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(Created page with "= The Eternal Empire = Homebrewed organization table by Droidscotty The Eternal Empire, also known colloquially as the Empire of Zakuul, was a government based on Zakuul led ...")
 
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= The Eternal Empire =
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Homebrew organization data created by Droidscotty
Homebrewed organization table by Droidscotty
 
   
 
The Eternal Empire, also known colloquially as the Empire of Zakuul, was a government based on Zakuul led by Emperor Valkorion sometime before the Galactic War that Valkorion sought to use to reshape the entire galaxy. Valkorion used the Empire's Eternal Fleet to battle both the Galactic Republic and reconstituted Sith Empire on multiple worlds.
 
The Eternal Empire, also known colloquially as the Empire of Zakuul, was a government based on Zakuul led by Emperor Valkorion sometime before the Galactic War that Valkorion sought to use to reshape the entire galaxy. Valkorion used the Empire's Eternal Fleet to battle both the Galactic Republic and reconstituted Sith Empire on multiple worlds.
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'''Scale''': from 15 to 18 (From Galactic region to Galactic)
 
'''Scale''': from 15 to 18 (From Galactic region to Galactic)
   
'''Criteria Tables''':
+
{| class="wikitable"
'''Positive Criteria                                                                             Organization Score Modifier'''
+
|+'''Criteria Tables'''
Character level                                                                                                            +1/2 character level
+
!POSITIVE CRITERIA
+
!ORGANISATION SCORE MODIFIER
Charisma 13 or higher                                                                                                 +1
+
|-
+
|Character level
Trained in Gather Information                                                                                     +1
+
|<nowiki>+1/2</nowiki> character level
+
|-
Trained in Use Computer                                                                                            +1
+
|Charisma 13 or higher
+
|<nowiki>+1</nowiki>
Is trained in Use the Force                                                                                         +2
+
|-
+
|Trained in Gather Information
Has the Skill Focus feat for Use the Force                                                                 +1
+
|<nowiki>+1</nowiki>
+
|-
Is Force Sensitive                                                                                                       +1
+
|Trained in Use Computer
+
|<nowiki>+1</nowiki>
Has been surgically cybernetically enhanced                                                             +2
+
|-
+
|Is trained in Use the Force
Have at least 1 level of the Jedi Class                                                                       +1
+
|<nowiki>+2</nowiki>
+
|-
Thirty or more years in the Organization                                                                    +1
+
|Has the Skill Focus feat for Use the Force
+
|<nowiki>+1</nowiki>
One hundred or more years in the Organization                                                        +2
+
|-
+
|Is Force Sensitive
Completes a mission assigned by the organization                                       +1 for every 4 missions
+
|<nowiki>+1</nowiki>
+
|-
Kills an enemy of the organization                                                               +1/4 opponent’s CL
+
|Has been surgically cybernetically enhanced
+
|<nowiki>+2</nowiki>
Destroy/razes a stronghold from an enemy of the organization                                 +8
+
|-
+
|Have at least 1 level of the Jedi Class
'''Negative Criteria                                                                               Organization Score Modifier'''
+
|<nowiki>+1</nowiki>
+
|-
<nowiki> </nowiki>Is not a human, a near-human or member of an allied government species             -1
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|Thirty or more years in the Organization
+
|<nowiki>+1</nowiki>
Charisma 8 or lower                                                                                                   -2
+
|-
+
|One hundred or more years in the Organization
Is trained in Deception                                                                                               -2
+
|<nowiki>+2</nowiki>
Kills a member of the organization intentionally                                                      -10
+
|-
Known to be friendly with an enemy of the organization                                           -5
+
|Completes a mission assigned by the organization
+
|<nowiki>+1</nowiki> for every 4 missions
Failed to defeat an enemy of the organization in combat                                          -4
+
|-
+
|Kills an enemy of the organization
Minor Infraction (insulting a superior)                                                                        -1
+
|<nowiki>+1/4</nowiki> opponent’s CL
+
|-
Loses or destroy supply or material that belongs to the organization          -1 per 5000 credits
+
|Destroy/razes a stronghold from an enemy of the organization
+
|<nowiki>+8</nowiki>
Failure of a mission assigned by the organization                                        -2 for every 3 missions
+
|-
+
!'''Negative Criteria'''
Major Infraction (assaulting a superior)                                                                       -5
+
!Organization Score Modifier'''<nowiki/>'''
+
|-
Steals from the organization                                                                                       -10
+
|Is not a human, a near-human or member of an allied government species
+
|<nowiki>-1</nowiki>
Provides information to an enemy                                                                               -10
+
|-
+
|Charisma 8 or lower
'''Titles, Benefits, and Duties''':
+
|<nowiki>-2</nowiki>
+
|-
{| class="MsoTableGrid"
+
|Is trained in Deception
  +
|<nowiki>-2</nowiki>
  +
|-
  +
|Kills a member of the organization intentionally
  +
|<nowiki>-10</nowiki>
  +
|-
  +
|Known to be friendly with an enemy of the organization
  +
|<nowiki>-5</nowiki>
  +
|-
  +
|Failed to defeat an enemy of the organization in combat
  +
|<nowiki>-4</nowiki>
  +
|-
  +
|Minor Infraction (insulting a superior)
  +
|<nowiki>-1</nowiki>
  +
|-
  +
|Loses or destroy supply or material that belongs to the organization
  +
|<nowiki>-1</nowiki> per 5000 credits
  +
|-
  +
|Failure of a mission assigned by the organization
  +
|<nowiki>-2</nowiki> for every 3 missions
  +
|-
  +
|Major Infraction (assaulting a superior)
  +
|<nowiki>-5</nowiki>
  +
|-
  +
|Steals from the organization
  +
|<nowiki>-10</nowiki>
  +
|-
  +
|Provides information to an enemy
  +
|<nowiki>-10 </nowiki>
  +
|}
  +
{| class="wikitable"
 
