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''See also: [[JATM Philosophy|Philosophy]]''
''See also: [[Force Powers]], [[Force Talents]], [[Use the Force]], [[Force Techniques]], [[Force Secrets]]''
 
   
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The Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to the Force. Peace, serenity, and knowledge form the light side, while [[The Dark Side]] consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of the Force are part of the natural order.
The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the ''Star Wars Roleplaying Game, ''there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of Force Points. The second way, usable only by characters with the [[Force Sensitivity]] feat, is through the [[Use the Force]] skill and associated Force Powers.
 
==Force Points==
 
Force Points represent a character's knack for for using the Force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the [[Force Sensitivity]] feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.
 
=== Gaining Force Points ===
 
You get 5 Force Points at 1st level. When you gain a new level, you lose any unspent Force Points from the previous level but gain a number of Force Points equal to 5 + one-half of your new character level (rounded down). Some [[Classes|Prestige Classes]] grant a higher number of Force Points at each level.
 
   
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Some beings are more attuned to the Force than others. Whether they understand it or not, they can feel the Force flowing through them. Of those that are sensitive to the Force, beings that study its ways can learn to manipulate its energy. [[The Jedi]] fall into this category, using their knowledge of the Force to give them their powers. But theirs is not the only Force-using tradition. [[The Sith]], [[The Witches of Dathomir]], and others embrace [[The Dark Side]] of the Force, while a variety of alien cultures, such as [[Ewok]] shamans and [[Ithorian]] eco-priests, call the light side of the Force by different names. Understanding of the Force manifests in many ways.
=== Using Force Points ===
 
On your turn, you may spend a Force Point as a [[Combat|Free Action]] to roll a 1d6 and add the result to a single attack roll, [[Skills|skill]] check, or ability check. You can do this once per round. At 8th level, when you spend a Force Point, you instead roll 2d6 and take the best die result as your bonus; at 15th level, you roll 3d6 and take the best die result as your bonus. This is summarized below:
 
{| class="wikitable"
 
!CHARACTER LEVEL
 
!
 
!NUMBER OF DICE ROLLED
 
|-
 
|1st-7th
 
|
 
|1d6
 
|-
 
|8th-14th
 
|
 
|2d6*
 
|-
 
|15th or higher
 
|
 
|3d6*
 
|}
 
''*Only count the highest die result''
 
   
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== The Force through the Ages ==
Some [[Talents]], Force Techniques, Force Secrets, and Force Powers require you to spend 1 Force Point to activate. In addition, if you are a Force-User, you may spend 1 Force Point as a [[Combat|Reaction]] to return a single spent Force Power to your active suite of Force Powers.
 
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''Main Article: [[The Force through the Ages]]''
   
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For most of the history of the Republic, [[The Jedi]] were looked upon as defenders and protectors of justice. By their example, belief in the Force was accepted if not always understood. Most beings could not perceive the Force directly; they could only see it manifest in those attuned to it, such as [[The Jedi]]. At times over the years, [[The Dark Side]] came to the forefront, such as during the ancient Sith Wars, but in general the champions of the light side helped keep the galactic peace.
If you are reduced to 0 HP and would be killed, you can spend a Force Point as a [[Combat|Reaction]] to avoid death and instead fall unconscious.
 
   
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== Using the Force ==
Finally, you can spend 1 Force Point as a [[Combat|Swift Action]] to lower your Dark Side Score by 1.
 
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''Main Article: [[Use the Force]]''
   
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The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the ''Star Wars Roleplaying Game, ''there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of [[Force Points]]. The second way, usable only by characters with the [[Force Sensitivity]] feat, is through the [[Use the Force]] skill and associated [[Force Powers]].
Unless noted otherwise, you can spend only one Force Point per round.
 
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==Force Points==
  +
''Main Article: [[Force Points]]''
   
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Force Points represent a character's knack for for using the Force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the [[Force Sensitivity]] Feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.
 
== The Dark Side ==
 
== The Dark Side ==
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''Main Article: [[The Dark Side]]''
The Force has two aspects, one light and one dark. The Dark Side lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, the Dark Side is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of the Dark Side, and such emotions can quickly lead a Force-user down the Dark Side's corrupting path. Early on in their training, a Force-user finds that the Dark Side greatly enhances their abilities. After a time, the Dark Side demands more and more of those in it's embrace.
 
