| This article details the Storm Commando character created by Homebrew Content. You may be looking for the Rebellion Era Campaign Guide character of the same name, the Storm Commando. |
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Homebrew Reference Book: DMF's Big List of SWSE NPCs
Affiliations: The Galactic Empire
Specially trained in the usage of the same guerilla tactics that have worked successfully for The Rebel Alliance, the Storm Commandos are clad in black sensor-reflecting armor to augment their already impressive stealth skills, making them amongst the most dangerous soldiers the Empire has.
Storm Commandos cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
Use in Play[]
A single Storm Commando should pose a definite threat to a party of low-level heroes, especially if they fight smart. A group of them should be a tough fight for even seasoned heroes, especially if the heroes are caught in a well-timed ambush.
Build Options[]
- Consider giving the Storm Commando a Sniper Blaster Rifle instead of a Blaster Carbine to allow them to attack targets at much longer ranges and for greater damage.
- Instead of Deadeye, give the commando Rapid Shot, enabling them to get increased damage with their carbine while still being able to move about and thus avoid being pinned down.
- Exchange Sneak Attack for Dastardly Strike to allow the commando to still pose a threat to heroes with lots of Hit Points.
Storm Commando Statistics (CL 7)[]
Medium Human Nonheroic 6/Scoundrel 2/Scout 3
Force Points: 2; Dark Side Score: 6
Initiative: +10; Senses: Low-Light Vision, Perception +12
Languages: Basic, 1 Unassigned
Defenses[]
Reflex Defense: 19 (Flat-Footed: 17), Fortitude Defense: 19, Will Defense: 18; Evasion
Hit Points: 40, Damage Threshold: 19
Offense[]
Speed: 6 Squares
Melee: Unarmed +7 (1d6+3)
Melee: Vibrodagger +7 (2d4+3)
Ranged: Blaster Carbine +7 (3d8+4)
Ranged: Blaster Carbine +7 (4d8+4) with Deadeye
Ranged: Frag Grenade (2) +7 (4d6+2, 2-Square Burst)
Base Attack Bonus: +6, Grapple: +7
Attack Options: Autofire (Blaster Carbine), Deadeye, Point-Blank Shot, Precise Shot, Sneak Attack (+1d6)
Base Stats[]
Abilities: Strength 13, Dexterity 13, Constitution 12, Intelligence 12, Wisdom 12, Charisma 10
Talents: Evasion, Improved Stealth, Sneak Attack (+1d6)
Feats: Armor Proficiency (Light), Deadeye, Improved Defenses, Martial Arts I, Point-Blank Shot, Precise Shot, Skill Training (Initiative), Skill Training (Stealth), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +10, Initiative +10, Perception +12, Pilot +10, Stealth +15 (may reroll, must take second result)
Possessions: Storm Commando Armor (+4 Reflex, +2 Fortitude; +5 Stealth; +2 Perception, Low-Light Vision), Blaster Carbine (Improved Damage; Targeting Scope (Standard)), Vibrodagger, Frag Grenade (2), Security Kit, Utility Belt