 
|'''Rank  '''
+
|+'''Titles, Benefits, and Duties'''
  +
|'''Rank  '''
 
 
 
|
 
|
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|
 
|
<nowiki> </nowiki>'''Recruit''' You have the lowest rank in the Empire Army
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<nowiki> </nowiki>'''Recruit''' You have the lowest rank in the Empire Army
 
 
 
''You gain no benefits. ''Duties: ''Follow your classes and learn to become a Private/Trooper. Respect orders.''
 
''You gain no benefits. ''Duties: ''Follow your classes and learn to become a Private/Trooper. Respect orders.''
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|
 
|
<nowiki> </nowiki>'''Private/ Trooper''':
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<nowiki> </nowiki>'''Private/ Trooper''':
 
 
 
''You gain no benefits. ''Duties: ''Perform dangerous missions for the Empire''
 
''You gain no benefits. ''Duties: ''Perform dangerous missions for the Empire''
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|
 
|
<nowiki> </nowiki>'''Squad Leader '''Second in command for squads up to 10 Privates/Troopers
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'''Squad Leader '''Second in command for squads up to 10 Privates/Troopers
 
 
 
''This honorific provides no benefit''
 
''This honorific provides no benefit''
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|
 
|
<nowiki> </nowiki>'''Sergeant:''' In command for squads up to 10 Privates/Troopers
+
<nowiki> </nowiki>'''Sergeant:''' In command for squads up to 10 Privates/Troopers
 
 
 
''1 Minor Order, requisition bonus +1, once per encounter as a Swift action may grant an additional move action to all allies within line of sight.''
 
''1 Minor Order, requisition bonus +1, once per encounter as a Swift action may grant an additional move action to all allies within line of sight.''
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|
 
|
<nowiki> </nowiki>'''Officer Candidate'''
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<nowiki> </nowiki>'''Officer Candidate'''
   
 
<nowiki> </nowiki>Follow your classes and learn to become an Officer.
 
<nowiki> </nowiki>Follow your classes and learn to become an Officer.
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''4 Minor Orders, 4 Major Orders, 4 Command Orders, requisition bonus +18, Gain access to an unlimited number of troopers or skytrooper (nonheroic 8) Obtain a meeting with an official, ruler or leader of a rival organization within 1D4 days., Access to all previously acquired benefits, to the Archives and artifacts that allow you to make Gather Information checks from anywhere in the galaxy. +3 circumstance bonus to attack rolls against enemies of the organization. ''
 
''4 Minor Orders, 4 Major Orders, 4 Command Orders, requisition bonus +18, Gain access to an unlimited number of troopers or skytrooper (nonheroic 8) Obtain a meeting with an official, ruler or leader of a rival organization within 1D4 days., Access to all previously acquired benefits, to the Archives and artifacts that allow you to make Gather Information checks from anywhere in the galaxy. +3 circumstance bonus to attack rolls against enemies of the organization. ''
 
 
|}
 
|}

Revision as of 17:53, May 26, 2020

Homebrew organization data created by Droidscotty

The Eternal Empire, also known colloquially as the Empire of Zakuul, was a government based on Zakuul led by Emperor Valkorion sometime before the Galactic War that Valkorion sought to use to reshape the entire galaxy. Valkorion used the Empire's Eternal Fleet to battle both the Galactic Republic and reconstituted Sith Empire on multiple worlds.

