Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

See also: The Force, Imperial Knight

The Imperial Knights are a small organization that serves Emperor Roan Fel. Trained in the Jedi arts, The Imperial Knights are far more than mere bodyguards and agents. They are charged with protecting the most wanted individual in the galaxy from Darth Krayt, the self-proclaimed ruler of The Galactic Empire. The Imperial Knights must not only protect their leader physically but also protect his secrecy and keep him from being located by those who would hunt him down. It is the goal of every Imperial Knight to see Roan Fel safely returned to his rightful place as Emperor of the galaxy.

Though The Imperial Knights are trained in many of the same techniques and philosophies as The Jedi, their method and credos differ markedly. Where the Jedi Knights spare a good deal of time for contemplation of The Force and believe strongly in introspection and meditation, The Imperial Knights take a far more pragmatic view of The Force. They view The Force as a tool, albeit a powerful one to be respected. They know that The Force cannot be used out of anger or selfishness, because even The Imperial Knights know the dangers of falling to The Dark Side. The Imperial Knights have little time for any master but the rightful Emperor of the galaxy, and as such there is much less differentiation between Imperial Knights who have trained apprentices and those who have not.

Skilled in the art of Lightsaber combat, The Imperial Knights use many of the same combat training techniques as The Jedi, and have learned to fight in many of the same Lightsaber dueling styles. However, The Imperial Knights are also the masters of two unique Lightsaber combat forms that place greater emphasis on teamwork than one's individual prowess. The more aggressive style, known as Praetoria Vonil, focuses on moving quickly and striking hard. The more defensive style, known as Praetoria Ishu, emphasizes protecting one's allies to allow them to find openings in an opponent's defenses.

An Imperial Knight's Lightsaber[edit | edit source]

One of the most unique aspects of Imperial Knight training is the manner in which they craft their Lightsabers. Though they are heirs to The Jedi, they do not follow the Jedi practice of Lightsaber Creation. Where The Jedi treat the crafting of a Lightsaber as a sacred tradition, for The Imperial Knights the creation of a Lightsaber is given little more significance than learning a new Force Power or fighting style. The Lightsaber is but a tool, and not a wholly necessary one at that. The Imperial Knights devote as much attention to fighting barehanded, in Vehicles, and with The Force as they do to fighting with Lightsabers.

Imperial Knights craft Lightsabers using the same methods as The Jedi, though with far less ceremony. Additionally, The Imperial Knights do not seek out special crystals from planets like Ilum, as Jedi did during the days of the Old Republic. Instead, The Imperial Knights create synthetic crystals using techniques first detailed in Emperor Palpatine's writings, specifically in one of his treatises on The Dark Side of The Force: The Book of Anger. Despite the fact that the tome is filled with Dark Side lore, the process of crafting synthetic Lightsaber Crystals (A method used by The Sith for millenia to create their red-bladed Lightsabers) is little more than a mechanical process, bereft of ceremonial trappings. The Imperial Knights adapted these techniques to create their familiar white-bladed Lightsabers.

Imperial Knight Heroic Units[edit | edit source]

See also: Heroic Units

Legacy Era Campaign Guide
Marasiah Fel CL 10 Daughter to Roan Fel, Marasiah Fel works as an envoy between her father and sympathetic Imperials.
Azlyn Rae CL 11 A former Padawan of The Jedi, Azlyn joins The Imperial Knights following the Battle of Ossus.
Antares Draco CL 15 One of the highest-ranking members of The Imperial Knights, and a romantic love interest of princess Marasiah Fel.
Emperor Roan Fel CL 20 Emperor-in-Exile, Roan Fel works to restore himself to the Imperial throne.

Imperial Knight Nonheroic Units[edit | edit source]

See also: Nonheroic Units

Threats of the Galaxy
Imperial Knight CL 10 One of the many members of The Imperial Knights, trained in the use of Lightsabers and The Force to protect their Emperor.
Legacy Era Campaign Guide
Imperial Knight CL 11 One of the many members of The Imperial Knights, trained in the use of Lightsabers and The Force to protect their Emperor.

