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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Main Article: The Sith

The reinvented Sith Empire of Darth Revan and Darth Malak is a massive galaxy-threatening organization on par with The Galactic Empire of the original Star Wars trilogy. This version of The Sith has it all, from huge battleships and starfighters to countless shocktroopers of both the "Normal" and Force-using variety. They even have a Death Star-like superweapon, in the form of The Star Forge. Technology and military engagements naturally play a major role for these Sith, since a show of overwhelming force is a prized strategy. Nonetheless, this revised Sith Empire has not abandoned its supernatural roots, training an army of acolytes in an academy on the ancient Sith homeworld Korriban.

At the height of its power, The Sith Empire is much like The Old Republic in that it is highly organized and has the ability to wage an effective war against its enemies. Despite the inherently traitorous nature of The Sith, The Sith Empire's hierarchy is surprisingly rigid, and has a rank structure that ensures that all war efforts do not suffer from infighting.

At the top of the command structure are the two most prominent Sith Lords, Darth Revan and Darth Malak (Though Malak assumes sole control of The Sith Empire after betraying his master). A number of Sith Lords serve under the two most prominent masters, including Darth Bandon. Each being that achieves the full title of Dark Lord of the Sith is given control over some military or civilian assets; many Sith Lords are placed in charge of entire fleets or battalions, while others serve as the rulers of captured worlds. In many respects, the Sith Lords are above and beyond the normal rank structure, and they have the final authority over admirals, commanders, and entire sector governments. In many ways, the Sith Lords are comparable to the Moffs of The Galactic Empire.

The Sith Navy consists of all of the military Starships under the control of The Sith Empire. The Sith Navy is further subdivided into fleets, some of which are large enough to patrol an entire sector effectively. Each fleet is under the control of an admiral, like Saul Karath, though these admirals in turn answer to a Sith Lord. Fleets are further subdivided into battle groups, which usually consist of five to ten Capital Ships and various support craft. The descending order of ranks among the Sith Navy are admiral, vice admiral, commodore, captain, major, and lieutenant. All nonofficer personnel aboard Starships in the Sith Navy are Sith troopers or specially assigned crewmembers, such as students from the Sith Academy on Korriban joining a crew for a special assignment.

Though there is no formal Sith Army, the ground forces of The Sith Empire are an entity all on their own. Used not only in ground warfare but also in the occupation, policing, and pacification of captured worlds, Sith troopers and their officers fall directly under the command of the Sith Lords they serve. While aboard ships of the Sith Navy they are under the command of the captain of the ship they serve on, but once planetside they report either to the Sith Lord ruling that planet or to the Sith Lord in command of the military efforts in the region. The highest-ranking Sith officers are commanders, who outrank colonels and lieutenants. Among the Sith troopers, there are truly only two designations: troopers and commandos, though neither truly outranks the other. Lieutenants and colonels in command of squads handle the front-line efforts of Sith trooper squads, reporting up the chain of command to colonels who apprise Sith Lords of ongoing situations and ensure the Sith Lords' commands are carried out.

Sith Empire Relations Edit

Below summarizes the relations of The Sith Empire with other notable Affiliations.

Affiliated Groups Edit

Organizations allied with The Sith Empire:

AFFILIATION RELATIONSHIP
The Old Republic Era
The Mandalorians Secret allies during The Mandalorian Wars against The Old Republic.
The Krath An offshoot of The Sith whom fought The Old Republic during The Great Sith War.

Unaffiliated Groups Edit

The Sith Empire's relationships with unaffiliated organizations:

AFFILIATION RELATIONSHIP
The Old Republic Era
The Old Republic Main antagonist of the Sith Empire during The Old Republic Era.

Sith Empire Units Edit

Below is a list of directories to different units of the Sith Empire:

 Homebrew Sith Empire Organization Data Edit

Sith Empire Organization Data created by Wikia user Droidscotty.

See also: Organizations

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Type: Government

Enemies and Allies: During the whole history of the galaxy, The Sith Empire has born and perished many times but has always counted The Jedi and The Old Republic among is greatest enemies.

