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''See also: [[JATM Philosophy|Philosophy]]''
The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the ''Star Wars Roleplaying Game, ''there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of Force Points. The second way, usable only by characters with the [[Force Sensitivity]] feat, is through the [[Use the Force]] skill and associated Force Powers.
 
==Force Points==
 
<p dir="ltr" id="docs-internal-guid-36469084-7758-c74c-eddb-4f734ac21a0a" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:#d9d9d9;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Force Points represent a character's knack for for using the force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the Force Sensitivity feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.</span></p><p dir="ltr" id="docs-internal-guid-36469084-7758-c74c-eddb-4f734ac21a0a" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
 
</p>
 
   
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The Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to the Force. Peace, serenity, and knowledge form the light side, while [[The Dark Side]] consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of the Force are part of the natural order.
=== Gaining Force Points ===
 
You get 5 Force Points at 1st level. When you gain a new level, you lose any unspent Force Points from the previous level but gain a number of Force Points equal to 5 + one-half of your new character level (rounded down). Some [[Classes|Prestige Classes]] grant a higher number of Force Points at each level.
 
   
  +
Some beings are more attuned to the Force than others. Whether they understand it or not, they can feel the Force flowing through them. Of those that are sensitive to the Force, beings that study its ways can learn to manipulate its energy. [[The Jedi]] fall into this category, using their knowledge of the Force to give them their powers. But theirs is not the only Force-using tradition. [[The Sith]], [[The Witches of Dathomir]], and others embrace [[The Dark Side]] of the Force, while a variety of alien cultures, such as [[Ewok]] shamans and [[Ithorian]] eco-priests, call the light side of the Force by different names. Understanding of the Force manifests in many ways.
   
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== The Force through the Ages ==
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''Main Article: [[The Force through the Ages]]''
   
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For most of the history of the Republic, [[The Jedi]] were looked upon as defenders and protectors of justice. By their example, belief in the Force was accepted if not always understood. Most beings could not perceive the Force directly; they could only see it manifest in those attuned to it, such as [[The Jedi]]. At times over the years, [[The Dark Side]] came to the forefront, such as during the ancient Sith Wars, but in general the champions of the light side helped keep the galactic peace.
=== Using Force Points ===
 
On your turn, you may spend a Force Point as a [[Combat|Free Action]] to roll a 1d6 and add the result to a single attack roll, [[Skills|skill]] check, or ability check. You can do this once per round. At 8th level, when you spend a Force Point, you instead roll 2d6 and take the best die result as your bonus; at 15th level, you roll 3d6 and take the best die result as your bonus. This is summarized below:
 
{| class="wikitable"
 
!CHARACTER LEVEL
 
!
 
!NUMBER OF DICE ROLLED
 
|-
 
|1st-7th
 
|
 
|1d6
 
|-
 
|8th-14th
 
|
 
|2d6*
 
|-
 
|15th or higher
 
|
 
|3d6*
 
|}
 
''*Only count the highest die result''
 
   
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== Using the Force ==
Some [[Talents]], Force Techniques, Force Secrets, and Force Powers require you to spend 1 Force Point to activate. In addition, if you are a Force-User, you may spend 1 Force Point as a [[Combat|Reaction]] to return a single spent Force Power to your active suite of Force Powers.
 
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''Main Article: [[Use the Force]]''
   
  +
The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the ''Star Wars Roleplaying Game, ''there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of [[Force Points]]. The second way, usable only by characters with the [[Force Sensitivity]] feat, is through the [[Use the Force]] skill and associated [[Force Powers]].
If you are reduced to 0 HP and would be killed, you can spend a Force Point as a [[Combat|Reaction]] to avoid death and instead fall unconscious.
 
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==Force Points==
 
  +
''Main Article: [[Force Points]]''
Finally, you can spend 1 Force Point as a [[Combat|Swift Action]] to lower your Dark Side Score by 1.
 
 
Unless noted otherwise, you can spend only one Force Point per round.
 
   
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Force Points represent a character's knack for for using the Force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the [[Force Sensitivity]] Feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.
 
== The Dark Side ==
 
== The Dark Side ==
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''Main Article: [[The Dark Side]]''
The Force has two aspects, one light and one dark. The Dark Side lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, the Dark Side is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of the Dark Side, and such emotions can quickly lead a Force-user down the Dark Side's corrupting path. Early on in their training, a Force-user finds that the Dark Side greatly enhances their abilities. After a time, the Dark Side demands more and more of those in it's embrace.
 
   
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The Force has two aspects, one light and one dark. [[The Dark Side]] lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, [[The Dark Side]] is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of [[The Dark Side]], and such emotions can quickly lead a Force-user down [[The Dark Side|The Dark Side's]] corrupting path. Early on in their training, a Force-user finds that [[the Dark Side]] greatly enhances their abilities. After a time, [[The Dark Side]] demands more and more of those in it's embrace.
=== Dark Side Score ===
 
Your Dark Side Score measures the extent to which you've been corrupted by the Dark Side of The Force. A 1st-level character begins play with a Dark Side Score of 0. The only way to increase one's Dark Side Score is to commit evil acts.
 
   
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== Force Powers[[Swift Action|<nowiki/>]][[Reaction|<nowiki/>]] ==
A character who commits an evil act increases their Dark Side Score by 1. What constitutes an evil act is discussed under the Dark Side Transgressions, below. Regardless of how many evil acts a character commits, the maximum Dark Side Score a character can possess is equal to their [[Abilities|Wisdom]] score. Thus, a character with a [[Abilities|Wisdom]] score of 15 can have a maximum Dark Side Score of 15.
 
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''Main Article: [[Force Powers]]''
   
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[[Force Powers]] are special abilities available to anyone who takes the [[Force Training]] Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.
A character whose Dark Side Score equals their [[Abilities|Wisdom]] score has fully embraced the Dark Side and is wholly evil. A hero who falls to the Dark Side becomes a GM character (Unless the GM wants to allow the player to continue playing the Dark Side character as a sort of campaign anti-hero).
 
