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Star Wars Saga Edition Rebellion Era Campaign Guide

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Unlike heroes in [[The Dark Times]], heroes of [[The Rebellion Era]] have the support of other like-minded residents of the galaxy. [[The Rebel Alliance]] forms a touchstone around which beings of all walks of life can rally. Indeed, its very existence shows that even the most ordinary of people can come together and achieve amazing results. The Alliance (And other resistance groups not directly affiliated with the Rebellion) gives heroes a place to obtain information and support, share their knowledge and experiences, and reaffirm their dedication to the fight against the Empire.
 
Unlike heroes in [[The Dark Times]], heroes of [[The Rebellion Era]] have the support of other like-minded residents of the galaxy. [[The Rebel Alliance]] forms a touchstone around which beings of all walks of life can rally. Indeed, its very existence shows that even the most ordinary of people can come together and achieve amazing results. The Alliance (And other resistance groups not directly affiliated with the Rebellion) gives heroes a place to obtain information and support, share their knowledge and experiences, and reaffirm their dedication to the fight against the Empire.
   
=== Backgrounds ===
 
''Main Article: [[Backgrounds]]''
 
 
Every hero has to come from somewhere. Heroes don't all begin as Rebel agents, adventuring smugglers, or daring explorers. For most players, a simple history for their heroes will suffice, but other players might want to choose details in their characters' pasts that will help shape their futures. After all, the heroes are more than just members of a particular [[Species]] or the sum of their training; they have defining elements in their histories that molded them into what they will become.
 
 
The Background system presented here is an alternative to the [[Destiny]] system described in the ''Saga Edition Core Rulebook''. The Background system allows you to focus on a hero's origins rather than on an uncertain future. Gamemasters can use either the Background system or the [[Destiny]] system, giving players a choice of selecting a Background or selecting a [[Destiny]]. It is not recommended to use both systems together because adding another layer to the characters will affect hero complexity and party balance. To use the Background system, each player chooses a single Background from the Event category, the Occupation category, or the Planet of Origin category. Each category has its own rules giving special access to [[Skills]], [[Languages]], [[Equipment]], or other traits that help define who the character is and what shaped them into a hero. A character receives the benefits of the chosen Background at 1st level, and those benefits stay with the character for life. For details on the benefits gained from each Background, see their individual description.
 
 
== Prestige Classes ==
 
== Prestige Classes ==
 
''Main Article: [[RECG Prestige Classes|Prestige Classes]]''
 
''Main Article: [[RECG Prestige Classes|Prestige Classes]]''
 
[[Prestige Classes]] enable characters to specialize, gaining new [[Talents]] and abilities unattainable to other [[Heroic Classes]]. These classes allow players to develop their characters around specific concepts, roles, or character types. [[Prestige Classes]] are optional, and the Gamemaster has the final say on which ones, if any, are allowed in the campaign. The [[Prestige Classes]] presented here enhance [[Rebellion Era Campaigns]], but they can be used in any [[Era of Play]].
 
 
All the new [[Prestige Classes]] described in this chapter are suitable for player or Gamemaster use. To qualify for a Prestige Class, a character must meet all the class's prerequisites. The players and Gamemaster should work together to generate adventures and storylines that allow players to take these classes.
 
   
 
== Equipment and Droids ==
 
== Equipment and Droids ==
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