When the object of a mission is to detain or subdue rather than kill; mercenary units, military personnel, and local law enforcement agencies use Stun Grenades. The standard Stun Grenade unleashes concussive energy that knocks out creatures within its 2-square Burst radius. It is designed to explode on contact after it is thrown, dealing damage in the same round it is hurled.

When you make an Area Attack with a Stun Grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the Grenade's Burst radius. Creatures you hit take full Stun damage, and has a chance of pushing targeted creatures down the Condition Track. A target with the Evasion Talent takes half Stun damage from a successful attack, and no Stun damage if the attack misses it's Reflex Defense.

Droids, Vehicles, and objects are immune to Stun damage.

Weapon Type: Grenades

Size: Tiny

Cost: 250

Damage: -

Stun Setting: YES (Only), 4d6

Weight: 0.5 Kilograms

Type: Energy

Availability: Restricted

Special: This is an Area Attack Weapon.

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