Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide
The Death Star is the ultimate power in the galaxy... or it will be, once it is completed. For now, it is a secret project. For many, The Death Star is little more than a rumor, spoken of only in hidden chambers and hushed tones. Most do not believe the stories. After all, even the Emperor could not hide a project of such scale, or so the majority believe.
In the remote Outer Rim system of Horuz, above the planet Despayre, The Death Star is in the early stages of construction. It is barely a shell of its form to come. Fittingly, Grand Moff Tarkin oversees the construction. His vision of the New Order and the new battlestation mesh perfectly.
For now, construction continues unabated and with all due speed. Though the completion date is years away, the schedule is relentless. Manual labor is provided by slave Species, particularly Wookiees. Secrecy and security are paramount and draconian in enforcement. Funds for the project are diverted from system exploration and public works budgets as well as other mundane sources, so as not to raise the suspicions of the Imperial Senate. Only the Emperor knows the true budget, scope, and nature of the project.

All materials for the battlestation are strip-mined directly from the Horuz System. Security is so tight that once anyone arrives in-system, he or she is never allowed to leave. It is said that only Grand Moff Tarkin, Darth Vader, and the Emperor are allowed to come and go as they see fit.
Using the Death Star[]
Even with decades to go before its completion, The Death Star has a lot of potential for use in the game. Here are a few suggestions.
Motivator: The heroes work for an Imperial Senator who assigns them to check up on some unusual spending reports. Their diligent efforts eventually lead them to some aspect of The Death Star's construction by way of a myriad of Imperial departments, worlds, and eventually Grand Moff Tarkin's command. The heroes then have the opportunity to interfere with the construction of a key element of the station, such as its superlaser, its power core, or its immense Hyperdrive.
Catalyst: The heroes stumble onto the Horuz construction site. Perhaps they are scouts searching The Outer Rim, or maybe they have some connection to the planet Despayre. Once they have witnessed the massive space station being built, the Empire will stop at nothing to keep the secret safe, chasing the heroes to all corners of the galaxy. Life on the run thrusts the heroes into one adventure after another, culminating with their final escape- or their untimely deaths.
Adventuring Locale: The characters investigate the movements of slave Species, such as the Wookiees, which eventually leads them to Despayre. After discovering that the slaves are being used on a construction project of immense scale, the heroes must fight to liberate those slaves and free them from the persecution of the Empire. While doing battle aboard the incomplete Death Star, the heroes face everything from Stormtroopers to Construction Droids as they make their escape with freed slave laborers.
The Death Star Statistics (Per Section) (CL 27)[]
This Homebrew Content has not been reviewed in a meaningful manner. If you wish to review this content yourself, then see Untested for more details. |

The Death Star data created by unknown d20gamer user.
24 Sections Total
Colossal (Station) Space Station
Initiative: -8; Senses: Perception +11
Defenses[]
Reflex Defense: 25 (Flat-Footed: 25), Fortitude Defense: 84; +30 Armor, Vehicular Combat
Hit Points: 4,500; Damage Reduction: 45; Shield Rating: 100; Damage Threshold: 574
Offense[]
Speed: Fly 0.5 Squares (Starship Scale)
Ranged: Turbolaser, Batteries (416) +17* (See Below)
Ranged: Heavy Turbolaser, Batteries (416) +17* (See Below)
Ranged: Laser Cannons (208) +13 (See Below)
Ranged: Ion Cannon, Batteries (208) +17* (See Below)
Ranged: Tractor Beams (64) +7** (See Below)
Fighting Space: N/A; Total Cover
Base Attack Bonus: +2; Grapple: +76
*Apply a -3 penalty on attacks against targets smaller than Colossal size.
**Apply a -13 penalty on attacks against targets smaller than Colossal size.
Abilities[]
Strength: 158, Dexterity: 0, Constitution: -, Intelligence: 20
Skills: Initiative -8, Mechanics +6, Perception +11, Pilot -8, Use Computer +6
Ship Statistics[]
Crew: 11,070 (Skilled Crew Quality); Passengers: 25,307 (Troops); 1,083 (Stormtroopers); 1,783 (Death Star Support Staff); 6,967 (Support Ship Pilots and Crew)
Cargo: 42,000 Kilotons; Consumables: 3 Years; Carried Craft: 292 TIE Fighters (Any Variants), 1 Imperial I-Class Star Destroyer (Per 6 sections), 150 TIE Advanced, 58 AT-ATs, 58 AT-STs, 78 Lambda-Class Shuttles
Hyperdrive: Class 4 (Backup Class 24), Navicomputer
Availability: Unique; Cost: Not available for sale
Weapon Systems[]
Turbolaser, Battery (3 Gunners)[]
Attack Bonus: +17 (-3 against targets smaller than Colossal size), Damage: 5d10x5
Heavy Turbolaser, Battery (6 Gunners)[]
Attack Bonus: +17 (-3 against targets smaller than Colossal size), Damage: 9d10x5
Laser Cannon, Battery (4 Gunners)[]
Attack Bonus: +13, Damage: 2d10x2
Ion Cannon, Battery (6 Gunners)[]
Attack Bonus: +17 (-3 against targets smaller than Colossal size), Damage: 3d10x5 (Ion)
Tractor Beam (2 Gunners)[]
Attack Bonus: +7 (-13 against targets smaller than Colossal size), Damage: - (Grapple +76)
The Death Star Statistics (Total) (CL 648)[]
This Homebrew Content has not been reviewed in a meaningful manner. If you wish to review this content yourself, then see Untested for more details. |