Scale: 16 (Multiple Galactic Region)

Criteria Tables: The following criteria can affect the Organization Scores of members of The Sith Empire.

CRITERIA MODIFIER
POSITIVE CRITERIA
Experience +1/2 Character Levels
Charisma 13 or higher +1
Trained in Deception +1
Possess the Force Sensitivity Feat +1
Possess the Skill Focus (Deception) Feat +1
Possess the Skill Focus (Use the Force) Feat +1
Possess a Force Talent from the Dark Side Talent Tree +1 per Force Talent
30 or more years in the Empire +1
100 or more years in the Empire +2
Completes a Mission for the Empire +1 per 4 Missions
Kills an enemy of the Empire +1/4 Opponent's CL
Destroys/razes a stronghold from an enemy of the Empire +8
Possess a Dark Side Score greater than 0 +1/2 Dark Side Score
NEGATIVE CRITERIA
Charisma 8 or lower -2
Not a Human, Near-Human, or other allied Species (Such as Sith Offshoot or Chiss) -1
Major Infraction (Assaulting a Superior) -5
Titles, Benefits, and Duties: The following includes the various ranks and titles of The Sith Empire, as well as their benefits and duties befitting their stature.
RANK SCORE BENEFITS AND DUTIES
Trooper 0-3 The lowly grunt in the Imperial machine.
  • Troopers gain no benefits from their ranks.
  • Troopers are required to perform dangerous missions for the Empire.
Sergeant 4-5 Those that have shown an aptitude for efficiency and competence, now leading small teams of Troopers.
  • Once per encounter as a Swift Action, a Sergent can grant an additional Move Action to all allies within line of sight. Additionally, they can issue a Minor Special Order.
  • Sergeants are required to maintain command of a group of 5-10 Troopers.
Lieutenant 6-8 Lieutenants maintain control of larger forces of Sith units, coordinating with their own Sergeants.
  • Lieutenants gain access to an Astromech Droid or Protocol Droid that has no more than three Nonheroic levels (No Heroic Classes).
  • Lieutenants are required to maintain command of a Platoon between 50-100 Troopers.
Commander 9-17 Commanders are specialists within the Empire, and can be applied to Imperial Intelligence, Sith Apprentices, and other critical units.
  • Commanders gain free transportation while within the Empire's sphere of influence, access to a Starfighter for up to 1 week, and access to Imperial Intelligence that allows them to make a Gather Information check from anywhere in the galaxy.
  • Commanders are required to perform dangerous missions for the Empire.
Lord 18-25 Lords of The Sith Empire command the local planetary governments, ensuring their fealty to the Empire.
  • Lords can obtain a meeting with an official, ruler, or leader of the Empire or a group friendly to the Empire in 1d4 days; gain access to four troopers or agents (Nonheroic 8) while within the Empire's sphere of influence; receive free medical care while within the Empire's sphere of influence, and gain access to a Space Transport or Starfighter for up to 1 week.
  • Lords are required to participate in battle against enemies of the Empire and perform dangerous missions for the Empire.
Sith Master 26-34 A dark master of the Empire, a rank exclusive to the Sith echelon.
  • Sith Masters gain access to a specialist agent (One who has no more than eight levels, Heroic or Nonheroic) while within the Empire's sphere of influence, access to a Capital Ship, and a +1 bonus to attack rolls against members of The Jedi.
  • Sith Masters are required to train new members of the Empire; and kill, capture, or disable enemies of the Empire.
Dark Council Member 35-51 While their influence varies from each iteration of The Sith Empire, Dark Council Members hold authority second only to the Emperor/Empress.
  • Dark Council Members can obtain a meeting with an official, ruler, or leader of a rival (But not enemy) Organization in 1d4 days (Maximum once every three months) and gain a +2 bonus to attack rolls against members of The Jedi.
Emperor/Empress 52+ The supreme leader of the Empire, a ruler with undisputed authority.
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