Reference Book: Star Wars Saga Edition Scum and Villainy
See also: Destiny
Sometimes, a Starship is more than just a means of transportation. Sometimes, it's part of a character's Destiny. In fact, for some characters, it's the focal point of their Destiny, which might otherwise be nothing more than to wander aimlessly from one jam to another. No matter how humble (Or downright ramshackle) a Starship might appear, if it's the Destiny of a character to be linked with that ship, it can accomplish amazing things.
If you decide to link a Starship (Or, rarely, a Planetary Vehicle) to your Destiny, that replaces the normal Destiny mechanic. In essence, you don't have a Destiny to accomplish any specific goal; instead, you're destined to have the most important events in your life with a specific Starship. This option is appropriate in campaigns with at least a moderate frequency of Starship Scale encounters, but it's certainly not restricted to such campaigns. In fact, if a campaign centers exclusively around Starship Scale action, this option might be too powerful as it allows you to access your Destiny Points in most encounters. Only the GM can decide if Starship-Linked Destinies are appropriate for a given campaign.
You earn and spend Destiny Points with a Starship-Linked Destiny using the same basic rules as with the normal destiny options. You gain one Destiny Point at each level, and they never return once you spend them. However, having your Destiny linked to a Starship causes the rules to work slightly differently.
First, if Starship-Linked is your Destiny, it is never completely destroyed. Even if it is blown up in battle or confiscated by Hutts before being crushed and melted, some small part of it survives. Perhaps you find the hyperspace core the whole Starship was built around, or its ruined hull is found drifting as debris after that battle. Your Starship can cease to be functional as easily as anyone else's, but a recognizable part of it always survives for you to rebuild (Or retrofit to a similar Starship). It can be as time consuming and difficult as getting a new Starship would be (If not more so), but the result still qualifies as your Starship-Linked Destiny.
Secondly, the options you can exercise by using a Destiny Point are slightly different, as detailed below. The following are possible only when you are acting as a crew member (Pilot, Copilot, Gunner, System Operator, Commander, or Engineer) on the Starship linked to your Destiny:
- Automatically cause an attack rolled against your Starship to miss, even once the attack is resolved. (Commander, Copilot, or Pilot only)
- Automatically succeed on any Pilot check, including any check to avoid a hazard or obstacle, getting the best possible outcome on the check. (Pilot or Copilot only)
- Allow your Starship to act out of turn, thus changing your position in the Initiative Order. (Pilot, Commander, or System Operator only)
- Cause any damage rolled against your Starship to instead affect any other Starship within three squares. (Pilot, Commander, or System Operator only)
- Move your Starship to the top of its Condition Track. If any systems have been disabled because of being moved down your Condition Track, they now function. (Engineer only)
- Repair your Starship, restoring a number of Hit Points equal to its Damage Threshold. (Engineer only)
- Restore your Starship's shields to full Shield Rating. (Engineer or System Operator only)
- If you are using Starship Maneuvers, you can spend a Destiny Point to regain all uses of all your maneuvers. (Pilot or Gunner only)
In general, a character with a Starship-Linked Destiny can do what no one else can manage- unless they, too, are linked to its Destiny. There's nothing to prevent multiple characters from being Destiny-Linked to the same Starship. Such characters might share the ship, or might constantly be stealing, buying, or gambling it back and forth between them.
Normal Starships and Vehicles Edit
Unless a Starship or Vehicle is linked to a character's Destiny, a character cannot use a Destiny Point or any other ability (Such as the Jedi Master class feature Serenity) that automatically causes a specific outcome for an attack roll or skill check. Destiny is intensely personal, relying on the individual's deepest connection to The Force- something incompatible with these massive, lifeless machines. Other than having a Starship-Linked Destiny, only the Target Sense Starship Maneuver allows the use of Destiny Points and similar effects. Using this Force-based maneuver helps the character to let go of their conscious self (Which is aware of and using the technology of the Starship) and instead act on instinct, just as Luke did when he switched off his targeting computer during the Battle of Yavin.