Reference Book: Star Wars Saga Edition Starships of the Galaxy

See also: Feats, Superior Tech

You can make custom modifications to Armor, Weapons, Vehicles, Droids, and devices.

Prerequisite: Trained in Mechanics

Effect: You can modify a device, suit of Armor, Weapon, Droid, or Vehicle so that it gains a special trait. Specific traits are given on the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of Armor, Weapon, Droid, or Vehicle, and you cannot apply the same benefit more than once.

Before beginning the modification, you must pay one-tenth the cost of the device, suit of Armor, Weapon, Droid, or Vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification's cost. At the end of this time, make a DC 20 Mechanics check; you can't Take 10 or Take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn't gain the desired trait. However, you may start over if you wish.

Other characters Trained in the Mechanics Skill can assist you, reducing proportionately the time needed to complete the modification (For example, 3 people working together on a 1,000 credit modification would take 1/3 of one day). At the end of the modification process, they can make a Mechanics check to aid your check.

The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (Not including credits wasted on failed modification attempts).

Agile Armor The Armor's Maximum Dexterity Bonus increases by 1.
Fortifying Armor The Armor's Equipment bonus to Fortitude Defense increases by 1.
Protective Armor The Armor's Armor bonus to Reflex Defense increases by 1.
Enhanced Strength Increase the device's Strength score by 2.
Improved Durability The device's Damage Reduction increases by 1, and it gains extra Hit Points equal to one-quarter of its maximum Hit Points.
Mastercraft Device Skill Checks made using the device gain a +1 Equipment bonus, or the device's existing Equipment bonus increases by 1.
Enhanced Dexterity Increase the Droid's Dexterity score by 2.
Enhanced Intelligence Increase the Droid's Intelligence score by 2.
Enhanced Strength Increase the Droid's Strength score by 2.
Enhanced Dexterity Increase the Vehicle's Dexterity score by 2.
Improved Shields Increase the Vehicle's Shield Rating by 5.
Improved Speed Increase the Vehicle's Speed by one-quarter of its base Speed (Minimum 1 square).
Improved Accuracy The Weapon gains a +1 Equipment bonus on attack rolls.
Improved Damage The Weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (For example, 6d10x2), apply the extra damage before applying the multiplier.
Selective Fire An Autofire-only ranged Weapon can be set to fire Single-Shots, or a Single-Shot Weapon can be made to have an Autofire mode. This cannot be applied to Weapons that have a Burst radius or Splash radius.

Additional Clarifications[edit | edit source]

Reference Book: Star Wars Saga Edition Scum and Villainy

The bonuses provided by the Tech Specialist Feat and the Superior Tech Feat always stack with those provided by Equipment Upgrades; however, upgrades and other gear still follow the normal rules for stacking with one another. Additional clarifications are outlined below.

Device Traits: Weapons, armor, and vehicles are also devices, so they are eligible for all of these modifications. (Droids are characters, not devices.) In addition to the listed modifications, it is possible to install an additional Upgrade Slot on any device using the Tech Specialist Feat. This modification can be made only once.

Droid Traits: Any equipment with the Droidification upgrade is technically a Droid, so it is eligible for these modifications.

Armor Traits: If a device or vehicle has an armor bonus to its Reflex Defense (Either normally or because of an upgrade), it can benefit from the Protective Armor modification.

Weapon Traits: If an Autofire-only weapon has the Selective Fire modification, it is still treated as an Autofire-only weapon for purposes of Bracing. An Autofire-only weapon with a Sniper Switch does not gain this benefit.

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