When the object of a mission is to detain or subdue rather than kill; mercenary units, military personnel, and local law enforcement agencies use Stun Grenades. The standard Stun Grenade unleashes concussive energy that knocks out creatures within its 2-Square Burst radius. It is designed to explode on contact after it is thrown, dealing damage in the same round it is hurled.
When you make an Area Attack with a Stun Grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the Grenade's Burst radius. Creatures you hit take full Stun damage, and has a chance of pushing targeted creatures down the Condition Track.
A target with the Evasion Talent takes half Stun damage from a successful attack, and no Stun damage if the attack misses its Reflex Defense.
Droids, Vehicles, and objects are immune to Stun damage.
Weapon Type: Grenades
Size: Tiny
Cost: 250
Damage: -
Stun Setting: YES (Only), 4d6
Weight: 0.5 Kilograms
Type: Energy
Availability: Restricted
Special: This is an Area Attack Weapon.