 
=== Dark Side Transgressions ===
 
The GM should use the considerations detailed below as guidelines foe whether or not to increase a character's Dark Side Score. The guidelines are separated by degree: Major transgressions are acts that definitely deserve an increase, moderate transgressions are acts that probably deserve an increase, and minor transgressions are acts that could be considered dark but probably don't deserve an increase.
 
 
==== '''Major Transgressions''' ====
 
Any of the following transgressions should increase a character's Dark Side Score by 1:
 
* '''Performing a blatantly evil act: '''This includes deliberately killing or injuring another character who hasn't done anything wrong or who honestly seeks redemption for evil acts they performed in the past.
 
* '''Using a Force Power with the [''Dark Side''] descriptor: '''A few Force Powers are, by their very nature, evil. Examples of Force Powers with the [''Dark Side''] descriptor include ''[[Force Lightning]]'', which channels dark energy, and and ''[[Dark Rage]]'', which feeds on negative emotions.
 
* '''Using the Force in anger: '''Using the Force in anger or hatred is bad, but this can be hard to enforce. It's difficult to determine the emotion a character is experiencing. The GM should increase a character's Dark Side Score by 1 in these situations only when the player specifically states that their character is feeling fear, anger, hatred, pride, jealousy, greed, vengeance, and so forth.
 
 
==== '''Moderate Transgressions''' ====
 
Any of the following transgressions might increase a character's Dark Side Score by 1, at the GM's discretion:
 
* '''Using the Force to cause undue harm: '''Many uses of the Force are not overtly of the Dark Side, but they can be harmful or even fatal in their applications. When a Force Power that isn't specifically tied to the Dark Side is used to harm living beings, the GM should consider increasing the character's Dark Side Score by 1.
 
* '''Performing a questionably evil act:''' Some acts, while seemingly cruel, aren't necessarily evil. The GM should consider the intent behind the action before deciding to increase a character's Dark Side Score. For example, it may be a transgression to deliberately kill or injure (Or allow someone else to kill or injure) a character known to have committed evil acts without remorse, but who is otherwise helpless.
 
 
==== '''Minor Transgressions''' ====
 
Any of the following transgressions might increase a character's Dark Side Score by 1, at the GM's discretion:
 
* '''Performing a dubiously evil act: '''Increase a character's Dark Side Score only when the act is out of proportion to the situation. In most cases, the GM shouldn't increase a character's Dark Side Score for a single incident, but multiple incidents may indicate that the character has an unconscious cruel streak. For example, a hero who kills an opponent in combat while ignoring opportunities to end the situation without the loss of life might deserve an increased Dark Side Score, though a specific situation might not appear quite so clear-cut.
 
 
==== '''Dark Side Score Tracker''' ====
 
The Dark Side Score Tracker is a useful tool for tracking a hero's devotion to the Dark Side. The Dark Side Score Tracker is represented as a row of 24 numbered boxes at the bottom of your [[Character Sheet|Star Wars Character Sheet]].
 
 
A character's Dark Side Score Tracker should have a number of empty boxes equal to the character's [[Abilities|Wisdom]] score. Any extra boxes should be shaded in or blacked out.
 
[[File:SWS-Dark Side Score Tacker.jpg|centre|thumb|399x399px]]
 
Whenever a hero's Dark Side Score increases by 1, the player fills in one of the empty boxes on the character's Dark Side Score Tracker. When a character has no more empty boxes on their Dark Side Score Tracker, they are considered to be dark. They are now effectively lost to the Dark Side and have little hope of finding redemption.
 
 
Whenever a character's Wisdom score increases by 1, they gain an additional empty box on their Dark Side Score Tracker. This box remains empty until their Dark Side Score increases by 1.
 
 
A hero who still has empty boxes on their Dark Side Score Tracker may be tainted by the Dark Side, but not beyond redemption. A tainted character an rid themselves of the Dark Side's taint by atoning.
 
 
==== '''Atoning''' ====
 
A hero tainted by the Dark Side can work their way back to the light through heroic deeds, the use of Force Points, and by atoning for past misdeeds. A dark character's only path back to the light is to accomplish a truly epic act of heroism against the dark and in the service of the light.
 
 
Effectively, the tainted character accomplishes this by reducing their Dark Side Score. A character can sacrifice 1 Force Point to reduce their Dark Side Score by 1 and clear one box on their Dark Side Score Tracker. This form of atonement represents a period of meditation, reflection, and absolution on the part of the character. If desired by the player and GM, this can be worked into the campaign as part of an adventure, but it isn't necessary. It can occur between adventures.
 
 
In addition, an act of Dramatic Heroism by the character- if performed without calling upon the Dark Side- reduces the character's Dark Side Score by 1 and clears one box on their Dark Side Score Tracker.
 
 
A dark character can't reduce their Dark Side Score by atoning. Such a character's only option is an act of Dramatic Heroism.
 
 
==== '''Dramatic Heroism''' ====
 
A dark character may attempt to turn away from the Dark Side by performing an act of Dramatic Heroism without calling upon the Dark Side of the Force. Such an act should require extreme personal cost, be made in a selfless manner, and provide a significant benefit to the galactic balance.
 
 
Darth Vader performed such an act of Dramatic Heroism at the end of ''Return of the Jedi'' when he sacrificed his own life to save his son and destroy the Emperor. Kyp Durron (In the expanded ''Star Wars'' universe) performed a similar act of Dramatic Heroism by destroying the Sun Crusher, a super weapon prototype. Additionally, Jedi history tells of a Jedi named Bastila Shan (From ''Knights of the Old Republic'') falling to the Dark Side, but in an act of Dramatic Heroism she turned the Republic fleet against Darth Malak using a powerful form of Battle Meditation.
 
 
If the GM accepts the act as being appropriately heroic, dramatic, and selfless, the character's Dark Side Score drops to 1, and they clear all but one of the boxes on their Dark Side Score Tracker (So that they have a number of empty boxes equal to one less their [[Abilities|Wisdom]] score). In addition, the Dark Side exacts a final toll by drawing away all of the character's current Force Points. Henceforth, the character must strive to walk the path of the light side.
 