The Death Star data created by unknown d20gamer user.
Colossal (Station) Space Station
Initiative: -8; Senses: Perception +11
Defenses[]
Reflex Defense: 25 (Flat-Footed: 25), Fortitude Defense: 84; +30 Armor, Vehicular Combat
Hit Points: 108,000; Damage Reduction: 45; Shield Rating: 100; Damage Threshold: 574
Offense[]
Speed: Fly 0 squares (Starship Scale)
Ranged: Superlaser +2* (See Below)
Ranged: Turbolaser, Batteries (9984) +17** (See Below)
Ranged: Heavy Turbolaser, Batteries (9984) +17** (See Below)
Ranged: Laser Cannons, Point-Defense, Batteries (4992) +13 (See Below)
Ranged: Ion Cannon, Batteries (4992) +17** (See Below)
Ranged: Tractor Beams (1536) +7** (See Below)
Fighting Space: N/A; Total Cover
Base Attack Bonus: +2; Grapple: +76
*Apply a -20 penalty on attacks against targets smaller than Colossal (Frigate) size.
**Apply a -3 penalty on attacks against targets smaller than Colossal size.
***Apply a -13 penalty on attacks against targets smaller than Colossal size.
Abilities[]
Strength: 158, Dexterity: 1, Constitution: -, Intelligence: 20
Skills: Initiative -8, Mechanics +6, Perception +11, Pilot -8, Use Computer +6
Ship Statistics[]
Crew: 265,675 (Skilled Crew Quality); Passengers: 607,360 (Troops); 25,984 (Stormtroopers); 42,782 (Death Star Support Staff); 167,216 (Support Ship Pilots and Crew)
Cargo: 1,000,000 Kilotons; Consumables: 3 Years; Carried Craft: 7,000 TIE Fighters (Any Variants), 4 Imperial I-Class Star Destroyer, 3,600 TIE Advanced, 1,400 AT-ATs, 1,400 AT-STs, 1,860 Lambda-Class Shuttles
Hyperdrive: Class 4 (Backup Class 24), Navicomputer
Availability: Unique; Cost: Not available for sale
Weapon Systems[]
Superlaser (168 Gunners)[]
Attack Bonus: +2 (-20 against targets smaller than Colossal (Frigate) size), Damage: 12d10x1000
Turbolaser, Battery (6 Gunners)[]
Attack Bonus: +17 (-3 against targets smaller than Colossal size), Damage: 5d10x5
Ion Cannon, Battery (6 Gunners)[]
Attack Bonus: +17 (-3 against targets smaller than Colossal size), Damage: 3d10x5 (Ion)
Laser Cannon, Point-Defense, Battery (4 Gunners)[]
Attack Bonus: +13, Damage: 2d10x2
Tractor Beam (2 Gunners)[]
Attack Bonus: +7 (-13 against targets smaller than Colossal size), Damage: - (Grapple +68)