   
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The Force has two aspects, one light and one dark. [[The Dark Side]] lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, [[The Dark Side]] is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of [[The Dark Side]], and such emotions can quickly lead a Force-user down [[The Dark Side|The Dark Side's]] corrupting path. Early on in their training, a Force-user finds that [[the Dark Side]] greatly enhances their abilities. After a time, [[The Dark Side]] demands more and more of those in its embrace.
=== Dark Side Score ===
 
Your Dark Side Score measures the extent to which you've been corrupted by the Dark Side of The Force. A 1st-level character begins play with a Dark Side Score of 0. The only way to increase one's Dark Side Score is to commit evil acts.
 
   
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== Force Powers[[Swift Action|<nowiki/>]][[Reaction|<nowiki/>]] ==
A character who commits an evil act increases their Dark Side Score by 1. What constitutes an evil act is discussed under the Dark Side Transgressions, below. Regardless of how many evil acts a character commits, the maximum Dark Side Score a character can possess is equal to their [[Abilities|Wisdom]] score. Thus, a character with a [[Abilities|Wisdom]] score of 15 can have a maximum Dark Side Score of 15.
 
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''Main Article: [[Force Powers]]''
   
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[[Force Powers]] are special abilities available to anyone who takes the [[Force Training]] Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.
A character whose Dark Side Score equals their [[Abilities|Wisdom]] score has fully embraced the Dark Side and is wholly evil. A hero who falls to the Dark Side becomes a GM character (Unless the GM wants to allow the player to continue playing the Dark Side character as a sort of campaign anti-hero).
 
   
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== Force Talents ==
=== Dark Side Transgressions ===
 
  +
''Main Article: [[Force Talents]]''
The GM should use the considerations detailed below as guidelines foe whether or not to increase a character's Dark Side Score. The guidelines are separated by degree: Major transgressions are acts that definitely deserve an increase, moderate transgressions are acts that probably deserve an increase, and minor transgressions are acts that could be considered dark but probably don't deserve an increase.
 
   
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Force Talents work exactly like the Talents available through the main [[Talents]] page. However, they are available only to characters with the [[Force Sensitivity]] Feat. Any time a character with the [[Force Sensitivity]] Feat would normally gain a Talent (Such as from gaining an odd-numbered level in a [[Heroic Class]]), he or she may instead select a Force Talent from one of the below Force Talent Trees. If a character with the [[Force Sensitivity]] Feat is a member of a [[Force Tradition]] (Or receives an odd-numbered level in the [[Force Prodigy]] Heroic Class), he or she may instead select a Force Talent from that Force Tradition's individual Force Talent Tree.
==== '''Major Transgressions''' ====
 
Any of the following transgressions should increase a character's Dark Side Score by 1:
 
* '''Performing a blatantly evil act: '''This includes deliberately killing or injuring another character who hasn't done anything wrong or who honestly seeks redemption for evil acts they performed in the past.
 
* '''Using a Force Power with the [''Dark Side''] descriptor: '''A few Force Powers are, by their very nature, evil. Examples of Force Powers with the [''Dark Side''] descriptor include ''[[Force Lightning]]'', which channels dark energy, and and ''[[Dark Rage]]'', which feeds on negative emotions.
 
* '''Using the Force in anger: '''Using the Force in anger or hatred is bad, but this can be hard to enforce. It's difficult to determine the emotion a character is experiencing. The GM should increase a character's Dark Side Score by 1 in these situations only when the player specifically states that their character is feeling fear, anger, hatred, pride, jealousy, greed, vengeance, and so forth.
 
   
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== Force Techniques ==
==== '''Moderate Transgressions''' ====
 
  +
''Main Article: [[Force Techniques]]''
Any of the following transgressions might increase a character's Dark Side Score by 1, at the GM's discretion:
 
* '''Using the Force to cause undue harm: '''Many uses of the Force are not overtly of the Dark Side, but they can be harmful or even fatal in their applications. When a Force Power that isn't specifically tied to the Dark Side is used to harm living beings, the GM should consider increasing the character's Dark Side Score by 1.
 
* '''Performing a questionably evil act:''' Some acts, while seemingly cruel, aren't necessarily evil. The GM should consider the intent behind the action before deciding to increase a character's Dark Side Score. For example, it may be a transgression to deliberately kill or injure (Or allow someone else to kill or injure) a character known to have committed evil acts without remorse, but who is otherwise helpless.
 