 
=== Heroes and the Dark Side ===
 
A GM may decide to run a completely heroic campaign. In this case, the GM can rule that once a Force-using character becomes dark, that character becomes a GM character and is no longer under the control of the player. If you're the GM, consider this option carefully before implementing it, because it takes away player freedom. If you put this rule in place at the start of your campaign, then it just becomes part of the rules and everyone is aware of the consequences of walking down the dark path.
 
 
=== Beware the Dark Side ===
 
Most players don't want their [[Jedi]] characters to slip over to the Dark Side of the Force. If you want a campaign where all the heroes most constantly strive against the lure of the Dark Side, then the GM should increase a character's Dark Side Score for even the most minor of transgressions. If you want a campaign where the heroes have more room to explore options, or if you don't want slipping to the Dark Side to be a major theme of the campaign, then the GM should consider increasing a character's Dark Side Score only for major or moderate transgressions.
 
 
== Force Powers ==
 
Force Powers are special abilities available to anyone who takes the [[Force Training]] Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.
 
 
=== Learning Force Powers ===
 
A character who takes the [[Force Training]] feat automatically learns a number of Force Powers equal to 1 + their Wisdom modifier (Minimum of 1). A character can learn additional Force Powers by taking the [[Force Training]] feat again or by increasing their Wisdom modifier.
 
 
=== Using Force Powers ===
 
When your character uses a Force Power, make a [[Use the Force]] check. The check result determines the Power's effect.
 
 
Some Force Powers have all-or-nothing effects. Other Force Powers have multi-tiered effects, and your [[Use the Force]] check result determines the maximum effect you can achieve, although you can always choose a lesser effect. If your [[Use the Force]] check is too low to activate the Force Power's baseline effect, nothing happens and the action is wasted.
 
 
=== Your Force Power Suite ===
 
Your character's Force Powers collectively form a suite. When your character uses a Force Power, it's like playing a card and putting it in the discard pile. The Power takes effect, and it's no longer available to the character... at least for a while.
 
 
=== Regaining Force Powers ===
 
You have different ways to regain spent Force Powers so that you can use them again:
 
 
-When combat is over and you have a chance to rest for 1 minute, you regain all of your Force Powers.
 
 
-If you roll a natural 20 on a [[Use the Force]] check to activate a Force Power, you regain all spent Force Powers at the end of your turn.
 
 
-You can spend a Force Point as a reaction and immediately regain one spent Force Power.
 
 
-Some unique abilities (Such as the [[Control Talent Tree|Force Focus]] Talent) allow you to regain spent Force Powers in other ways.
 
 
=== Force Power Descriptors ===
 
Some Force Powers are more strongly tied to one side of the Force than the other. These Force Powers carry either the [''Light Side''] descriptor or the [''Dark Side''] descriptor. Powers that target creatures' minds carry the [''Mind-Affecting''] descriptor.
 
 
==== Dark Side ====
 
Using a Force Power with the [''Dark Side''] descriptor increases your Dark Side Score by 1. You cannot use a Force Point to modify your [[Use the Force]] check when activating a Force Power with the [''Dark Side''] descriptor. Dark Side Powers stem from powerful negative emotions, and include ''Dark Rage'' and ''Force Lightning''.
 
 
==== Light Side ====
 
If you have a Dark Side Score of 1 or higher, you cannot use a Force Point to modify your [[Use the Force]] check when activating a Force Power with the [''Light Side''] descriptor. Light Side Powers are generally beneficial and include ''Sever Force'' and ''Vital Transfer''.
 
 
==== Mind-Affecting ====
 
A Force Power with the [''Mind-Affecting''] descriptor has no effect on creatures that are mindless (That is, creatures with no Intelligence Score) or creatures that are immune to ''Mind-Affecting'' effects.
 
 
==== Telekinetic ====
 
A Force power with the [''Telekinetic''] descriptor uses telekinesis to accomplish its ends. Many telekinetic powers interact with the world physically in similar ways, and are covered as a group by some [[Talents]]. If a target of a [''Telekinetic''] Force Power has cover, it gains a cover bonus to its relevant [[Introduction|Defense]] score or on its opposed check to resist the Power. If the target of a [''Telekinetic''] Force power has [[Combat|Concealment]], you take a penalty on your [[Use the Force]] check to activate the Power unless you have used the [[Use the Force|Sense Surroundings]] application of the [[Use the Force]] skill this turn.
 
 
=== Force Powers ===
 
The following Force Powers are available to any character who takes the [[Force Training]] feat.
 
{| class="wikitable"
 
!FORCE POWER NAME
 
!TYPE
 
!TIME REQUIRMENT
 
!EFFECTS
 
|-
 
|[[Battle Strike]]
 
|N/A
 
|[[Combat|Swift Action]]
 
|Increases attack and damage for next attack.
 
|-
 
|[[Dark Rage]]
 
|''Dark Side''
 
|[[Combat|Swift Action]]
 
|Increases Melee attack and damage for 1 turn.
 
|-
 
|[[Farseeing]]
 
|N/A
 
|[[Combat|Full-Round Action]]
 
|You use The Force to detect an individual over a long distance.
 
|-
 
|[[Force Disarm]]
 
|''Telekinetic''
 
|[[Combat|Standard Action]]
 
|[[Disarm|Disarms]] an opponent using The Force.
 
|-
 
|[[Force Grip]]
 
|''Telekinetic''
 
|[[Combat|Standard Action]]
 
|Chokes or crushes an opponent, may force opponent to lose their [[Combat|Standard Action]].
 
|-
 
|[[Force Lightning]]
 
|''Dark Side''
 
|[[Combat|Standard Action]]
 
|Electrocutes an opponent, deals automatic damage.
 
|-
 
|[[Force Slam]]
 
|''Telekinetic''
 
|[[Combat|Standard Action]]
 
|Pounds multiple opponents, and may knock them prone.
 
|-
 
|[[Force Stun]]
 
|N/A
 
|[[Combat|Standard Action]]
 
|Stuns an opponent, and damages their overall condition.
 
|-
 
|[[Force Thrust]]
 
|''Telekinetic''
 
|[[Combat|Standard Action]]
 
|You use The Force to push back an opponent several meters, and possibly deal damage.
 
|-
 
|[[Mind Trick]]
 
|''Mind-Affecting''
 
|[[Combat|Standard Action]]
 
|You influence the mind of a target by dominating their will.
 