Homebrew Imperial Knights Organization Data[edit | edit source]

Imperial Knights Organization Data created by Wikia user Droidscotty.

See also: Organizations

The Imperial Knights, formally the Knights of the Empire, are an order of Force-practitioners loyal to the Emperor of The Fel Empire. The Imperial Knights serve The Force by serving an Empire that brought order, with their duty being to the Emperor.

Type: Force Tradition

Enemies and Allies: Prior to its fracturing, The Galactic Empire and The Fel Empire were one and the same, and allies of The Imperial Knights. During this time, The Imperial Knights largely engaged against criminal syndicates to stabilize the region, until The Sith-Imperial War where they fought against The Jedi and The Galactic Alliance. Following the conflict, The Imperial Knights now protect Emperor Roan Fel from The Galactic Empire ruled by Darth Krayt.

Scale: 15 (Galactic Region)

Criteria Tables: The following criteria can affect the Organization Scores of members of The Imperial Knights.

Experience +1/2 Character Levels
Charisma 13 or higher +1
Possess the Skill Focus (Use the Force) Feat +1
Possess a Force Technique +1
Possess a Force Secret +1 per Force Secret
30 or more years in The Imperial Knights +1
Completes a Mission for The Imperial Knights +1 per 4 Missions
Bring an enemy of The Imperial Knights to justice +1/16 Opponent's CL
Passed the training on Bastion +1
Trained a Squire to Knighthood +1 per Student
Saved a Planetary Government or Organization allied to The Imperial Knights +1
Charisma 8 or lower -1
Committed an act of cowardice or surrender at a battle -3
Disobeyed an order from the Emperor/Empress -10

Titles, Benefits, and Duties: The following includes the various ranks and titles of The Imperial Knights, as well as their benefits and duties befitting their stature.

Page 0-8 Pages are junior members, who receive provisional training. Those that succeed become Squires of more experienced Imperial Knights.
  • Pages gain access to an Astromech Droid or Protocol Droid that has no more than three Nonheroic levels (No Heroic Classes).
Squire 9-17 Squires are the apprentices of Master Imperial Knights, that are trained to act independently in support of their Emperor/Empress.
  • Squires gain free transportation while within the Empire's sphere of influence, access to a Starfighter for up to 1 week, and access to Imperial Intelligence that allows them to make a Gather Information check from anywhere in the galaxy.
  • Squires are required to follow their Masters on missions from The Imperial Knights.
Knight 18-25 Knights are the core of The Imperial Knights, have passed their training and been knighted by the Emperor/Empress.
  • Knights can obtain a meeting with an official, ruler, or leader of The Imperial Knights or a group friendly to The Imperial Knights in 1d4 days; receive free medical care while within the Empire's sphere of influence; gain access to a Space Transport for up to 1 week, and can spend a Force Point to immediately requisition 10,000 credits' worth of supplies, regardless of restrictions.
  • Knights are required to protect the persona of the Emperor/Empress even at the cost of their lives, participate in battles against enemies of The Imperial Knights, and perform dangerous missions for The Imperial Knights.
Veteran Knight 26-35 Veteran Knights are seasoned veterans of The Imperial Knights, serving the Emperor/Empress for several years.
  • Veteran Knights gain access to a specialist agent (One who has no more than eight levels, Heroic or Nonheroic) while within the Empire's sphere of influence.
  • Veteran Knights are required to kill, capture, or disable enemies of The Imperial Knights.
Master Knight 36-40 Personally appointed by the Emperor/Empress, these Knights train the next generation of Imperial Knights while helping to stabilize the Empire.
  • Master Knights are required to train a Squire.
High Master Knight 41-51 An honorary title granted to only the most respect Master Knights, High Master Knights are personal advisors and guards to the Emperor/Empress.
  • High Master Knights can obtain a meeting with an official, ruler, or leader of a rival (But not enemy) Organization in 1d4 days (Maximum once every three months).
Emperor/Empress 52+ The reigning royal of The Fel Empire, commanding both the Empire and their Knights.
  • Emperors/Empresses are required to elevate Veteran Knights to Master Knights.
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