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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

The Krath are a Sith-inspired organization created by the cousins Satal and Aleema Keto, heirs to the Empress Teta System (Formally the Koros System of the Unification Wars). The two cousins and a number of other rich and spoiled aristocrats taught themselves a bit of Sith magic from artifacts recovered by Jedi Master Odan-Urr during The Great Hyperspace War a thousand years earlier. The group calls themselves The Krath, a name based on the fearsome creature of legend. After recovering a book of Sith secrets from a museum on Coruscant, the cousins proceeded to the planet Onderon, which was in the midst of a revolt by supporters of the ancient Sith Lord Freedon Nadd.

The spirit of Freedon Nadd had been working with Onderon's King Ommin to sustain The Sith ways. However, Nadd realizes that the King is on the brink of defeat by Jedi and Republic forces, so he transfers his support to Satal and Aleema, promising to guide them into a new Sith Golden Age. The cousins escape Onderon and return to the Empress Teta System, where they stage a coup to take control of the seven worlds. However, the populace revolts, resulting in a systemwide struggle in which The Krath unleash their new Sith powers, including impressive Sith sorcery and large-scale illusions. The Krath also skirmish with Jedi forces, using their Krath War Droids in a preemptive strike that results in the death of Master Arca.

The death of Master Arca has a profound impact on Jedi Ulic Qel-Droma. He pledges to bring down The Krath from the inside, by posing as a fallen Jedi. Ultimately, Ulic is seduced into joining The Dark Side by Aleema, killing Satal in the process and taking his place as one of the rulers of The Krath. In his new position, he finds himself battling the Jedi forces who sought to save him from The Krath deceptions. During a climactic battle, Exar Kun appears and engages Ulic in Lightsaber combat. At that moment, the spirit of the Dark Lord of the Sith Marka Ragnos appears, drawn by the Sith amulets both combatants wear. The Sith spirit orders the two to join forces so that they can bring about the predicted return of The Sith.

The two become allies. Exar Kun follows his own path to create Sith converts from The Jedi. Ulic leads the military of The Krath, joining them with The Mandalorians after defeating Mandalore the Indomitable in single combat. The battles rage across the galaxy, including Coruscant. Aleema falls as she triggers the destruction of Ossus, betrayed by Ulic for her lack of loyalty. Eventually Ulic realizes his mistake in following The Dark Side, but only after he kills his brother Clay, and Nomi Sunrider blinds him to The Force. Ulic leads The Jedi to Yavin 4, in an attempt to stop Exar Kun. They are successful, though unaware that Kun's spirit survives, trapped within one of his temples. The remaining Krath forces are destroyed or scattered. Some Sith forces retreat to The Outer Rim, near Korriban.

The Krath are an unusual combination of reclaimed Sith learning and direct influence from Sith spirits. None of the early Krath receive formal Sith training. Instead, they piece together techniques and Sith magic from artifacts and occasional input from powerful Sith spirits. Rather than avoiding The Dark Side, The Krath have no such inhibitions and follow their investigations in any direction they deem worthy. They learn how to use ancient Sith Artifacts, project massive and destructive Sith illusions, and wield Sith sorcery.

Those Krath that survive the end of The Great Sith War are scattered in The Outer Rim, mainly in regions around Korriban. Some Krath are absorbed into older Sith settlements, but others continue on their own, with little outside influence. These Krath continue to delve the depths of The Dark Side, but without the benefit of ancient Sith teachings or access to the technology left behind in the Empress Teta System. During the following decades, Jedi and Republic forces occasionally clash with these isolated pockets.

Members of The Krath Force Tradition can select Talents from the Krath Talent Tree.

Membership Edit

Any character who has the Force Sensitivity Feat can become a member of The Krath by being accepted as an apprentice by a Force Adept or Force Disciple who is already a member of this Force Tradition. Additionally, any character who has the Force Sensitivity Feat and is living on Empress Teta can be a member of The Krath.

Krath Heroic Units Edit

See also: Heroic Units

The Old Republic Era Edit

See also: The Old Republic Era

NAME CHALLENGE LEVEL AFFILIATION NOTES

Knights of the Old Republic Campaign Guide

Ulic Qel-Droma CL 17 The fallen Jedi who sought to infiltrate The Krath, but instead lead them as a new Sith Lord.

The Dark Times Edit

See also: The Dark Times

NAME CHALLENGE LEVEL AFFILIATION NOTES

Homebrew Content

Sebban Keto CL 11 The ringleader of The Krath tradition during the occupation of the Empire.

The Rebellion Era Edit

See also: The Rebellion Era

NAME CHALLENGE LEVEL AFFILIATION NOTES

Homebrew Content

Sebban Keto CL 11 The ringleader of The Krath tradition during the occupation of the Empire.

Krath Nonheroic Units Edit

See also: Nonheroic Units

NAME CHALLENGE LEVEL AFFILIATION NOTES

Threats of the Galaxy

Force Adept CL 8 A common Force-user, almost universal in their Force techniques.

Knights of the Old Republic Campaign Guide

Krath Warrior CL 1 Drawn from the militaries of conquered Deep Core worlds, Krath Warriors are the staple forces of The Krath.
Krath Adept CL 4 Krath Adepts are enthusiastic- but undertrained- followers of The Krath.
Krath War Droid CL 5 The Krath War Droid is designed to supplement the military forces on Krath-held worlds, acting as soldiers with few needs and no mercy.
Krath Commander CL 6 Krath Commanders are more highly skilled Krath Adepts, and have a great deal of military training as well.
Web Enhancements
Human Force Adept CL 3 A low-level Force-user with basic training in survival and The Force.

 Krath Vehicles Edit

See also: Vehicles

NAME VEHICLE TYPE CHALLENGE LEVEL AFFILIATION NOTES IMAGE

Knights of the Old Republic Campaign Guide

CX-133 Chaos Fighter Starfighter CL 7 When Krath cultists seize control of numerous Deep Core worlds, they convert manufacturing facilities to Chaos Fighter assembly lines.
Koros Spaceworks CX-133 Chaos Fighter
Supremacy-Class Attack Ship Capital Ship CL 17 A powerful Capital Ship used in the defense of The Deep Core, Koros Spaceworks' Supremacy-Class Attack Ship is a formidable vessel favored by the nobles and leaders of The Krath.
Koros Spaceworks Supremacy-Class Attack Ship
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