|-
 
|[[Move Object]]
 
|''Telekinetic''
 
|[[Combat|Standard Action]]
 
|You use The Force to hold, move, or crush one target.
 
|-
 
|[[Negate Energy]]
 
|N/A
 
|[[Combat|Reaction]]
 
|You dissipate an energy attack.
 
|-
 
|[[Rebuke]]
 
|N/A
 
|[[Combat|Reaction]]
 
|You deflect a Force Power used against you.
 
|-
 
|[[Sever Force]]
 
|''Light Side''
 
|[[Combat|Standard Action]]
 
|You temporarily block a Force-User's access to the Force.
 
|-
 
|[[Surge]]
 
|N/A
 
|[[Combat|Free Action]]
 
|You use The Force to assist in a supernatural jump.
 
|-
 
|[[Vital Transfer]]
 
|''Light Side''
 
|[[Combat|Standard Action]]
 
|You heal another through The Force.
 
|}
 
 
== Additional Force Powers ==
 
The below Force Powers include all Force Powers present in all ''Star Wars Saga Edition'' Add-ons.
 
{| class="wikitable"
 
|+Additional Force Powers
 
!FORCE POWER NAME
 
!TYPE
 
!TIME REQUIRMENT
 
!EFFECTS
 
!REFERENCE BOOK
 
|-
 
|[[Blind]]
 
|T''elekinetic''
 
|[[Swift Action]]
 
|You hurl dirt, dust, and debris at your foe, affecting it's sight.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Convection]]
 
|N/A
 
|[[Swift Action]]
 
|You alter your body chemistry, causing your skin to burn with incredible heat.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Crucitorn]]
 
|N/A
 
|[[Reaction]]
 
|You ignore the debilitating effects of physical pain, and focus despite great physical trauma.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Cryokinesis]]
 
|N/A
 
|[[Combat|Standard Action]]
 
|You can use The Force to draw heat away from a target, causing it's temperature to drop rapidly.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Drain Energy]]
 
|N/A
 
|[[Combat|Standard Action]]
 
|You can draw the energy out of a powered object, such as a blaster's power pack or a power generator.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Fold Space]]
 
|N/A
 
|[[Full-Round Action]]
 
|You can use The Force to bend space, transporting an object almost instantaneously from one place to another.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Force Light]]
 
|''Light Side''
 
|[[Combat|Standard Action]]
 
|You can draw The Force into yourself, turning you into a beacon of light that purges the taint of the Dark Side.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Force Storm]]
 
|''Dark Side''
 
|[[Combat|Standard Action]]
 
|You can create a storm that draws upon the Dark Side of The Force, focusing it's malicious intent on a certain area.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Force Track]]
 
|N/A
 
|[[Swift Action]]
 
|You peer into The Force for guidance, picking up the trail of your quarry.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Hatred]]
 
|''Dark Side''
 
|[[Combat|Standard Action]]
 
|You give yourself over to the Dark Side, letting your hate radiate out from your body in palpable waves.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Inertia]]
 
|N/A
 
|[[Move Action]]
 
|You can use The Force to shift your body's inertia, allowing you to perform impossible stunts.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Inspire]]
 
|''Light Side''
 
|[[Swift Action|<nowiki/>]][[Move Action|Swift Action]]
 
|You fill your allies with hope and courage, allowing them to face even the most daunting of odds.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Intercept]]
 
|''Telekinetic''
 
|[[Reaction|<nowiki/>]][[Move Action|Reaction]]
 
|You use The Force to telekinetically hurl a small object in the path of an incoming projectile, preventing it from striking you.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Memory Walk]]
 
|''Dark Side, Mind-Affecting''
 
|[[Combat|Standard Action]]
 
|You torment an enemy by causing them to relive their most horrible memories.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Mind Shard]]
 
|''Mind-Affecting''
 
|[[Combat|Standard Action]]
 
|You use The Force to splinter the mind of an opponent, wracking it with pain.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Plant Surge]]
 
|N/A
 
|[[Combat|Standard Action]]
 
|You reach out with The Force to entreat the aid of plants, causing them to lash out at your opponents.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|-
 
|[[Thought Bomb]]
 
|''Mind-Affecting''
 
|[[Combat|Standard Action]]
 
|You use The Force to radiate out harmful waves of telepathy, damaging the minds of nearby foes.
 
|''[[Star Wars Saga Edition Jedi Academy Training Manuel]]''
 
|}
 
   
 
== Force Talents ==
 
== Force Talents ==
  +
''Main Article: [[Force Talents]]''
Force Talents work exactly like the [[Talents]] presented in [[Classes]]; however, they are available only to characters with the [[Force Sensitivity]] feat. Any time a character with the [[Force Sensitivity]] feat would normally gain a [[Talents|Talent]] (Such as gaining an odd-numbered level in a [[Classes|Heroic Class]]), he or she may instead select a Force Talent from one of the below Talent Trees. If a character with the [[Force Sensitivity]] feat is a member of a Force Tradition, he or she may instead select a Force Talent from that tradition's individual Force Talent Tree.
 
   
  +
Force Talents work exactly like the Talents available through the main [[Talents]] page. However, they are available only to characters with the [[Force Sensitivity]] Feat. Any time a character with the [[Force Sensitivity]] Feat would normally gain a Talent (Such as from gaining an odd-numbered level in a [[Heroic Class]]), he or she may instead select a Force Talent from one of the below Force Talent Trees. If a character with the [[Force Sensitivity]] Feat is a member of a [[Force Tradition]] (Or receives an odd-numbered level in the [[Force Prodigy]] Heroic Class), he or she may instead select a Force Talent from that Force Tradition's individual Force Talent Tree.
The Force Talent Trees available to all characters with the Force Sensitivity feat are:
 
{| class="wikitable"
 
!TALENT TREE
 
!
 
