Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

The Corporate Sector is a section of space in the Tingel Arm, formed just under 500 years ago from a group of several hundred systems lacking intelligent life. The Galactic Republic closely supervised corporate exploitation of the resources found in the sector. Under the control of Emperor Palpatine, the Corporate Sector was expanded to its current 30,000 star systems, some of which contained native, sentient life. The Corporate Sector Authority (CSA) was established to manage the sector's business. The Empire has exercised less oversight of the Corporate Sector than did the Republic, and allows the CSA's military and police forces free reign in dealing with the sector's native populations. This freedom has allowed the CSA to maximize profits at the expense of ecosystems and personal rights.

CSA Organization[edit | edit source]

The CSA has a complicated bureaucratic structure reminiscent of the corporations it represents. Most of the control of the CSA rests with the Executive Direx Board (Direx). An Executive Officer (ExO) heads the Direx, calls all meetings of the Direx, and represents CSA abroad. The ExO, over time, has become the ultimate executive authority, while the Direx has merely an advisory role; the ExO may not be a member of the Direx.

The Imperial Advisor provides oversight by the Emperor and a means of communication between the Empire and the CSA. The President (Prex), selected from among the Direx membership, serves as a counter to the power of the ExO The Prex composes an annual report for the Emperor and directly oversees several offices, including the all-important Auditor-General.

Most of the other functions of the CSA are divided among several Vice-Prex level divisions, including Financial, Legal, Media, Production, Research, Resources, Territory Administration, and the ever-present Security Division.

Security Division[edit | edit source]

The Security Division is one of CSA's Vice-Prex level units. It is divided into several branches, the most notable being Ground Forces, Detention Taskforce, and Picket Fleet.

Detention Taskforce[edit | edit source]

The Detention Taskforce was not originally a branch of the Security Division; it was created later when the incarceration of political prisoners became an issue. The CSA did not anticipate a need for incarceration: white collar criminals, such as slicers and embezzlers, were offered a choice of death or working for the CSA in counter-operations; violent criminals would either be executed or sent to Imperial prisons; and minor offenders would be beaten and fined. Eventually, however, CSA's frequent executions began raising eyebrows. The Detention Taskforce was formed to address the issue. Their solution was Star's End

Star's End[edit | edit source]

Designed as a maximum security, minimum cost, cutting-edge detention facility, Star's End is a 40-level spire located on Mytus VII. It is extremely well defended with Turbolasers, Ion Cannons, and some of the strongest armor plating available. Star's End is shrouded in secrecy; the public knows little more than the name of the facility. Star's End is almost entirely automated, with prisoners kept in suspended animation to avoid riots, to limit space requirements, and to make administration easier. All told, the facility can hold 24,000 prisoners in stasis.

The bottom levels of the tower contain the administrative offices; employee housing is locating in the underground levels. The top levels of the facility contain the living quarters of the warden and the medical and interrogation facilities. Star's End is developing a reputation in some Imperial circles for the effectiveness of its interrogation techniques.

Picket Fleet[edit | edit source]

The CSA Picket Fleet is notoriously disorganized, inexperienced, and poorly trained. These flaws are not caused by a lack of funding or a refusal to acknowledge the problems; they are mostly the result of inadequate supply or experienced personnel and functioning equipment. The only significant source for trained fleet officers is the Empire, and the CSA has been unable to lure away any officers of real skill. Similarly, the CSA filled out their lines with decommissioned Imperial fleet ships and have a difficult time keeping the ships in working order. Finally, the CSA had their own Starfighter designed for short-range dogfights. While heavily armed and quite fast, the CSA did not anticipate the need for atmospheric combat and lost quite a few Starfighters before the pilots simply stopped pursuing targets once they reached a planet's atmosphere.

The Security Division has implemented several potential fixes for these problems. The CSA Naval Academy was opened several years ago, and the first graduates are entering the fleet now. Efforts have been made to hire away skilled mechanics from system fleets that use the same types of ships as those the CSA purchased from the Imperial Navy. Finally, a new version of the IRD Starfighter has recently entered service; this IRD-A Starfighter has been designed to handle the stresses of atmospheric combat.

CSA Nonheroic Units[edit | edit source]

See also: Nonheroic Units

NAME CHALLENGE LEVEL AFFILIATION NOTES
Rebellion Era Campaign Guide
Espo Trooper CL 2 The primary policing force in the Corporate Sector, known for their cruelty and inconsistent interpretation of the law.
Elite Espo Trooper CL 7 More specialized Espos, while equally corrupt, with more training and better tactical know-how.

CSA Vehicles[edit | edit source]

See also: Vehicles

NAME

VEHICLE TYPE

CHALLENGE LEVEL

AFFILIATION NOTES

IMAGE
Starships of the Galaxy
Marauder Corvette Capital Ship CL 14 An economical patrol ship acquired from Sienar Technologies last in the Clone Wars.
Marauder Corvette.jpg

Rebellion Era Campaign Guide

IRD Starfighter Starfighter CL 9 The primary Starfighter of the Picket Fleet, but its lack of control in atmosphere leads to its discontinuation.
IRD Starfighter.png
IRD-A Starfighter Starfighter CL 10 Combining the advanced systems of the IRD Starfighter and TIS Zeta 19 to create the primary craft of the Authority.
IRD-A Starfighter.jpg
Homebrew Content
TIS Zeta 19 Starfighter CL 7 An atmospheric craft, used as a stopgap between the IRD and IRD-A.
TIS Zeta 19.png

 Homebrew CSA Organization Data[edit | edit source]

CSA Organization Data created by Wikia user Droidscotty.