Type: Government/Force Tradition

Enemies and Allies:

Scale: from 15 to 18 (From Galactic region to Galactic)

Criteria Tables
POSITIVE CRITERIA ORGANISATION SCORE MODIFIER
Character level +1/2 character level
Charisma 13 or higher +1
Trained in Gather Information +1
Trained in Use Computer +1
Is trained in Use the Force +2
Has the Skill Focus feat for Use the Force +1
Is Force Sensitive +1
Has been surgically cybernetically enhanced +2
Have at least 1 level of the Jedi Class +1
Thirty or more years in the Organization +1
One hundred or more years in the Organization +2
Completes a mission assigned by the organization +1 for every 4 missions
Kills an enemy of the organization +1/4 opponent’s CL
Destroy/razes a stronghold from an enemy of the organization +8
Negative Criteria Organization Score Modifier
Is not a human, a near-human or member of an allied government species -1
Charisma 8 or lower -2
Is trained in Deception -2
Kills a member of the organization intentionally -10
Known to be friendly with an enemy of the organization -5
Failed to defeat an enemy of the organization in combat -4
Minor Infraction (insulting a superior) -1
Loses or destroy supply or material that belongs to the organization -1 per 5000 credits
Failure of a mission assigned by the organization -2 for every 3 missions
Major Infraction (assaulting a superior) -5
Steals from the organization -10
Provides information to an enemy -10
Titles, Benefits, and Duties
Rank  

Score 

Title: Benefits and Duties

0

<3

Recruit You have the lowest rank in the Empire Army

You gain no benefits. Duties: Follow your classes and learn to become a Private/Trooper. Respect orders.

1

4-5

Private/ Trooper:

You gain no benefits. Duties: Perform dangerous missions for the Empire

3

6-7

Squad Leader Second in command for squads up to 10 Privates/Troopers

This honorific provides no benefit

4

9-10

Sergeant: In command for squads up to 10 Privates/Troopers

1 Minor Order, requisition bonus +1, once per encounter as a Swift action may grant an additional move action to all allies within line of sight.

5

11

Officer Candidate

Follow your classes and learn to become an Officer.

1 Minor Order, 1 Major Order, requisition bonus +4, once per encounter as a Swift action may grant an additional move action to all allies within line of sight and all they gain a +5 bonus when they use aid another action until the start of officer's next turn. Gains a +5 insight bonus on one INT-base skill check. Gain access to an astromec, medical or protocol droid that has no more than 3 non-heroic levels and all previously acquired benefits.

6

12-13

Second Lieutenant

Now, out of school, you’ve the lowest officer rank in military and are in charge of platoons of 30-50 soldiers.

This honorific provides no more benefits all previously acquired benefits.

7

14-15

Lieutenant

In charge of two or more platoons or command a Gargantuan or larger ship.

1 Minor Order, 1 Major Order, requisition bonus +5, once per encounter May give a +1 bonus to all attacks rolls to all allies within line of sight for one round. Gain all previously acquired benefits.

8

16-17

Captain

Lead a company of 75-200 soldiers. Pilot a starfighter or command a Colossal or larger ship.  2 Minor Orders, 1 Major Order, requisition bonus +6 and all previously acquired benefits.

9

18-22

Initiate of Zakuul                                                                                                               

To become an Initiate of Zakuul you must hav the Force Sensitive Feat, be loyal to the Eternal Empire above all else and uphold the law on behalf of the Emperor/Empress and the Eternal Throne.                                               

2 Minor Orders, 1 Major Order, requisition bonus +7. Gain access a training starfighter for up to 1 week. Free transportation within the organization’s sphere of influence. And all previously acquired benefits.