!DESCRIPTION
 
|-
 
|[[Alter Talent Tree]]
 
|
 
|The Force grants you considerable power over your environment as well as others around you.
 
|-
 
|[[Control Talent Tree]]
 
|
 
|You have learned how to regulate your own body systems, control your emotions, and channel the Force.
 
|-
 
|[[Dark Side Talent Tree]]
 
|
 
|The path to the Dark Side of the Force is the quick and easy path, granting amazing power but forever dominating the destines of those in it's grasp.
 
|-
 
|[[Sense Talent Tree]]
 
|
 
|Your attunement to the Force grants you uncanny powers of perception.
 
|}
 
   
 
== Force Techniques ==
 
== Force Techniques ==
  +
''Main Article: [[Force Techniques]]''
Force Techniques represent a deeper understanding of the Force and, like material skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force Techniques are only available to characters with levels in certain Force-using [[Classes|Prestige Classes]] (Such as [[Force Adept]], [[Jedi Knight]], and [[Sith Apprentice]]).
 
   
  +
[[Force Techniques]] represent a deeper understanding of The Force and, like material skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, [[Force Techniques]] are only available to characters with levels in certain Force-using [[Classes|Prestige Classes]] (Such as [[Force Adept]], [[Jedi Knight]], and [[Sith Apprentice]]).
Whenever you gain access to a new Force Technique, select it from the following list. Once selected, a Force Technique cannot be changed.
 
{| class="wikitable"
 
!TECHNIQUE NAME
 
!
 
!DESCRIPTION
 
|-
 
|Force Point Recovery
 
|
 
|At the end of an encounter, you automatically recover 1 Force Point spent during the encounter.
 
|-
 
|Force Power Mastery
 
|
 
|Chooses a single Force Power. You may [[Take 10]] on [[Use the Force]] checks to activate this Force Power even when distracted or threatened. You may select this Force Technique multiple times; each time you select this Force Technique, it applies to a different Force Power.
 
|-
 
|Improved Force Trance
 
|
 
|Each hour you remain in a [[Use the Force|Force Trance]], you regain a number of hit points equal to 2 x your character level.
 
|-
 
|Improved Move Light Object
 
|
 
|You may make a [[Use the Force]] check to move a light object as a [[Swift Action]] instead of a [[Move Action]]. Using the light object as a projectile weapon requires a [[Move Action]] (Instead of a [[Standard Action]]).
 
|-
 
|Improved Sense Force
 
|
 
|You may use the sense Force ability of the [[Use the Force]] skill as a [[Move Action]] rather than a [[Full-Round Action]].
 
|-
 
|Improved Sense Surroundings
 
|
 
|You may use the sense surroundings ability of the [[Use the Force]] skill as a [[Free Action]] rather than a [[Swift Action]].
 
|-
 
|Improved Telepathy
 
|
 
|Whenever you use the telepathy ability of the [[Use the Force]] skill, you can reroll your [[Use the Force]] check and keep the better result.
 
|}
 
   
 
== Force Secrets ==
 
== Force Secrets ==
  +
''Main Article: [[Force Secrets]]''
Skilled Force-users can learn to manipulate their Force Powers in intriguing ways. Force Secrets represent a sublime connection of the Force and are usually available only to powerful Force-users such as [[Force Disciple|Force Disciples]], [[Jedi Master|Jedi Masters]], and [[Sith Lord|Sith Lords]].
 
   
  +
Skilled Force-users can learn to manipulate their [[Force Powers]] in intriguing ways. [[Force Secrets]] represent a sublime connection of The Force and are usually available only to powerful Force-users such as [[Force Disciple|Force Disciples]], [[Jedi Master|Jedi Masters]], and [[Sith Lord|Sith Lords]].
Activating a Force Secret cost either a Force Point or a [[Heroic Traits|Destiny Point]] (As noted in it's description), and the normal limits on spending Force Points and [[Heroic Traits|Destiny Points]] during a round apply.
 
   
  +
== Additional Force Regimens ==
Whenever you learn a new Force Secret, select it from the following list. Once selected, a Force Secret cannot be changed.
 
  +
''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manual]]''
{| class="wikitable"
 
!SECRET NAME
 
!
 
!DESCRIPTION
 
|-
 
|Devastating Power
 
|
 
|When using a Force Power that deals damage, you can spend a Force Point to increase the Power's damage dice by 50%. Alternatively, you can spend a [[Heroic Traits|Destiny Point]] to double the amount of damage dice.
 
|-
 
|Distant Power
 
|
 
|When using a Force Power that has a range expressed numerically, you can spend a Force Point to multiply the range by 10. Alternatively, you can spend a [[Heroic Traits|Destiny Point]] to increase the range to anywhere in the same star system. This Force Secret does not remove the line of sight requirements.
 
|-
 
|Multitarget Power
 
|
 
|When using a Force Power that affects a single target, you can spend a Force Point to affect one additional target. Alternatively, you can spend a [[Heroic Traits|Destiny Point]] to affect one target per four character levels.
 
|-
 
|Quicken Power
 
|
 
|When using a Force Power that requires a [[Standard Action]] or [[Move Action]] to activate, you can spend a Force Point to activate the Power as a [[Swift Action]] instead. Alternatively, you can spend a [[Heroic Traits|Destiny Point]] to activate the Power as a [[Reaction]] instead.
 
|-
 
|Shaped Power
 
|
 
|When using a Force Power with a cone area effect (Such as ''[[Force Slam]]''), you can spend a Force Point to instead affect a 1 square wide and (5 x cone's length) squares long. Alternatively, when using a Force Power with a cone area effect, you can spend a [[Heroic Traits|Destiny Point]] to instead affect one or more targets of your choice within a number of squares of you equal to the cones length.
 
|}
 
   
  +
''Main Article: [[Force Regimens]]''
== Force-Using Traditions ==
 
Even those who don't believe in the Force and aren't particularly attuned to it's flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of Force Points by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.
 
   
  +
Force Regimens are training techniques used by [[The Jedi]], [[The Sith]], and other [[Force Traditions]] to hone their skills and enhance their sensitivity to The Force. Even Jedi Masters, who have spent years working to achieve a level of Force mastery that others cannot, still meditate and train on a regular basis. Force Regimens are ritualistic exercises that Force-users can perform during their downtime to keep themselves at peak performance.
The most prominent and well-known Force-users in the galaxy are the [[Jedi]]. However, the [[Jedi]] are not the only ones who have learned to manipulate the Force. Other Force-users sometimes attribute their abilities to sources other than the Force, such as magic or gods, but they are all using the energy to manipulate the world around them. In game terms, anyone with the [[Force Sensitivity]] feat has the ability to master the [[Use the Force]] skill and learn Force Powers, though many of these beings will never go down this particular path.
 