See also: Organizations

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Type: Government

Enemies and Allies: The Corporate Sector Authority counts a large number of corporate entities among its allies, and is supported and aided by The Galactic Empire. While rivaled by The Hutt Kajidics, their truest enemies are those non-Humans within The Corporate Sector, particularly The Trianii Rangers.

Scale: 14 (Multiple Sectors)

Criteria Tables: The following criteria can affect the Organization Scores of members of The Corporate Sector Authority.

CRITERIA MODIFIER
POSITIVE CRITERIA
Experience +1/2 Character Levels
Possess a level in the Soldier Heroic Class +1
Possess a level in the Noble Heroic Class +1
Trained in Knowledge (Bureaucracy) +1
Possess the Skill Focus (Knowledge (Bureaucracy)) Feat +1
Possess the Adept Negotiator Talent +1
Possess the Connections Talent +1
Possess the Master Negotiator Talent +1
Possess a level in the Corporate Agent Prestige Class +1
Possess a Talent from the Corporate Power Talent Tree +1 per Talent
10 or more years in the Corporate Sector Authority +1
30 or more years in the Corporate Sector Authority +2
100 or more years in the Corporate Sector Authority +5
NEGATIVE CRITERIA
Possess a level in the Scoundrel Heroic Class -1
Lost or destroyed supply or material belonging to the CSA -1 per 5000 credits
Stole from the Corporate Sector Authority -10

Titles, Benefits, and Duties: The following includes the various ranks and titles of The Corporate Sector Authority, as well as their benefits and duties befitting their stature.

RANK SCORE BENEFITS AND DUTIES
Espo Trooper 1-5 Law enforcement officers in the region, infamously corrupt and brutal in their methods.
  • Espo Troopers are required to perform dangerous missions for the CSA.
Espo Sergeant 6-9 Leaders of small groups of Espo Troopers, with four tempers and little patience.
  • Once per encounter as a Swift Action, an Espo Sergent can grant an additional Move Action to all allies within line of sight.
  • Espo Sergeants are required to command and maintain a squad of 10 Espo Troopers.
Espo Lieutenant 10-13 These leaders of the CSA coordinate the Espos in their precincts around The Corporate Sector, maintaining order in the region.
  • Espo Lieutenants gain access to an Astromech Droid or Protocol Droid that has no more than three Nonheroic levels (No Heroic Classes), and access to a Starfighter for up to 1 week.
  • Espo Lieutenants are required to command and maintain precincts of 30-50 Espo Troopers.
Zone Director* 14-18 Managers of individual sections of The Corporate Sector, handling minor affairs to maintain the system.
  • Zone Directors pay no Licensing fees on Licensed goods within the CSA's sphere of influence.
Viceprex* 19-24 Subservient to the Executive Viceprex, managing the more important tasks within their subdivisions.
  • Viceprexes gain access to four helpers or agents (Nonheroic 8) while within the CSA's sphere of influence, and receive a 10% discount on items purchased through a vendor friendly to the CSA.
Executive Viceprex* 25-29 The Executive Viceprex coordinates between the Board and the various Viceprexes and their Zone Directors.
  • Executive Viceprexes can spend a Force Point to immediately requisition 10,000 credits' worth of supplies, regardless of restrictions.
Member of the Direx* 30-36 A Board of 55 members, each representing a major investor in The Corporate Sector, who manage the region and its operations.
  • Members of the Direx take no Attitude penalty on Persuasion checks to influence the Attitudes of members of the CSA; can obtain a meeting with an official, ruler, or leader of the CSA or a group friendly to the CSA in 1d4 days, and receive free medical care while within the CSA's sphere of influence.
  • Members of the Direx are required to donate credits to the CSA's reserves (Credits equal to 1,000 x the member's Character Level).
Prex* 37-40 The elected head of the Direx, the Prex serves three years, to counterbalance the ExO and report to the Emperor.
  • The Prex has costs for modifying items that have significance to the CSA by using the Tech Specialist Feat are waived once per week, gains access to a Capital Ship for up to 1 week, and access to a personal aide who has Heroic Levels equal to your Heroic Level -3.
  • The Prex is required to report the operations of the CSA to the Emperor.
ExO* 41+ The Executive Officer of the Direx Board, who manages the CSA and holds the authority of an Imperial Grand Moff.
  • The ExO can obtain a meeting with an official, ruler, or leader of a rival (But not enemy) Organization in 1d4 days (Maximum once every three months).
  • The ExO is required to preside over the Direx Board and maintain the CSA's standing in the Empire.

*Requires at least 1 level in the Corporate Agent Prestige Class.

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