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TIE Fighter

Cheap and efficient, TIE Fighters are not so much feared for their capabilities as their numbers. Mass-produced by Sienar Fleet Systems, TIE Fighters cost only a fraction of what a comparable fighter costs. Keeping the price down means that TIE Fighters have no shields, hyperdrives, or life support- not even cockpit gravity. They can't even land without special supports. The Imperial Navy believes that this teaches pilots to rely on higher authorities. In reality, it just teaches them to hope that they live long enough to be promoted to a more advanced TIE variant.

Additional TIE Fighter Data Edit

Reference Book: Star Wars Saga Edition Starships of the Galaxy

The Empire, wanting to standardize it's Starfighter Fleet with smaller ships, selected the TIE Fighter to replace a number of disparate models that were currently in use. In time, and with continual upgrades to the design, the TIE/In became the standard Imperial Starfighter. It is relatively inexpensive to produce, and though often maligned by both Imperial and Alliance pilots, it is nonetheless effective.

Capabilities Edit

In order to save on production costs, the TIE/In lacks many of the features that are considered to be standard on other Starfighters. The relatively fragile craft is not equipped with a Hyperdrive, or a life support system. In order to survive the rigors of space when piloting their fighters, TIE Pilots must don distinctive, fully sealed Flight Suits. Without the proper support or docking scaffolds, TIE Fighters are also unable to land in any sort of conventional manner.

Although the TIE's versatility is somewhat limited by these deficiencies, it does have several points in its favor. It's agility, combined with it's small size and speed, makes it a difficult target for all but the most talented or well-trained gunners. TIE Fighters, being inexpensive and easy to produce, are deployed in large quantities. Imperial Starfighter tactics stress that enemies must be overwhelmed by sheer force of numbers, and casualty rates among TIE pilots are much higher than average.

 TIE Fighter Statistics (CL 7) Edit

Huge Starfighter

Initiative: +8; Senses: Perception +6

Defense Edit

Reflex Defense: 15 (Flat-Footed 11), Fortitude Defense: 22; +3 Armor, Vehicular Combat

Hit Points: 60; Damage Reduction: 10; Damage Threshold: 32

Offense Edit

Speed: Fly 16 Squares (Character Scale), Fly 5 Squares (Starship Scale); (Maximum Velocity 1200 km/h)

Ranged: Laser Cannons +6 (See Below)

Fighting Space: 3x3 Squares (Character Scale), 1 Square (Starship Scale); Total Cover

Base Attack Bonus: +2; Grapple: +24

Attack Options: Autofire (Laser Cannons)

Abilities Edit

Strength: 34, Dexterity: 18, Constitution: -, Intelligence: 14

Skills: Initiative +8, Mechanics +6, Perception +6, Pilot +8, Use Computer +6

Ship Statistics Edit

Crew: 1 (Skilled Crew Quality); Passengers: None

Cargo: 65 Kilograms; Consumables: 2 Days; Carried Craft: None

Availability: Military; Cost: 60,000 (25,000 Used)

Weapon Systems Edit

Laser Cannons (Pilot) Edit

Attack Bonus: +6 (+1 Autofire), Damage: 4d10x2

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