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The Eternal Empire affiliation data created by Wikia user Droidscotty.

 Eternal Empire Organization Data Edit

See also: Organizations

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Type: Government

Enemies and Allies: placeholder

Scale: 17 (Partial Galactic)

Criteria Tables: The following criteria can affect the Organization Scores of members of The Eternal Empire.

CRITERIA MODIFIER
POSITIVE CRITERIA
Experience +1/2 Character Levels
Charisma 13 or higher +1
Possess a level in the Jedi Heroic Class +1
Possess the Force Sensitivity Feat +2
Possess the Skill Focus Feat for Gather Information or Use Computer +1
Possess the Skill Focus Feat for Use the Force +1
30 or more years in The Eternal Empire +1
100 or more years in The Eternal Empire +2
Completes a Mission for The Eternal Empire +1 per 4 Missions
Bring an enemy of The Eternal Empire to justice +1/4 Opponent's CL
Destroys/razes a stronghold from an enemy of The Eternal Empire +8
NEGATIVE CRITERIA
Not a HumanNear-Human, or other allied Species -1
Charisma 8 or lower -1
Titles, Benefits, and Duties: The following includes the various ranks and titles of The Eternal Empire, as well as their benefits and duties befitting their stature.
RANK SCORE BENEFITS AND DUTIES
Private 0-7 Lowly troopers of the Empire, Privates form the core of the ground forces.
  • Privates are required to perform dangerous missions for The Eternal Empire.
Officer 8-15 Those with capabilities in leadership and command, Officers manage small groups of Privates during ground engagements.
Initiate* 16-22 Initiates of Zakuul are Force-sensitive citizens that swear fealty to the Imperial Throne.
  • Initiates gain access to a Starfighter for up to 1 week, and free transportation while within The Eternal Empire's sphere of influence.
Knight* 23-26 Knights have completed their training on Zakuul, and now enforce Imperial Rule within the Zakuul Core Worlds.
Knight-Captain* 27-31 Knight-Captains have displayed extraordinary leadership, and as such now command their own squads of Knights.
  • Once per encounter, Knight Captains can grant a +1 bonus on attack rolls to all allies within line of sight.
Paladin* 32-38 Paladins are the most distinguished Knights of Zakuul, personally appointed by the Emperor/Empress.
  • Paladins gain access to four helpers or agents (Nonheroic 8) while within The Eternal Empire's sphere of influence, and receive free medical care while within The Eternal Empire's sphere of influence.
Adjudicator* 39-41 The unquestionable enforcers of the Empire, Adjudicators perform dangerous and critical missions directly at the behest of the Emperor/Empress.
Exarch* 42-45 The Exarchs are highly respect Knights, who manage the worlds of the Empire as the equivalent of planetary governors.
  • Exarchs gain access to a specialist agent (One who has no more than twelve levels, Heroic or Nonheroic) while within The Eternal Empire's sphere of influence, and access to a Capital Ship for up to 1 week.
  • Exarchs are required to maintain the planetary governments of their worlds.
Honor Guard* 46-51 Honor Guards are the most prestigious Knights within the Empire tasked with the great duty of defending the Emperor/Empress.
  • Honor Guards receive free medical care while within The Eternal Empire's sphere of influence, and pays no licensing fees on Military goods within The Eternal Empire's sphere of influence.
  • Honor Guards are required to protect the Emperor/Empress, even at the cost of their lives.
Emperor/Empress* 52+ The supreme leader of the Empire, a ruler with undisputed authority.
*Requires the Force Sensitivity Feat.
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