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'''Subdivision '''Viceprex''': managing a subdivision of one of a division'''
'''Subdivision Viceprex''': managing a subdivision of one of a division
Benefits are: ''Access<nowiki> </nowiki>to four helpers or agents (nonheroic) while within the CSA's sphere of influence, receive a monthly stipend of 100 cr x Organization Score for tasks related to the CSA, 10% discount on any items purchased through a vendor friendly to the CSA and all acquired previous benefits. ''
Benefits are: ''Access<nowiki> </nowiki>to four helpers or agents (nonheroic) while within the CSA's sphere of influence, receive a monthly stipend of 100 cr x Organization Score for tasks related to the CSA, 10% discount on any items purchased through a vendor friendly to the CSA and all acquired previous benefits. ''

Revision as of 14:33, May 26, 2020

Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

The Corporate Sector is a section of space in the Tingel Arm, formed just under 500 years ago from a group of several hundred systems lacking intelligent life. The Galactic Republic closely supervised corporate exploitation of the resources found in the sector. Under the control of Emperor Palpatine, the Corporate Sector was expanded to its current 30,000 star systems, some of which contained native, sentient life. The Corporate Sector Authority (CSA) was established to manage the sector's business. The Empire has exercised less oversight of the Corporate Sector than did the Republic, and allows the CSA's military and police forces free reign in dealing with the sector's native populations. This freedom has allowed the CSA to maximize profits at the expense of ecosystems and personal rights.

CSA Organization

The CSA has a complicated bureaucratic structure reminiscent of the corporations it represents. Most of the control of the CSA rests with the Executive Direx Board (Direx). An Executive Officer (ExO) heads the Direx, calls all meetings of the Direx, and represents CSA abroad. The ExO, over time, has become the ultimate executive authority, while the Direx has merely an advisory role; the ExO may not be a member of the Direx.

The Imperial Advisor provides oversight by the Emperor and a means of communication between the Empire and the CSA. The President (Prex), selected from among the Direx membership, serves as a counter to the power of the ExO The Prex composes an annual report for the Emperor and directly oversees several offices, including the all-important Auditor-General.

Most of the other functions of the CSA are divided among several Vice-Prex level divisions, including Financial, Legal, Media, Production, Research, Resources, Territory Administration, and the ever-present Security Division.

Security Division

The Security Division is one of CSA's Vice-Prex level units. It is divided into several branches, the most notable being Ground Forces, Detention Taskforce, and Picket Fleet.

Detention Taskforce

The Detention Taskforce was not originally a branch of the Security Division; it was created later when the incarceration of political prisoners became an issue. The CSA did not anticipate a need for incarceration: white collar criminals, such as slicers and embezzlers, were offered a choice of death or working for the CSA in counter-operations; violent criminals would either be executed or sent to Imperial prisons; and minor offenders would be beaten and fined. Eventually, however, CSA's frequent executions began raising eyebrows. The Detention Taskforce was formed to address the issue. Their solution was Star's End

Star's End

Designed as a maximum security, minimum cost, cutting-edge detention facility, Star's End is a 40-level spire located on Mytus VII. It is extremely well defended with Turbolasers, Ion Cannons, and some of the strongest armor plating available. Star's End is shrouded in secrecy; the public knows little more than the name of the facility. Star's End is almost entirely automated, with prisoners kept in suspended animation to avoid riots, to limit space requirements, and to make administration easier. All told, the facility can hold 24,000 prisoners in stasis.

The bottom levels of the tower contain the administrative offices; employee housing is locating in the underground levels. The top levels of the facility contain the living quarters of the warden and the medical and interrogation facilities. Star's End is developing a reputation in some Imperial circles for the effectiveness of its interrogation techniques.

Picket Fleet

The CSA Picket Fleet is notoriously disorganized, inexperienced, and poorly trained. These flaws are not caused by a lack of funding or a refusal to acknowledge the problems; they are mostly the result of inadequate supply or experienced personnel and functioning equipment. The only significant source for trained fleet officers is the Empire, and the CSA has been unable to lure away any officers of real skill. Similarly, the CSA filled out their lines with decommissioned Imperial fleet ships and have a difficult time keeping the ships in working order. Finally, the CSA had their own Starfighter designed for short-range dogfights. While heavily armed and quite fast, the CSA did not anticipate the need for atmospheric combat and lost quite a few Starfighters before the pilots simply stopped pursuing targets once they reached a planet's atmosphere.

