, and Duties:

Rank  

Score 

Title: Benefits and Duties

0

<3

Sith Trooper: You have the lowest rank in the Empire Army

You gain no benefits. Duties: Perform dangerous missions for the Empire

1

4-5 

Sith Sergeant: You’ve some liberty and are now in command for squad up to ten Sith troopers

Benefits are: once per encounter as a swift action can grant an additional move action to all allies within the line of view. Can issue a Minor Special order. Duties: Command and keep alive a squad of 5 to 10 troopers.

2

6-8

Sith Sub-lieutenant:

Benefits are: As a sub-lieutenant you 'gain an access to an astromech or military droid that has no more than 3 nonheroic levels and all previous benefits.

Duties: Command and keep alive a platoon of 50-100 espo troopers.

3

9-17

Apprentice: Before becoming an apprentice, you must be Force Sensitive and/or have a rank in Sith Apprentice Class.

As an Apprentice you are taken by a Sith Master (or Sith Lord if no Masters are available) as an Apprentice. Apprentice’s benefits are: Free transportation within the organization’s sphere of influence, Access to a starfighter for up to 1 week and to the Sith Archives and artifacts that allow you to make Gather Information checks from anywhere in the galaxy. You still earn all previous benefits.

Apprentices are required to perform the following Duties: Follow your master on dangerous missions.

4

18-25

Sith Lord: To become a Sith Lord you must know a Force Technique linked to the Dark Side.

Sith Lords gain the following benefits: Obtain a meeting with a leader of the Sith Empire within 1D4 days, Access to 4 sith troopers (nonheroic 8) for missions, Free medical care while within the Sith Empire sphere of influence, Can spend a Force Point to immediately requisition 10,000 credits worth of supplies regardless of restrictions, Access to personalized starfighter or a space transport for up to 1 week.

Sith Lords are required to perform the following Duties: Participate in battle against an enemy of the Sith Empire, Perform dangerous missions for the Empire & Recruit or rescue members of the Sith Empire. Sith Lords also keep all previously acquired benefits.

5

26-34

Sith Master: To become a Sith Master you must know a Force Secret linked to the Dark Side

Sith Masters gain the following benefits: Access to a specialist agent (one with no more than twelve levels, heroic or nonheroic) within the Empire sphere of influence, unlimited access to a personal capital ship.  +1 circumstance bonus to attack rolls against enemies of the Sith.

Sith Masters also gain all the benefits and duties previously acquired and duties of Sith Lord.

Sith Masters are required to perform the following duties: Train a new member of the Organization and Kill, capture, or disable an enemy of the organization (CL= heroic level +1).

6

35-51

Sith High Master/Dark Council Member: You’re a part of the governing body of the Empire.

Sith High Master benefits include: Obtain a meeting with an official, ruler or leader of a rival (but not enemy) organization within 1D4 days. +2 circumstance bonus to attack rolls against enemies of the Sith. Sith High Master conserves all the benefits and duties previously acquired.

Sith High Master conserves all the benefits and duties previously acquired.

7

>51

Emperor/Empress: The supreme commander of the Empire. They’re only one at a time.

Emperor/Empress benefits include: 4 Minor Orders, 4 Major Orders, 4 Command Orders, requisition bonus +18, once per encounter as a Swift action may grant an additional move action to all allies or an additional standard action to an ally within line of sight. All allies gain a +5 bonus when they use aid another action until the start of officer's next turn. May give a +2 bonus to all attacks rolls to all allies within line of sight for one round. Gains a +5 insight bonus on one INT-base skill check. Gain access to an astromec, medical or protocol droid that has no more than 3 non-heroic levels and an unlimited access to a capital starship, to any number of troopers (nonheroic 8) for missions and to a specialist agent (one with twelve heroic levels) within the organization sphere of influence. Obtain a meeting with an official, ruler or leader of a rival organization within 1D4 days. Free transportation within the organization’s sphere of influence, Free medical care while within the organization sphere of influence, can spend a Force Point to immediately requisition 50,000 credits worth of supplies regardless of restrictions, Unlimited access to capital starship. Access to the Archives and artifacts that allow to make Gather Information checks from anywhere in the galaxy. +3 circumstance bonus to attack rolls against enemies of the organization.

Sith Empire Units

Below is a list of directories to different units of the Sith Empire:

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