10

23-27

Knight of Zakuul                                                                                                  

No great Empire is forged on the shoulders of the few. The Knights of Zakuul are the ultimate enforcers of the Empire's laws and protectors of her citizens. Patrolling Zakuulan Core Worlds and conquered planets, these Force-sensitive elites are tasked with stomping out any threat to the Empire's hegemonic control of the Galaxy.                             

2 Minor Orders, 1 Major Order, requisition bonus +8, Gain access a starfighter for up to 1 week and all previously acquired benefits.

11

28-30

Knight-Captain of Zakuul                                                                                        

The highest rank a player can achieve. Knights who display exemplary leadership are positioned as Captains. Overseeing squadrons of Knights, they are responsible for directing front line operations.

2 Minor Orders, 1 Major Order, requisition bonus +9, Gain access a personalized starfighter for up to 1 month and all previously acquired benefits.

12

31-34

Paladin of Zaakul

The title of Paladin is bestowed upon the most distinguishable elite of the Knights. Known for their prowess in battle, in the Force, and most importantly their proud administration of absolute justice, Paladins are responsible for the direct oversight of Zakuulan controlled provinces while also entrusted to personally guard the interior of Star Fortresses.

2 Minor Orders, 1 Major Order, 1 Command Order, requisition bonus +10, Gain access to 2 troopers or sky trooper (nonheroic 8), unlimited access to a personalized starfighter. Free medical care while within the Eternal Empire sphere of influence. And access to all previously acquired benefits.

13

35-38

Adjudicator                                                                                                        

As the highest rank an unaltered Knight could achieve, Adjudicators are the unquestionable enforcers of the Eternal Empire, imposing the will of their Emperor and Exarch onto whatever power sphere they've earned.                     

2 Minor Orders, 2 Major Order, 1 Command Order, requisition bonus +11, Gain access to 4 troopers or skytrooper (nonheroic 8) for missions, unlimited access to a personalized space transport and all previously acquired benefits.

14

39-42

Exarch                                                                                                             

Knights who survive the intensely painful conversion process are given the title Exarch and assigned to command a Star Fortress orbiting one of Zakuul's many conquered worlds. Exarchs are not just military commanders and super-soldiers; they are the unquestioned rulers of planets under their watch and answer only to the Emperor/Empress him/herself. In addition to governing conquered worlds, Exarchs are quasi-religious leaders who inspire their subordinates with iconography related to the Old Gods of Zakuul's ancient history.                                                             

3 Minor Orders, 3 Major Order, 2 Command Order, requisition bonus +12, Gain access to 6 troopers or skytrooper (nonheroic 8) and a specialist agent (one with no more than twelve levels, heroic or nonheroic), for missions., access to a capital ship for up to 1 week and all previously acquired benefits

15

43-45

Honor Guard Member                                                                                            

Within the throne room lies a contingent of Knights known as the Honor Guard. Considered one of the most prestigious positions, Honor Guards are entrusted to directly defend the Emperor and his home with their lives from any threat that dares to take a step toward the Spire.

4 Minor Orders, 3 Major Order, 3 Command Order, requisition bonus +14, Gain access to 8 troopers or skytroopers (nonheroic 8) for missions, and an unlimited access to a capital starship dnd all previously acquired benefits. Free medical care while within the organization sphere of influence. Can obtain a meeting with the Emperor/Empress within 1d4 days.

16

46-51

High Justice                                                                                                       

Acting as the direct leader of the Knights of Zakuul, the High Justice is the operational leader of all Zakuulan ground forces. Although the Exarch's answer directly to the Emperor, all remaining Knights must answer to the High Justice's orders.  

4 Minor Orders, 4 Major Orders, 3 Command Orders, requisition bonus +16. Gain access to 12 troopers or skytrooper (nonheroic 8) and a specialist agent (one with no more than twelve heroic levels, heroic), for missions, an unlimited access to a personalized capital ship and all previously acquired benefits. Can obtain a meeting appointment with the Emperor/Empress within 1d4 hours.

17

>51

Emperor/Empress                                                                                                 

The supreme commander of the Eternal Empire

4 Minor Orders, 4 Major Orders, 4 Command Orders, requisition bonus +18, Gain access to an unlimited number of troopers or skytrooper (nonheroic 8) Obtain a meeting with an official, ruler or leader of a rival organization within 1D4 days., Access to all previously acquired benefits, to the Archives and artifacts that allow you to make Gather Information checks from anywhere in the galaxy. +3 circumstance bonus to attack rolls against enemies of the organization.

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