The Security Division has implemented several potential fixes for these problems. The CSA Naval Academy was opened several years ago, and the first graduates are entering the fleet now. Efforts have been made to hire away skilled mechanics from system fleets that use the same types of ships as those the CSA purchased from the Imperial Navy. Finally, a new version of the IRD Starfighter has recently entered service; this IRD-A Starfighter has been designed to handle the stresses of atmospheric combat.

Organization Table

Expended Homebrewed organization table by Droidscotty

The Corporate Sector Authority (CSA) is a free enterprise fiefdom in the end of the Galaxy's Tingel Arm. The Corporate Sector, formed in 490 BBY by corporate purchases of real estate in the Tingel Arm to resolve differences between Galactic Republic lawmakers and the moguls of the Galaxy's largest corporations, originally consisted of a few hundred star systems, supposedly devoid of intelligent life. After the Clone Wars, a group of lobbyists known as the Galactic Corporate Policy League formed the Corporate Sector Authority and expanding its influence to nearly 30,000 star systems with the signing of the Corporate Sector Charter. The CSA took possession of many of the remaining droids and assets belonging to the Confederacy of Independent Systems and paid the Empire an annual stipend of 3% of the sector's gross product, as well as a tithe of materials and ore produced. During Emperor Palpatine's reign over the galaxy, Corporate Sector companies developed technologies mainly for use by the Empire. The monetary authority of the Corporate Sector was the Authority Currency Exchange which issued Authority Cash Vouchers and crystalline vertexes.

Type: Government 

Scale: 14

Enemies: Trianii

Rivals: various Hutt Clans

Allies: expatriated Corporate Alliance associates, the Empire

Organization Score Criteria: The governing body of the Corporate Sector Authority comprises several powerful corporations managed by a Direx Board, made up of 55 high ranking business executives. 

Criteria Tables: The following criteria can affect the organization score of a member of the Corporate Sector Authority

Positive Criteria                                                                                 Organization Score Modifier

Character level                                                                                               +1/2 Character levels

Have at least 1 level of the Soldier Class                                                                  +1

Have at least 1 level of the Noble Class                                                                   +1

Trained in Knowledge (Bureaucracy)                                                                        +1

Has Skill Focus Knowledge (Bureaucracy)                                                               +2

Member of Corporate Agent Prestige Class                                                            +1

Has Natural Leader feat                                                                                                +1

Has Adept Negotiator talent                                                                                         +1

Has Master Negotiator talent                                                                                       +1

Has Talents from the Corporate Agent Talent Tree                                +1 for each talent

Has Wealth talent                                                                                                         +1

Has Connections talent                                                                                                +1

Spent 10 or more years in Organization                                                                      +1

Spent 30 or more years in Organization                                                                     +2

Spent 100 or more years in Organization                                                                  +5

Negative Criteria                                                                           Organization Score Modifier

Minor Infraction (insulting a superior)                                                                         -1

Have at east 1 level of the Scoundrel Class                                                               -1

Loses or destroy supply or material that belongs to the organization          -1 per 5000 credits

Known to be friendly with a concurrent organization                                                 -2

Not trained in Knowledge (Bureaucracy)                                                                -2

Criminal background prior to enlistment                                                                     -2

Failure of a mission assigned by the organization                                       -2 for every 3 missions

Major Infraction (assaulting a superior)                                                                       -5

Steals from the organization                                                                                       -10

Provides information to an enemy                                                                               -10

Titles, Benefits, and Duties:



Title: Benefits and Duties



None: No benefits



Espo Trooper: The Lowest ranking

Troopers have still no benefits. Duties:  Perform dangerous missions for the CSA.



Espo Trooper Corporal: Second in command for squad up to ten espo troopers Troopers Corporals have still no benefits. Duties:  Perform dangerous missions for the CSA.



Espo Trooper Sergeant in command for squad up to ten espo troopers

Benefits are: once per encounter as a swift action can grant an additional move action to all allies within the line of view. Can issue a Minor Special order. Duties: Command and keep alive a squad of 10 troopers.



Espo Trooper Sub Lieutenant

Benefits are: gain an access to a security or medical droid with no heroic levels, access to a Starfighter for up to one week and all acquired previous benefits.

Duties: Command and keep alive a platoon of 30-50 espo troopers.



Zone Director: To become a Zone Director you must have at least 1 level of the Corporate Agent Prestige Class.

Benefits are: Pay no licensing fees on licensed goods within the organization's sphere of influence, and all acquired previous benefits



Assistant-Viceprex in charge of a smaller section of a division or a particular division facility.