   
  +
== Force-Using Traditions ==
Other Force-using Traditions include Dark Side cults (Such as the Sith), and obscure, isolated sects such as the Witches of Dathomir and the Sorcerers of Tund. Some know the Force for what it is but approach it's use in a different way from the [[Jedi]]. Others know the Force by a different name. Either way, it remains the mystic energy that binds the galaxy together and gives Force-users their powers.
 
  +
''Main Article: [[Force Traditions]]''
 
'''Membership: '''The conditions for being considered a member of a given Force Tradition are outlined in the description. A character may be a member of more than one Force Tradition, but this is uncommon.
 
 
=== The Jedi ===
 
''There is no emotion; there is peace.''
 
 
''There is no ignorance; there is knowledge.''
 
 
''There is no passion; there is serenity.''
 
 
''There is no death; there is the Force.''
 
 
''-From the [[Jedi Code]]''
 
 
For centuries, the group of philosophers that would eventually become the Jedi contemplated the mysteries of the energy field known as the Force. Eventually, some of the group's members mastered the Force. After that, they dedicated themselves to using their newfound skills and powers for good, helping those in need. In the thousands of years that followed, the Jedi served as protectors of the Galactic Republic. Answering to their own Jedi council and operating in concordance with the Judicial Department of the office of the Supreme Chancellor, the Jedi became the guardians of peace and justice in the galaxy.
 
 
The Jedi, in addition to battling interstellar criminals and settling galactic disputes, served as mediators, defenders, and teachers. Because of their sense of honor and the epic challenges they undertook, the Jedi became legends, serving as symbols of the best the Republic has to offer. With lightsabers at their side and the power of the Force flowing through them, the Jedi accomplished the tasks set before them with dedication and seeming invisibility. But that invincibility was only an illusion. Jedi often died in the defense of freedom and justice.
 
 
During the rise of the Empire era (Episodes I-III), ten thousand Jedi served the Republic and defended it's vast territory. They identified potential recruits early in life, usually within the first six months of a child's existence. As infants, those attuned to the Force and accepted by the Jedi Council were taken to begin their training. Older children, if identified later in life as being Force-sensitive, were refused training in most cases; the Jedi believed that the fear and anger in older children made them too susceptible to the Dark Side, ans so it was unwise to train them. All characters playing in this era that are Jedi Padawan Learners ([[Jedi]] class level 1st through 6th) have a master ([[Jedi]] class level 7th or higher). While there may be times when the master and the padawan travel together, most of their interactions happen between adventurers, while all characters are training and improving. The master is a GM character, offering training, advice, and aid when the GM feels such aid is appropriate and necessary. Unfortunately, by the end of this time period, Anakin Skywalker has turned to the Dark Side and the Empire has slaughtered nearly all Jedi.
 
 
During the Rebellion era, the Jedi purge has been completed. All but a handful of Force-users, let alone fully trained Jedi, were exterminated or corrupted to the Dark Side and placed in the service of the Emperor. Force-sensitive individuals, such as Luke Skywalker and Leia Organa, were hidden from the Empire and cut off from their heritage. More powerful Force-users, such as Obi-Wan Kenobi and Yoda, purposely disappeared and worked to stay unnoticed. Jedi characters in this era eventually attract a teacher, though the training these Force-users provide is haphazard at best. A would-be Jedi learns by experience, though occasional meetings with other Force-users, and even by studying with beings who follow other Force Traditions. It's not easy, witch is why Jedi in this period are few and far between, and few reach the level of power exhibited in earlier or later periods. A Gamemaster wishing to simulate this experience might require the potential character to have at least one non-Force-using class level before allowing them to take levels in the [[Jedi]] class.
 
 
In the New Jedi Order era, Luke Skywalker has trained about one hundred Jedi and identified perhaps a dozen others in need of training. Prominent Force-users such as Mara Jade Skywalker and Corran Horn help Skywalker train and coordinate the efforts of these Jedi, while promising students such as the Solo children and Ganner Rhysode show great promise for the future. Jedi characters again receive a higher-level mentor who provides training and advice between adventures or when the Gamemaster deems such interaction to be warranted and important to a mission.
 
 
'''Membership: '''Any character with the [[Force Sensitivity]] feat can become a member of the Jedi Tradition by being accepted as an apprentice by a [[Jedi Knight]] or [[Jedi Master]].
 
 
=== The Sith ===
 
''Peace is a lie, there is only passion.''
 
 
''Through passion, I gain strength.''
 
 
''Through strength, I gain power.''
 
 
''Through power, I gain victory.''
 
 
''Through victory, my chains are broken.''
 
 
''The Force shall free me.''
 
 
''-From the Sith Code''
 
 
An ancient order of Force-users devoted to the Dark Side and determined to destroy the Jedi, the Sith have existed in many forms throughout the history of the galaxy. The original Sith were a near-human population on Korriban, subjected and ruled by outcast Dark Jedi several thousand years before the Battle of Yavin. The name "Sith" eventually came to refer to the Dark Side cult that ruled the Sith people (That is, the "Lords of the Sith"). When the Old Republic discovered the Sith Empire thousands of years later, it lead to the Great Hyperspace War, the first of a long series of conflicts that ravaged the galaxy over the next few millennia. Eventually, the Sith Empire (Now known as the "Old Sith") was destroyed, and all it left behind were ancient holocrons and the ruined tombs and temples on Korriban, Yavin IV, and a handful of other planets throughout the galaxy.
 
 
The current incarnation of the Sith (The "New Sith") is the result of another Dark Jedi who broke away from the order. Two thousand years before the Battle of Yavin, this Dark Jedi had come to the understanding that the true power of The Force lay not through contemplation and passivity, but by tapping into one's emotions and the Dark Side. Renaming himself Darth Ruin, he stole a Sith Holocron from the archives of the Jedi order and began gathering followers to his banner. Awakening beliefs from the dark past, the New Sith cult began to grow, driven by the promise of new powers attainable by tapping into the hateful energies of the Dark Side. It was only a matter of time before the order self-destructed. Internecine struggles by power-hungry Sith practitioners dwindled their numbers. Weakened by infighting, the Sith were easily wiped out by the Jedi at the Battle of Ruusan, one thousand years after Darth Ruin founded the order.
 
