Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

The Corporate Sector is a section of space in the Tingel Arm, formed just under 500 years ago from a group of several hundred systems lacking intelligent life. The Galactic Republic closely supervised corporate exploitation of the resources found in the sector. Under the control of Emperor Palpatine, the Corporate Sector was expanded to its current 30,000 star systems, some of which contained native, sentient life. The Corporate Sector Authority (CSA) was established to manage the sector's business. The Empire has exercised less oversight of the Corporate Sector than did the Republic, and allows the CSA's military and police forces free reign in dealing with the sector's native populations. This freedom has allowed the CSA to maximize profits at the expense of ecosystems and personal rights.

CSA Organization Edit

The CSA has a complicated bureaucratic structure reminiscent of the corporations it represents. Most of the control of the CSA rests with the Executive Direx Board (Direx). An Executive Officer (ExO) heads the Direx, calls all meetings of the Direx, and represents CSA abroad. The ExO, over time, has become the ultimate executive authority, while the Direx has merely an advisory role; the ExO may not be a member of the Direx.

The Imperial Advisor provides oversight by the Emperor and a means of communication between the Empire and the CSA. The President (Prex), selected from among the Direx membership, serves as a counter to the power of the ExO The Prex composes an annual report for the Emperor and directly oversees several offices, including the all-important Auditor-General.

Most of the other functions of the CSA are divided among several Vice-Prex level divisions, including Financial, Legal, Media, Production, Research, Resources, Territory Administration, and the ever-present Security Division.

Security Division Edit

The Security Division is one of CSA's Vice-Prex level units. It is divided into several branches, the most notable being Ground Forces, Detention Taskforce, and Picket Fleet.

Detention Taskforce Edit

The Detention Taskforce was not originally a branch of the Security Division; it was created later when the incarceration of political prisoners became an issue. The CSA did not anticipate a need for incarceration: white collar criminals, such as slicers and embezzlers, were offered a choice of death or working for the CSA in counter-operations; violent criminals would either be executed or sent to Imperial prisons; and minor offenders would be beaten and fined. Eventually, however, CSA's frequent executions began raising eyebrows. The Detention Taskforce was formed to address the issue. Their solution was Star's End

Star's End Edit

Designed as a maximum security, minimum cost, cutting-edge detention facility, Star's End is a 40-level spire located on Mytus VII. It is extremely well defended with Turbolasers, Ion Cannons, and some of the strongest armor plating available. Star's End is shrouded in secrecy; the public knows little more than the name of the facility. Star's End is almost entirely automated, with prisoners kept in suspended animation to avoid riots, to limit space requirements, and to make administration easier. All told, the facility can hold 24,000 prisoners in stasis.

The bottom levels of the tower contain the administrative offices; employee housing is locating in the underground levels. The top levels of the facility contain the living quarters of the warden and the medical and interrogation facilities. Star's End is developing a reputation in some Imperial circles for the effectiveness of its interrogation techniques.

Picket Fleet Edit

The CSA Picket Fleet is notoriously disorganized, inexperienced, and poorly trained. These flaws are not caused by a lack of funding or a refusal to acknowledge the problems; they are mostly the result of inadequate supply or experienced personnel and functioning equipment. The only significant source for trained fleet officers is the Empire, and the CSA has been unable to lure away any officers of real skill. Similarly, the CSA filled out their lines with decommissioned Imperial fleet ships and have a difficult time keeping the ships in working order. Finally, the CSA had their own Starfighter designed for short-range dogfights. While heavily armed and quite fast, the CSA did not anticipate the need for atmospheric combat and lost quite a few Starfighters before the pilots simply stopped pursuing targets once they reached a planet's atmosphere.

The Security Division has implemented several potential fixes for these problems. The CSA Naval Academy was opened several years ago, and the first graduates are entering the fleet now. Efforts have been made to hire away skilled mechanics from system fleets that use the same types of ships as those the CSA purchased from the Imperial Navy. Finally, a new version of the IRD Starfighter has recently entered service; this IRD-A Starfighter has been designed to handle the stresses of atmospheric combat.

 CSA Nonheroic Units Edit

See also: Nonheroic Units

Rebellion Era Campaign Guide
Espo Trooper CL 2 The primary policing force in the Corporate Sector, known for their cruelty and inconsistent interpretation of the law.
Elite Espo Trooper CL 7 More specialized Espos, while equally corrupt, with more training and better tactical know-how.

CSA VehiclesEdit

See also: Vehicles





Starships of the Galaxy
Marauder Corvette Capital Ship CL 14 An economical patrol ship acquired from Sienar Technologies last in the Clone Wars.
Marauder Corvette

Rebellion Era Campaign Guide

IRD Starfighter Starfighter CL 9 The primary Starfighter of the Picket Fleet, but its lack of control in atmosphere leads to its discontinuation.
IRD Starfighter
IRD-A Starfighter Starfighter CL 10 Combining the advanced systems of the IRD Starfighter and TIS Zeta 19 to create the primary craft of the Authority.
IRD-A Starfighter
Homebrew Content
TIS Zeta 19 Starfighter CL 7 An atmospheric craft, used as a stopgap between the IRD and IRD-A.
TIS Zeta 19
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