   
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[[Force Techniques]] represent a deeper understanding of The Force and, like material skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, [[Force Techniques]] are only available to characters with levels in certain Force-using [[Classes|Prestige Classes]] (Such as [[Force Adept]], [[Jedi Knight]], and [[Sith Apprentice]]).
==== '''Minor Transgressions''' ====
 
Any of the following transgressions might increase a character's Dark Side Score by 1, at the GM's discretion:
 
* '''Performing a dubiously evil act: '''Increase a character's Dark Side Score only when the act is out of proportion to the situation. In most cases, the GM shouldn't increase a character's Dark Side Score for a single incident, but multiple incidents may indicate that the character has an unconscious cruel streak. For example, a hero who kills an opponent in combat while ignoring opportunities to end the situation without the loss of life might deserve an increased Dark Side Score, though a specific situation might not appear quite so clear-cut.
 
   
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== Force Secrets ==
==== '''Dark Side Score Tracker''' ====
 
  +
''Main Article: [[Force Secrets]]''
The Dark Side Score Tracker is a useful tool for tracking a hero's devotion to the Dark Side. The Dark Side Score Tracker is represented as a row of 24 numbered boxes at the bottom of your [[Character Sheet|Star Wars Character Sheet]].
 
   
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Skilled Force-users can learn to manipulate their [[Force Powers]] in intriguing ways. [[Force Secrets]] represent a sublime connection of The Force and are usually available only to powerful Force-users such as [[Force Disciple|Force Disciples]], [[Jedi Master|Jedi Masters]], and [[Sith Lord|Sith Lords]].
A character's Dark Side Score Tracker should have a number of empty boxes equal to the character's [[Abilities|Wisdom]] score. Any extra boxes should be shaded in or blacked out.
 
[[File:SWS-Dark Side Score Tacker.jpg|centre|thumb|399x399px]]
 
Whenever a hero's Dark Side Score increases by 1, the player fills in one of the empty boxes on the character's Dark Side Score Tracker. When a character has no more empty boxes on their Dark Side Score Tracker, they are considered to be dark. They are now effectively lost to the Dark Side and have little hope of finding redemption.
 
   
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== Additional Force Regimens ==
Whenever a character's Wisdom score increases by 1, they gain an additional empty box on their Dark Side Score Tracker. This box remains empty until their Dark Side Score increases by 1.
 
  +
''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manual]]''
   
  +
''Main Article: [[Force Regimens]]''
A hero who still has empty boxes on their Dark Side Score Tracker may be tainted by the Dark Side, but not beyond redemption. A tainted character an rid themselves of the Dark Side's taint by atoning.
 
   
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Force Regimens are training techniques used by [[The Jedi]], [[The Sith]], and other [[Force Traditions]] to hone their skills and enhance their sensitivity to The Force. Even Jedi Masters, who have spent years working to achieve a level of Force mastery that others cannot, still meditate and train on a regular basis. Force Regimens are ritualistic exercises that Force-users can perform during their downtime to keep themselves at peak performance.
==== '''Atoning''' ====
 
A hero tainted by the Dark Side can work their way back to the light through heroic deeds, the use of Force Points, and by atoning for past misdeeds. A dark character's only path back to the light is to accomplish a truly epic act of heroism against the dark and in the service of the light.
 
   
Effectively, the tainted character accomplishes this by reducing their Dark Side Score. A character can sacrifice 1 Force Point to reduce their Dark Side Score by 1 and clear one box on their Dark Side Score Tracker. This form of atonement represents a period of meditation, reflection, and absolution on the part of the character. If desired by the player and GM, this can be worked into the campaign as part of an adventure, but it isn't necessary. It can occur between adventures.
 
 
In addition, an act of Dramatic Heroism by the character- if performed without calling upon the Dark Side- reduces the character's Dark Side Score by 1 and clears one box on their Dark Side Score Tracker.
 
 
A dark character can't reduce their Dark Side Score by atoning. Such a character's only option is an act of Dramatic Heroism.
 
 
==== '''Dramatic Heroism''' ====
 
A dark character may attempt to turn away from the Dark Side by performing an act of Dramatic Heroism without calling upon the Dark Side of the Force. Such an act should require extreme personal cost, be made in a selfless manner, and provide a significant benefit to the galactic balance.
 