 
However, one Sith had the cunning to survive. Darth Bane resurrected the cult so that there could only be two- no more, no less; a master and an apprentice. Bane adopted cunning, subterfuge, and stealth as the fundamental tenets of the new Sith order. Bane took an apprentice. When that apprentice succeeded him, that new Sith Lord would take an apprentice. Thus, the Sith quietly continued for centuries, until the time of Darth Sidious. With great cunning and treachery, Sidious fomented a galactic civil war within the Republic, seized control of the Galactic Senate, wiped out the Jedi order, and replaced the Old Republic with the Galactic Empire. With Sidious as the Emperor and Darth Vader as his loyal apprentice, the Sith ruled the galaxy and plunged it into darkness. It remained so for decades until a new hope arose to bring Darth Vader back from the Dark Side and extinguish the menace of the Sith.
 
 
The Sith order rises once again in the Legacy era, some 140 years after the Battle of Yavin. The new Sith are led by the enigmatic Darth Krayt and serve as Dark Side enforcers to the reincarnated Empire. Though the Sith are not as common as the Jedi were during the days of the Old Republic, it is not uncommon to have a [[Sith Apprentice]] or [[Sith Lord]] attached to an important mission or garrison.
 
 
'''Membership: '''Any character with the [[Force Sensitivity]] feat can become a member of the Sith Tradition by being accepted as an apprentice by a [[Sith Lord]]. During the Rise of the Republic era, there can only be one Sith Lord and one Sith Apprentice. Thus, the only way to join the Sith Tradition during this era is to wait (Or arrange) for one of the two Sith to die.
 
 
=== The Jensaarai ===
 
The Jensaarai sect of Force-users came into existence near the end of the Clone Wars and is relatively young compared to other Force Traditions. Founded by an [[Anzati]] Dark Jedi, Nikkos Tyris, the Jensaarai blend teachings of Jedi and Sith philosophy to form something altogether different. Unfortunately, a short time after Tyris and a band of rogue Jedi split off to form their movement, the Jedi Council dispatched several [[Jedi Knight|Jedi Knights]] to put an end to their rebellion. The Jedi accomplished their mission, killing Tyris and his comrades, but unknowingly leaving behind the families and students of the new Jensaarai Tradition. The surviving Jensaarai laid in wait as Darth Vader's purge of the Jedi swept through the galaxy, coming close to extinction themselves on occasion but surviving nonetheless. After the fall of the Empire, Luke Skywalker and Corran Horn discovered the Jensaarai and made them fast allies, even bringing some of them into the New Jedi Order.
 
 
The Jensaarai walk a dangerous line between light and darkness. Though their Dark Jedi Masters died early at the hand's of the council's agents, the Jensaarai followers retained much of their philosophy (If not the Sith secrets) that Tyris had used to found the order. The Jensaarai resemble both the Jedi and the Sith in many ways; they construct and wield lightsabers, they defend their planet from hostile forces, and they have a strong grasp of The Force and it's ways. Still, they remain quite different in other respects. Jensaarai Defenders construct suits or armor, fashioning them after creatures they feel fit their personalities, and they can be violent and ruthless when necessary. Though many Jensaarai Defenders run the risk of falling to the Dark Side, very few actually do, as discipline and awareness of the repercussions of their actions are two of the most important tenets of Jensaarai training. Members of The Jensaarai gain access to the [[Jensaarai Defender Talent Tree]].
 
 
'''Membership: '''Any character with the [[Force Sensitivity]] feat can become a member of the Jensaarai Tradition by being accepted as an apprentice by a [[Force Adept]] or [[Force Disciple]] who is a member of the Jensaarai. In addition, any character with the Force Sensitivity feat who is native to the [[Galactic Gazetteer|Suarbi System]] (During the Rise of the Empire era and onward) is likely a member of the Jensaarai Tradition.
 
   
  +
Even those who don't believe in the Force and aren't particularly attuned to its flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of [[Force Points]] by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.
=== The Witches of Dathomir ===
 
Native to the planet of [[Dathomir]], the Witches of Dathomir were some or the first non-Jedi Force-users encountered by Luke Skywalker during his quest to rebuild the Jedi Order. Some 600 years before the Clone Wars, the Jedi Order banished a Jedi named Allya to the primitive planet of [[Dathomir]]. In exile, she founded her own sect of [[Force Adept|Force Adepts]], selectively breeding with a group of exiled arms dealers, and within decades had created a Force-using society to rule. Though ruthless, Allya maintained a strict rule of law (Even authoring a tome called the Book of Law for her followers to use as an example). After Allya's death, the society fragmented into six clans, and despite Allya's command to never concede to evil, some of the witches she trained fell to the Dark Side, becoming the Nightsisters.
 
   
  +
== Disturbances in the Force ==
The Witches of Dathomir are part of a primitive culture with a strong yet rudimentary grasp of The Force. Though much of their own knowledge is derived from the Jedi arts, over the centuries their lifestyle and philosophies have shaped their knowledge of The Force to fit their own needs. The Witches of Dathomir train and ride fearsome [[Rancor|Rancors]], using The Force to communicate with them. Though their tribal organization makes them seems primitive, they are sophisticated and knowledgeable Force-users who, despite their rustic lifestyle, have evolved Force Powers seemingly unheard of in other sects. Members of The Witches of Dathomir gain access to the [[Dathomiri Witch Talent Tree]].
 
