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From the ashes of the Republic rises the dread Galactic Empire. The Sith hold the fate of the galaxy in their iron grasp, and the Rebel Alliance is still years away from formation. In these dark times, is there any force that can challenge the tyranny of the Empire?

The Dark Times

Main Article: The Dark Times

The Republic has fallen. The Jedi are all but extinct. The Sith rule the galaxy, and the Empire tightens its grip on star systems with no one to oppose it. Welcome to The Dark Times.

The Force Unleashed Campaign Guide is a resource for players and Gamemasters looking to set their adventures between the end of Revenge of the Sith and the years leading up to A New Hope. Within this book's pages is everything a player needs to create a hero who will take center stage during these treacherous years. Gamemasters will find this book invaluable when planning campaigns for this time period. It includes descriptions of the major heroes and villains of the era as well as advice on designing campaigns, adventures, and encounters appropriate to the setting. This campaign guide provides you with everything you need to run or play in a Dark Times Campaign

The Dark Times consist of the period beginning immediately after the conclusion of Revenge of the Sith and leading up to the foundation of The Rebel Alliance. This time frame encompasses the true rise of the Empire to full prominence and the descent of the galaxy into a less civilized age. These intervening years between movies are rife with opportunities to tackle adventures on totally new ground. This setting allows the players' characters to go on totally new adventures, experience worlds and events previously unseen in the Star Wars setting, and forge their own path to glory. A Gamemaster who runs a campaign in this era has nearly a blank slate for adventures to fill in, allowing him or her to explore a variety of options in storytelling without the need to worry about conflicting with continuity. Best of all, the heroes can make a difference in the galaxy without worrying about being overshadowed by the characters from the six Star Wars films.

The Force Unleashed Campaign Guide also ties in with the LucasArts video game of the same title, as well as the accompanying multimedia products that relate to the game. The Force Unleashed takes place during The Dark Times and follows the path of Darth Vader's first apprentice. Just as the game explores this rich setting, so too does the Force Unleashed Campaign Guide delve into the people, places, creatures, and technology of the game. However, where the protagonist of The Force Unleashed is Vader's apprentice, this book lets your heroes be Jedi, nobles, smugglers, bounty hunters, mercenaries, explorers, or any number of other character types of your choosing.

This book is far more than a mere description of the events of The Force Unleashed. Within these pages are the seeds of new adventures far beyond the scope of the video game, with heroes and villains hand-picked from throughout the Star Wars galaxy. Inside this book you will find new character options, new adventure scenarios, and a treatise on the far-reaching Galactic Empire that paints a vivid picture of just how deeply the galaxy has sunk into darkness.

Heroic Traits

Main Article: Heroic Traits

Prestige Classes

Main Article: Prestige Classes

Organizations

Main Article: Organizations

Though The Rebel Alliance has not yet been formed, and resistance cells are scattered throughout the galaxy with no central leadership, heroes still have the option of joining up with other like-minded people in pursuit of a common goal. In fact, during The Dark Times banding together is often the only way to survive. Heroes are likely to want to join, or found, their own rebellious groups (Which might lay the groundwork for the Alliance to form). Alternatively, they might seek refuge on the fringes of society, building up their own smuggling empire or joining forces with the Black Sun crime syndicate. Regardless of the type of Organization they choose to join or found, this article should give both players and Gamemasters the information they need to integrate these Organizations into a campaign. 

In game terms, an Organization is a collection of criteria and benefits that measures a character's value to a particular Organization. Moreover, an Organization can provide numerous benefits to its members, benefits that increase in value and effect as a member ascends through the Organization's ranks. Each Organization has its own criteria for what makes a good member, and as such two heroes of the same level might have widely different ranks within the same Organization based on their deeds and abilities. Increasing one's rank in an Organization often requires a member to do extraordinary things, perhaps even things they wouldn't normally do, to prove their allegiance to the Organization or improve their stature. A character can be a member of only one Organization at any given time (They can have an Organization Score with only a single Organization); to gain another Organization Score, a character must abandon their current Organization and join a new one. Typically, a character cannot rejoin an Organization they have abandoned, though exceptions can be made under special circumstances.

The Force

Main Article: The Force

Equipment and Droids

Main Article: Equipment and Droids

Vehicles and Starships

Main Article: Vehicles and Starships

Campaign Guidelines

Main Article: Campaign Guidelines

Galactic Gazetteer

Main Article: Galactic Gazetteer

The Empire

Main Article: The Empire

Affiliation Page: The Galactic Empire

Allies and Opponents

Main Article: Allies and Opponents


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