 
Darth Vader performed such an act of Dramatic Heroism at the end of ''Return of the Jedi'' when he sacrificed his own life to save his son and destroy the Emperor. Kyp Durron (In the expanded ''Star Wars'' universe) performed a similar act of Dramatic Heroism by destroying the Sun Crusher, a super weapon prototype. Additionally, Jedi history tells of a Jedi named Bastila Shan (From ''Knights of the Old Republic'') falling to the Dark Side, but in an act of Dramatic Heroism she turned the Republic fleet against Darth Malak using a powerful form of Battle Meditation.
 
 
If the GM accepts the act as being appropriately heroic, dramatic, and selfless, the character's Dark Side Score drops to 1, and they clear all but one of the boxes on their Dark Side Score Tracker (So that they have a number of empty boxes equal to one less their [[Abilities|Wisdom]] score). In addition, the Dark Side exacts a final toll by drawing away all of the character's current Force Points. Henceforth, the character must strive to walk the path of the light side.
 
 
=== Heroes and the Dark Side ===
 
A GM may decide to run a completely heroic campaign. In this case, the GM can rule that once a Force-using character becomes dark, that character becomes a GM character and is no longer under the control of the player. If you're the GM, consider this option carefully before implementing it, because it takes away player freedom. If you put this rule in place at the start of your campaign, then it just becomes part of the rules and everyone is aware of the consequences of walking down the dark path.
 
 
==== '''Sensing the Dark Side''' ====
 
You must be aware that your target has a Dark Side Score of 1+ to use [[Talents]], [[Feats]], or other abilities that depend on your target having a Dark Side Score. Witnessing a target performing an action that would earn an increase to one’s Dark Side Score (Such as using a Force Power with the [''Dark Side''] descriptor) satisfies this requirement. Gamemasters may also waive this requirement when you encounter an opponent that you know to have a Dark Side Score due to previous encounters (Such as having past experience with [[Stormtrooper|Stormtroopers]] or [[Sith Lord|Sith Lords]]) or for opponents taking no particular precautions to conceal the presence of a Dark Side Score (Such as [[Thug|Thugs]], [[Bounty Hunter (Character)|Bounty Hunters]], [[Crime Lord (Character)|Crime Lords]], etc.).
 
 
=== Beware the Dark Side ===
 
Most players don't want their [[Jedi]] characters to slip over to the Dark Side of the Force. If you want a campaign where all the heroes most constantly strive against the lure of the Dark Side, then the GM should increase a character's Dark Side Score for even the most minor of transgressions. If you want a campaign where the heroes have more room to explore options, or if you don't want slipping to the Dark Side to be a major theme of the campaign, then the GM should consider increasing a character's Dark Side Score only for major or moderate transgressions.[[Swift Action|<nowiki/>]][[Reaction|<nowiki/>]]
 
 
== Force-Using Traditions ==
 
== Force-Using Traditions ==
  +
''Main Article: [[Force Traditions]]''
Even those who don't believe in the Force and aren't particularly attuned to it's flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of Force Points by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.
 
 
The most prominent and well-known Force-users in the galaxy are the [[Jedi]]. However, the [[Jedi]] are not the only ones who have learned to manipulate the Force. Other Force-users sometimes attribute their abilities to sources other than the Force, such as magic or gods, but they are all using the energy to manipulate the world around them. In game terms, anyone with the [[Force Sensitivity]] feat has the ability to master the [[Use the Force]] skill and learn Force Powers, though many of these beings will never go down this particular path.
 
 
Other Force-using Traditions include Dark Side cults (Such as the Sith), and obscure, isolated sects such as the Witches of Dathomir and the Sorcerers of Tund. Some know the Force for what it is but approach it's use in a different way from the [[Jedi]]. Others know the Force by a different name. Either way, it remains the mystic energy that binds the galaxy together and gives Force-users their powers.
 
 
'''Membership: '''The conditions for being considered a member of a given Force Tradition are outlined in the description. A character may be a member of more than one Force Tradition, but this is uncommon.
 
