Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Affiliations: The Galactic Empire, The Fel Empire

Swamptroopers are trained to operate for extended periods in marshy environments. Each is armed with a Flechette Launcher, except for one member who carries a Heavy Repeating Blaster. The Swamptroopers' most impressive feature is their armor, which is camouflaged to blend in with vegetation (Granting a +2 Equipment bonus to Stealth checks) and equipped with a Rebreather, which allows Swamptroopers to travel underwater for up to one hour.

 Swamptrooper Statistics (CL 5) Edit

Medium Human Nonheroic 4/Scout 4

Dark Side Score: 2

Initiative: +5; Senses: Low-Light Vision, Perception: +11

Languages: Basic

Defenses Edit

Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 16, Will Defense: 14; Dodge, Evasion, Mobility, Vehicular Combat

Hit Points: 40, Damage Threshold: 16

Offense Edit

Speed: 6 Squares; Running Attack, Surefooted

Melee: Unarmed +6 (1d4+2)

Ranged: Flechette Launcher +7 (3d8+2, 1-Square Splash)

Ranged: Heavy Repeating Blaster +2 (3d10+2, 2-Square Autofire)

Base Attack Bonus: +6, Grab: +7

Attack Options:

Special Actions: Coordinated Attack

Base Stats Edit

Abilities: Strength 10, Dexterity 13, Constitution 12, Intelligence 10, Wisdom 11, Charisma 8

Talents: Evasion, Surefooted

Feats: Armor Proficiency (Light), Coordinated Attack, Dodge, Mobility, Running Attack, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +10, Perception +11

Possessions: Swamptrooper Armor (As Combat Jumpsuit with Helmet Package (+7 Reflex, +2 Fortitude; Low-Light Vision)), Flechette Launcher or Heavy Repeating Blaster, Rebreather, Utility Belt with Medpac

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