Benefits are: free transportation while in the CSA's sphere of influence and all acquired previous benefits



Subdivision Viceprex: managing a subdivision of one of a division

Benefits are: Access to four helpers or agents (nonheroic) while within the CSA's sphere of influence, receive a monthly stipend of 100 cr x Organization Score for tasks related to the CSA, 10% discount on any items purchased through a vendor friendly to the CSA and all acquired previous benefits.



Executive Viceprex

A Viceprex is subservient to the Direx Board, and is still an employee of the Corporate Sector Authority itself, rather than an employee of one of the Direx Board's sponsoring corporations.

Benefits are: can spend a Force Point to immediately requisition 5,000 cr worth of legal, unrestricted supplies or services within the CSA's sphere of influence and all acquired previous benefits.




The Executive Directorship Board, otherwise known as the Direx Board, is responsible for managing the companies composing the Corporate Sector Authority. The body is made up of 55 members, known as Direxes, all high-ranking business executives. Thirty-seven of those seats consist of voting sponsor corporations. Eighteen seats rotate among the non-voting but contributing members, allowing them approval rights on the budgets of the CSA.

Benefits: Take no attitude penalty on Persuasion checks to influence the attitudes of members of the CSA; obtain a meeting with an official, ruler or leader of the CSA, or a group friendly to the CSA, in 1d4 days; free medical care while in the CSA's sphere of influence and all acquired previous benefits.

Duties: Obtain supplies or material for the CSA (valued at credits equal to 5,000 x your character level




The Auditor-General is appointed by the Prex to observe the operations of the CSA and to remove sources of corruption and inefficiency. The Office of the Auditor-General employs numerous roving assistant auditors to check information from outside the office and run investigations. Essentially the intelligence department of the CSA, coordinating information from industrial spies throughout the galaxy and informers in the Imperial civil service, the Auditor-General also operates the Detached Duty Office as a sort of internal affairs bureau. Additionally, the Auditor-General serves as the CSA's defense minister.

Benefits: Access to a specialist agent (CL 8 Espo or member of the Auditor General's staff) while within the CSA's sphere of influence; access to a space transport for up to one week and all acquired previous benefits.

Duties: Kill, capture or disable an enemy of the CSA (CL equal to your heroic level +1)



Prex - The title of Prex is an elected position available to a member of the Direx Board of the CSA. A Prex is selected by peers to serve for three years as personal representative to the Direx Boards, counterbalancing the ExO. The Prex is also responsible for personally presenting the secret annual reports to the Emperor.

Benefits: Costs for modifying items that have significance to the CSA by using the Tech Specialist feat are waived once per week; access to a capital starship for up to one week; access to a personal aide who has heroic levels equal to your heroic level -3 and all acquired previous benefits. Duties: None.




ExO, or Executive Officer. To be elected for ExO, a candidate must be nominated, seconded, and thirded, then voted in by a majority. The position is for no fixed term, but, at any time, a vote of no-confidence from the Direx Board, which would need to be seconded and ratified, could remove an individual from office. The ExO is required to hold no stock save from CSA companies and to hold no outside positions. To be found with outside interests is grounds for immediate removal from office. The ExO is considered a political leader abroad and holds the social standing of an Imperial Grand Moff.

Benefits: Obtain a meeting with an official, ruler or lead of a rival (but not enemy) organization in 1d4 days (maximum once every 3 months); and all acquired previous benefits.

Duties: Presides over the Direx Board and, while originally charged only with scheduling meeting times and locations and presenting Direx policy to the Authority consumers, eventually assumed greater authority with underling Direxes operating in a more advisory capacity.

 CSA Nonheroic Units

See also: Nonheroic Units

Rebellion Era Campaign Guide
Espo Trooper CL 2 The primary policing force in the Corporate Sector, known for their cruelty and inconsistent interpretation of the law.
Elite Espo Trooper CL 7 More specialized Espos, while equally corrupt, with more training and better tactical know-how.

CSA Vehicles

See also: Vehicles





Starships of the Galaxy
Marauder Corvette Capital Ship CL 14 An economical patrol ship acquired from Sienar Technologies last in the Clone Wars.
Marauder Corvette

Rebellion Era Campaign Guide

IRD Starfighter Starfighter CL 9 The primary Starfighter of the Picket Fleet, but its lack of control in atmosphere leads to its discontinuation.
IRD Starfighter
IRD-A Starfighter Starfighter CL 10 Combining the advanced systems of the IRD Starfighter and TIS Zeta 19 to create the primary craft of the Authority.
IRD-A Starfighter
Homebrew Content
TIS Zeta 19 Starfighter CL 7 An atmospheric craft, used as a stopgap between the IRD and IRD-A.
TIS Zeta 19
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