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Jedi]]
 
|N/A
 
|Defenders of the Republic, wielding the Light Side to combat their rival tradition, The Sith.
 
|N/A
 
|-
 
|[[The Sith]]
 
|N/A
 
|Fallen Jedi who wield the Dark Side to conquer and take what they want.
 
|N/A
 
|-
 
|[[The Jensaarai]]
 
|[[Jensaarai Defender Talent Tree]]
 
|Stalwart protectors of their homes and families, wielding the Light and the Dark in tandem.
 
|N/A
 
|-
 
|[[The Witches of Dathomir]]
 
|[[Dathomiri Witch Talent Tree]]
 
|Primitive witches who wield The Force is it's raw, unfiltered state.
 
|Female; Native to the planet [[Dathomir]]
 
|}
 
 
== Additional Force-Using Traditions ==
 
The mysteries and manipulations of The Force have never been solely the province of the Jedi and Sith. These two groups dominate the galactic stage for thousands of years, but many worlds and cultures establish their own traditions based on their own cultures and understanding of The Force. Unlike the Jedi and Sith, these Force-Using Traditions rarely seek dominance of all Force teaching.
 
 
=== [[Knights of the Old Republic Campaign Guide]] ===
 
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Jal Shey]]
 
|[[Jal Shey Talent Tree]]
 
|The Jal Shey is one of the oldest known Force Traditions, an one of the most wide-ranging. Unlike other traditions, the Jal Shey study The Force from an intellectual, scientific point of view, rather than a spiritual journey.
 
|N/A
 
|-
 
|[[The Keetael]]
 
|[[Keetael Talent Tree]]
 
|On the [[Draethos]] homeworld of [[Thosa]], warriors and hunters dominate the culture. Unsurprisingly, the [[Draethos]] Force Tradition of [[Keetael]] uses The Force to increase fighting and hunting prowess.
 
|Member of the [[Draethos]] [[Species]]
 
|-
 
|[[The Krath]]
 
|[[Krath Talent Tree]]
 
|The Krath are a Sith-inspired organization created by the cousins Satal and Aleema Keto, heirs to the Empress Teta System (Formally the [[Koros System]] of the Unification Wars).
 
|N/A
 
|-
 
|[[The Luka Sene]]
 
|[[Luka Sene Talent Tree]]
 
|Members of the [[Luka Sene]] participate in all aspects of society and all fields. Most have only small degrees of increased sensitivity, which they use to improve their own lives, careers, and [[Miraluka]] society.
 
|Member of the [[Miraluka]] [[Species]]
 
|-
 
|[[The Order of Shasa]]
 
|[[Order of Shasa Talent Tree]]
 
|[[The Order of Shasa]] is a new Force Tradition, formed just after the end of the Jedi Civil War. Named for its founder, the Order developed a doctrine of peace and defense, to protect themselves from Sith influence.
 
|Member of the [[Selkath]] [[Species]]; Native to the planet [[Manaan]]
 
|}
 
 
=== [[Force Unleashed Campaign Guide]] ===
 
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Agents of Ossus]]
 
|[[Agent of Ossus Talent Tree]]
 
|Repositories of knowledge, these agents are a collection of scholars that grew during the Dark Times, collecting and save knowledge before the Empire could eradicate it.
 
|N/A
 
|-
 
|[[The Felucian Shamans]]
 
|[[Felucian Shaman Talent Tree]]
 
|[[Felucian|Felucians]] that are skilled at manipulating [[The Living Force]] to help defend themselves and their fellow [[Feucian|Feucians]] from outside threats.
 
|Member of the [[Felucian]] [[Species]]
 
|}
 
   
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Even those who don't believe in the Force and aren't particularly attuned to its flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of [[Force Points]] by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.
=== [[Clone Wars Campaign Guide]] ===
 
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Bando Gora]]
 
|[[Bando Gora Captain Talent Tree]]
 
|A band of Dark Side cultits, functioning more as a criminal organization than a Force Tradition.
 
|Dark Side Score of 1+
 
|-
 
|[[The Believers]]
 
|[[Believer Disciple Talent Tree]]
 
|A Dark Side faction harkening back to the ancient days of the Sith order, before Darth Bane's creation of the rule of two.
 
|Dark Side Score of 1+
 
|-
 
|[[The Korunnai]]
 
|[[Korunnai Adept Talent Tree]]
 
|A tribe of nomads residing on the world of [[Haruun Kal]], [[The Korunnai]] often bond with native Beasts and nature to center themselves.
 
|Native to the planet [[Haruun Kal]]
 
|}
 
   
=== [[Legacy Era Campaign Guide]] ===
+
== Disturbances in the Force ==
  +
''Related: [[Sense Force]] application of [[Use the Force]] Skill''
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Disciples of Twilight]]
 
|[[Disciple of Twilight Talent Tree]]
 
|Shadowy Force-users, bending the light and dark to hide themselves from others.
 
