Supreme Leader Snoke character data created by TheSagaContinues user Malancthon.
Affiliations: The First Order
A master of The Force and a seeker of arcane lore, Snoke seduced young Ben Solo when the Force-sensitive boy desperately needed a teacher. Snoke’s influence would prove critical when Luke Skywalker finally agreed to make Ben one of his new Jedi apprentices. Ben destroyed Luke’s Temple, left with several of his students, and slaughtered the rest. Snoke then became his new master.
Snoke’s plans were coming to fruition. He rose to become Supreme Leader of the hermetic First Order, which was building a mighty war machine beyond the veil of the galactic frontier. With this military buildup complete, Snoke agreed to decapitate The New Republic by incinerating the Hosnian System and the Senate, and sought to find Luke’s place of exile and kill the last Jedi.
Supreme Leader Snoke Statistics (CL 20) Edit
Languages: Basic, 7 Unassigned
Hit Points: 137, Damage Threshold: 35
Immune: Mind-Affecting effects
Speed: 6 Squares
Melee: Unarmed +15 (1d4+10)
Ranged: By Weapon +16
Force Power Suite (Use the Force +24): Dark Transfer, Farseeing, Fear, Force Grip, Force Lightning, Force Scream, Force Shield, Force Slam, Force Storm, Hatred, Lightning Burst, Memory Walk, Mind Shard, Mind Trick, Negate Energy, Obscure, Prescience, Rebuke, Rend, Slow, Stagger, Technometry, Thought Bomb, Wound
Base Stats Edit
Talents: Born Leader, Channel Aggression, Channel Anger, Distant Command, Drain Knowledge, Embrace the Dark Side, Gauge Force Potential, Grand Leader, Force Perception, Force Power Adept (Farseeing), Rally, Visions
Feats: Force Boon, Force Sensitivity, Force Training (4), Linguist, Silver Tongue, Skill Focus (Knowledge (Bureaucracy)), Skill Focus (Knowledge (Physical Sciences)), Skill Focus (Knowledge (Tactics)), Skill Focus (Use the Force), Strong in the Force, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Deception +19, Gather Information +19, Knowledge (Bureaucracy) +23, Knowledge (Galactic Lore) +18, Knowledge (Physical Sciences) +23, Knowledge (Social Sciences) +18, Knowledge (Tactics) +23, Persuasion +19, Use the Force +24 (May reroll when using Force Power with the [Dark Side] descriptor, must take second result; May substitute for Perception checks)
Possessions: The First Order