  +
''Related: [[Sense Force]] application of [[Use the Force]] Skill''
   
  +
All life shines in the Force, very much the way gravity wells in realspace are reflected in hyperspace. A single person not particularly attuned to the Force flickers like a candle in the night, making but the slightest impression in the Force. A Force-user shines more brightly, especially when manipulating the Force. Each time a Force-user calls upon the Force, a slight tremor ripples through it that can be perceived by other Force-users. Used sparingly and in harmony with the natural balance, such ripples can barely be detected. When a user constantly calls upon the Force to alter the world around him, the ripples become quakes that can be felt at great distances. Such quakes attract attention, making those who have less refined control over the Force or who rely on the Force too frequently the target of more powerful Force-users. It is believed that through such methods the Empire was able to hunt down stray Force-users in the years leading up to the Galactic Civil War.
'''Membership: '''Only female natives of [[Dathomir]] (From the Rise of the Empire era onward) with the [[Force Sensitivity]] feat can be members of the Witches of Dathomir.
 

Revision as of 23:24, 31 October 2019

See also: Philosophy

The Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to the Force. Peace, serenity, and knowledge form the light side, while The Dark Side consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of the Force are part of the natural order.

Some beings are more attuned to the Force than others. Whether they understand it or not, they can feel the Force flowing through them. Of those that are sensitive to the Force, beings that study its ways can learn to manipulate its energy. The Jedi fall into this category, using their knowledge of the Force to give them their powers. But theirs is not the only Force-using tradition. The Sith, The Witches of Dathomir, and others embrace The Dark Side of the Force, while a variety of alien cultures, such as Ewok shamans and Ithorian eco-priests, call the light side of the Force by different names. Understanding of the Force manifests in many ways.

The Force through the Ages

Main Article: The Force through the Ages

For most of the history of the Republic, The Jedi were looked upon as defenders and protectors of justice. By their example, belief in the Force was accepted if not always understood. Most beings could not perceive the Force directly; they could only see it manifest in those attuned to it, such as The Jedi. At times over the years, The Dark Side came to the forefront, such as during the ancient Sith Wars, but in general the champions of the light side helped keep the galactic peace.

Using the Force

Main Article: Use the Force

The Force is a mystical energy field that surrounds and binds all living in the galaxy. More than just a source of power for those sensitive to its presence, the Force can affect the fates of even ordinary citizens who have no aptitude for its use. In the Star Wars Roleplaying Game, there are two ways a player may call upon The Force for assistance. The first way, usable by all characters, comes in the form of Force Points. The second way, usable only by characters with the Force Sensitivity feat, is through the Use the Force skill and associated Force Powers.

Force Points

Main Article: Force Points

Force Points represent a character's knack for for using the Force to aid their actions. A character need not be Force-Sensitive to use Force Points; they represent the presence of the Force in all forms of life, and though some call it luck, others believe that it is the will of the Force that that grants a person aid. For a Force-Sensitive character, it represents a conscious decision to call upon the Force for assistance. Characters without the Force Sensitivity Feat don't realize that the Force is aiding their actions, only that they are trying hard to succeed.

The Dark Side

Main Article: The Dark Side

The Force has two aspects, one light and one dark. The Dark Side lurks in the shadows, whispering to Force-users, tempting them with quick and easy access to power. While seemingly stronger, The Dark Side is only easier. It consists of the destructive impulses of all living beings. Anger, fear, hatred, and aggression are expressions of The Dark Side, and such emotions can quickly lead a Force-user down The Dark Side's corrupting path. Early on in their training, a Force-user finds that the Dark Side greatly enhances their abilities. After a time, The Dark Side demands more and more of those in it's embrace.

Force Powers

Main Article: Force Powers

Force Powers are special abilities available to anyone who takes the Force Training Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.

Force Talents

Main Article: Force Talents

Force Talents work exactly like the Talents available through the main Talents page. However, they are available only to characters with the Force Sensitivity Feat. Any time a character with the Force Sensitivity Feat would normally gain a Talent (Such as from gaining an odd-numbered level in a Heroic Class), he or she may instead select a Force Talent from one of the below Force Talent Trees. If a character with the Force Sensitivity Feat is a member of a Force Tradition (Or receives an odd-numbered level in the Force Prodigy Heroic Class), he or she may instead select a Force Talent from that Force Tradition's individual Force Talent Tree.

Force Techniques

Main Article: Force Techniques

Force Techniques represent a deeper understanding of The Force and, like material skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force Techniques are only available to characters with levels in certain Force-using Prestige Classes (Such as Force Adept, Jedi Knight, and Sith Apprentice).

Force Secrets

Main Article: Force Secrets

Skilled Force-users can learn to manipulate their Force Powers in intriguing ways. Force Secrets represent a sublime connection of The Force and are usually available only to powerful Force-users such as Force Disciples, Jedi Masters, and Sith Lords.

Additional Force Regimens

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Main Article: Force Regimens

Force Regimens are training techniques used by The Jedi, The Sith, and other Force Traditions to hone their skills and enhance their sensitivity to The Force. Even Jedi Masters, who have spent years working to achieve a level of Force mastery that others cannot, still meditate and train on a regular basis. Force Regimens are ritualistic exercises that Force-users can perform during their downtime to keep themselves at peak performance.

Force-Using Traditions

Main Article: Force Traditions

Even those who don't believe in the Force and aren't particularly attuned to its flow can call upon the Force without understanding exactly what they are doing. When a stroke of luck occurs, or fate seems to be on your side and helps you accomplish a difficult objective, it could be the Force coming to your aid. In game terms, the expenditure of Force Points by non-Force-using characters represents this unconscious, tenuous connection to the Force that all living things share. When a Force-using character calls on the Force this way, he or she knows exactly what's happening.

Disturbances in the Force

Related: Sense Force application of Use the Force Skill

All life shines in the Force, very much the way gravity wells in realspace are reflected in hyperspace. A single person not particularly attuned to the Force flickers like a candle in the night, making but the slightest impression in the Force. A Force-user shines more brightly, especially when manipulating the Force. Each time a Force-user calls upon the Force, a slight tremor ripples through it that can be perceived by other Force-users. Used sparingly and in harmony with the natural balance, such ripples can barely be detected. When a user constantly calls upon the Force to alter the world around him, the ripples become quakes that can be felt at great distances. Such quakes attract attention, making those who have less refined control over the Force or who rely on the Force too frequently the target of more powerful Force-users. It is believed that through such methods the Empire was able to hunt down stray Force-users in the years leading up to the Galactic Civil War.