|N/A
 
|-
 
|[[The Ember of Vahl]]
 
|[[Ember of Vahl Talent Tree]]
 
|Dark force users that worship their fiery goddess of destruction Vahl.
 
|Member of the [[Vahla]] [[Species]]
 
|}
 
   
  +
All life shines in the Force, very much the way gravity wells in realspace are reflected in hyperspace. A single person not particularly attuned to the Force flickers like a candle in the night, making but the slightest impression in the Force. A Force-user shines more brightly, especially when manipulating the Force. Each time a Force-user calls upon the Force, a slight tremor ripples through it that can be perceived by other Force-users. Used sparingly and in harmony with the natural balance, such ripples can barely be detected. When a user constantly calls upon the Force to alter the world around him, the ripples become quakes that can be felt at great distances. Such quakes attract attention, making those who have less refined control over the Force or who rely on the Force too frequently the target of more powerful Force-users. It is believed that through such methods the Empire was able to hunt down stray Force-users in the years leading up to the Galactic Civil War.
=== [[Jedi Academy Training Manual]] ===
 
{| class="wikitable"
 
!FORCE TRADITION
 
!TALENT TREE
 
!DESCRIPTION
 
!REQUIREMENTS
 
|-
 
|[[The Aing-Tii Monks]]
 
|[[Aing-Tii Monk Talent Tree]]
 
|[[The Aing-Tii Monks]] are mysterious masters of "Flow-Walking," as well as practitioners of bending space through The Force.
 
|Special
 
|-
 
|[[The Baran Do Sages]]
 
|[[Baran Do Sage Talent Tree]]
 
|Ancient advisors to the [[Kel Dor]] people, [[The Baran Do Sages]] were largely absorbed by the Jedi order until their subsequent purge, after which [[The Baran Do Sages]] grew back into their former glory.
 
|Member of the [[Kel Dor]] [[Species]]
 
|-
 
|[[The Fallanassi]]
 
|[[White Current Adept Talent Tree]]
 
|Followers of "The White Current," [[The Fallanassi]] are an isolationist group, with Luke Skywalker and Jacen Solo being the only outsiders known to have spent any length of time with them.
 
|Special
 
|-
 
|[[The Iron Knights]]
 
|[[Iron Knight Talent Tree]]
 
|Sentient Crystals inserted into [[Droid]] bodies, [[The Iron Knights]] can often be mistaken for Force-sensitive [[Droids]], a misconception that plagues the [[Shard]] people.
 
|Member of the [[Shard]] [[Species]].
 
|-
 
|[[The Matukai]]
 
|[[Matukai Adept Talent Tree]]
 
|A seclusive group of Force-using martial artists, [[The Matukai]] rarely involved themselves in galactic affairs, choosing instead to practice their arts.
 
|N/A
 
|-
 
|[[The Seyugi Dervishes]]
 
|[[Seyugi Dervish Talent Tree]]
 
|An organization of Force-sensitive assassins, [[The Seyugi Dervishes]] employ [[Unarmed]] combat and their skill with The Force to stealthily complete their contracts.
 
|N/A
 
|-
 
|[[The Shapers of Kro Var]]
 
|[[Shaper of Kro Var Talent Tree]]
 
|[[The Shapers of Kro Var]] channel The Force into showy displays of power that are keyed to the four classic elements of nature- air, earth, fire, and water.
 
|Native to the planet [[Kro Var]]
 
|-
 
|[[The Tyia]]
 
|[[Tyia Adept Talent Tree]]
 
|A peaceful sect of Force-users, [[The Tyia]] were one of the few Force Traditions to openly practice their art during the reign of the Empire.
 
|N/A
 
|-
 
|[[The Wardens of the Sky]]
 
|[[Warden of the Sky Talent Tree]]
 
|The Wardens of the Sky are a group of vigilante Force-user who patrol the hyperspace lanes, keeping them safe from pirates and other wrongdoers.
 
|N/A
 
|-
 
|[[The Zeison Sha]]
 
|[[Zeison Sha Warrior Talent Tree]]
 
|Believing themselves to have been "Abandoned" by the Jedi order, [[The Zeison Sha]] made themselves self-sufficient and adaptable to the ways of The Force.
 
|N/A
 
|}
 

Revision as of 00:11, 15 October 2020

See also: Philosophy

The Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to the Force. Peace, serenity, and knowledge form the light side, while The Dark Side consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of the Force are part of the natural order.

Some beings are more attuned to the Force than others. Whether they understand it or not, they can feel the Force flowing through them. Of those that are sensitive to the Force, beings that study its ways can learn to manipulate its energy. The Jedi fall into this category, using their knowledge of the Force to give them their powers. But theirs is not the only Force-using tradition. The Sith, The Witches of Dathomir, and others embrace The Dark Side of the Force, while a variety of alien cultures, such as Ewok shamans and Ithorian eco-priests, call the light side of the Force by different names. Understanding of the Force manifests in many ways.

The Force through the Ages

Main Article: The Force through the Ages

For most of the history of the Republic, The Jedi were looked upon as defenders and protectors of justice. By their example, belief in the Force was accepted if not always understood. Most beings could not perceive the Force directly; they could only see it manifest in those attuned to it, such as The Jedi. At times over the years, The Dark Side came to the forefront, such as during the ancient Sith Wars, but in general the champions of the light side helped keep the galactic peace.

Using the Force

Main Article: Use the Force

The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the Star Wars Roleplaying Game, there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of Force Points. The second way, usable only by characters with the Force Sensitivity feat, is through the Use the Force skill and associated Force Powers.

Force Points

Main Article: Force Points

Force Points represent a character's knack for for using the Force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the Force Sensitivity Feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.

The Dark Side

Main Article: The Dark Side

The Force has two aspects, one light and one dark. The Dark Side lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, The Dark Side is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of The Dark Side, and such emotions can quickly lead a Force-user down The Dark Side's corrupting path. Early on in their training, a Force-user finds that the Dark Side greatly enhances their abilities. After a time, The Dark Side demands more and more of those in its embrace.

Force Powers

Main Article: Force Powers

Force Powers are special abilities available to anyone who takes the Force Training Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.

Force Talents

Main Article: Force Talents

Force Talents work exactly like the Talents available through the main Talents page. However, they are available only to characters with the Force Sensitivity Feat. Any time a character with the Force Sensitivity Feat would normally gain a Talent (Such as from gaining an odd-numbered level in a Heroic Class), he or she may instead select a Force Talent from one of the below Force Talent Trees. If a character with the Force Sensitivity Feat is a member of a Force Tradition (Or receives an odd-numbered level in the Force Prodigy Heroic Class), he or she may instead select a Force Talent from that Force Tradition's individual Force Talent Tree.

Force Techniques

Main Article: Force Techniques

Force Techniques represent a deeper understanding of The Force and, like material skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force Techniques are only available to characters with levels in certain Force-using Prestige Classes (Such as Force Adept, Jedi Knight, and Sith Apprentice).

Force Secrets

Main Article: Force Secrets

Skilled Force-users can learn to manipulate their Force Powers in intriguing ways. Force Secrets represent a sublime connection of The Force and are usually available only to powerful Force-users such as Force Disciples, Jedi Masters, and Sith Lords.

Additional Force Regimens

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Main Article: Force Regimens

Force Regimens are training techniques used by The Jedi, The Sith, and other Force Traditions to hone their skills and enhance their sensitivity to The Force. Even Jedi Masters, who have spent years working to achieve a level of Force mastery that others cannot, still meditate and train on a regular basis. Force Regimens are ritualistic exercises that Force-users can perform during their downtime to keep themselves at peak performance.

Force-Using Traditions

Main Article: Force Traditions

Even those who don't believe in the Force and aren't particularly attuned to its flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of Force Points by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.

Disturbances in the Force

Related: Sense Force application of Use the Force Skill

All life shines in the Force, very much the way gravity wells in realspace are reflected in hyperspace. A single person not particularly attuned to the Force flickers like a candle in the night, making but the slightest impression in the Force. A Force-user shines more brightly, especially when manipulating the Force. Each time a Force-user calls upon the Force, a slight tremor ripples through it that can be perceived by other Force-users. Used sparingly and in harmony with the natural balance, such ripples can barely be detected. When a user constantly calls upon the Force to alter the world around him, the ripples become quakes that can be felt at great distances. Such quakes attract attention, making those who have less refined control over the Force or who rely on the Force too frequently the target of more powerful Force-users. It is believed that through such methods the Empire was able to hunt down stray Force-users in the years leading up to the Galactic Civil War.