The Star Wars galaxy contains a bewildering variety of Species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.
Humans live among The Core Worlds, throughout The Mid Rim, and even on the worlds of The Outer Rim territories. Most of the alien Species have their own homeworld and colonies, but individuals can be found anywhere, thanks to the prevalence of Hyperspace travel. The promise of profit and power often lure members of all Species to the same areas, including spaceports and metropolitan cities.
Sometimes it's easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every Species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in each Species' individual page.
Choosing a Species
After you roll your Ability Scores and before you write them on your Character Sheet, choose your character's species. At the same time, you'll want to select your character's Class, since species affects how well the character can do in each Class. Once you've decided your character's species and Class, assign Ability Scores to particular Abilities. Alter the scores according to the species ability modifiers and continue detailing your character.
You can play a character of any Species presented below, but certain Species do better pursuing certain Heroic Classes.
Your character's Species provides plenty of clues as to the sort of person he or she is, how he or she feels about characters of other Species, and what motivates him or her. Remember, however, that the Species descriptions only apply to the majority of people. In each Species, some individuals diverge from the norm, and your character can be one of these. Don't let a description hinder you from detailing your character as you like.
Species Characteristics
Your character's Species determines some of his or her qualities.
Ability Adjustments
Find your character's Species on the tables provided further below and apply the adjustments that you see there to your character's ability scores. If the changes raise it above 18 or lower it below 3, that's okay.
For example, a Rodian gets a +2 Species bonus on their Dexterity score and a -2 penalty on their Wisdom and Charisma scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don’t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.
Known Languages
Main Article: Languages
The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can't speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, Bothans speak, read, and write Bothese as well as Basic.
Characters with an Intelligence bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.
Some Species (Gamorreans and Wookiees, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.
Species List
The below Species are all Species contained in the Star Wars Saga Edition Core Rulebook.
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Human | None | |
Aqualish* | +2 Con, -2 Wis, -2 Cha | |
Bothan | +2 Dex, -2 Con | |
Cerean | +2 Int, +2 Wis, -2 Dex | |
Duros | +2 Dex, +2 Int, -2 Con | |
Ewok | +2 Dex, -2 Str | |
Gamorrean | +2 Str, -2 Dex, -2 Int | |
Gungan | +2 Dex, -2 Int, -2 Cha | |
Hutt* | +2 Str, +2 Con, +2 Int, -6 Dex | |
Ithorian | +2 Wis, +2 Cha, -2 Dex | |
Kel Dor | +2 Dex, +2 Wis, -2 Con | |
Mon Calamari | +2 Int, +2 Wis, -2 Con | |
Neimoidian* | +2 Cha, -2 Str | |
Quarren | +2 Con, -2 Wis, -2 Cha | |
Rodian | +2 Dex, -2 Wis, -2 Cha | |
Sullustan | +2 Dex, -2 Con | |
Trandoshan | +2 Str, -2 Dex | |
Twi'lek | +2 Cha, -2 Wis | |
Wookiee | +4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha | |
Yuuzhan Vong* | +2 Str, -2 Wis | |
Zabrak | None |
*These Species, while not originally intended for character use, are still usable for Character Creation.
Additional Species List
The below Species are the available Species included in all known Star Wars Saga Edition Addons.
Threats of the Galaxy
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Chistori | +2 Str, -2 Dex | |
Mantellian Savrip | +4 Str, +4 Con, -2 Dex, -4 Int, -4 Wis, -4 Cha | |
Replica Droid | +2 Str, +2 Dex, -2 Cha | |
Utai | +2 Con, -2 Cha |
Knights of the Old Republic Campaign Guide
In the days of the Old Republic, as in all Star Wars eras, a variety of Species thrive throughout the galaxy. Even though Humans dominate the galactic governments and corporations, many other Species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common Species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.
Relations between Species are more varied than during the classic era. Some worlds have few conflicts, with each Species considering others more or less their equal. On other planets, Species in the minority might be restricted to certain areas or have fewer rights than the dominant Species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human Species on Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.
Any of the common Species available during The Rise of the Empire Era are suitable for an Old Republic Campaign. However, primitive Species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining Species presented in the Saga Edition Core Rulebook, along with the Species presented below, are all appropriate for an Old Republic Campaign.
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Arkanian | +2 Int, -2 Cha | |
Arkanian Offshoot | +2 Str; or +2 Dex, -2 Con | |
Cathar | +2 Dex, -2 Int | |
Draethos | +2 Con, -2 Cha | |
Feeorin | +2 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha | |
Khil | +2 Int, +2 Cha, -2 Con | |
Kissai | +2 Cha, -2 Wis | |
Massassi | +4 Str, -2 Int, -2 Wis, -2 Cha | |
Miraluka | +2 Int, -2 Dex | |
Rakata | +2 Int, -2 Wis | |
Selkath | +2 Cha | |
Snivvian | +2 Wis |
Force Unleashed Campaign Guide
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Aleena | +2 Dex, -2 Cha | |
Caamasi | +4 Wis, -2 Str, -2 Con | |
Felucian | +2 Con, -2 Int | |
Gran | +2 Cha, -2 Int | |
Noghri | +2 Dex, +2 Wis, -4 Cha | |
Nosaurian | +2 Dex, -2 Cha | |
Talz | +2 Con, -2 Int | |
Togorian | +4 Str, -2 Int, -2 Wis | |
Togruta | +2 Dex, -2 Con | |
Whiphid | +4 Str, -2 Int, -2 Wis | |
Yarkora | +2 Wis, +2 Cha, -2 Dex |
Scum and Villainy
The galaxy teems with alien life. Sapient species more diverse and more numerous than can be imagined haunt some of the most inhospitable worlds and systems, thriving in spite of all that is arrayed against them. Some are inclined toward the light. others toward the dark, but far more an left straddling the line between the two, staking their own claims to fate and fortune.
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Balosar | +2 Dex, +2 Cha, -2 Con, -2 Wis | |
Blood Carver | +2 Dex, -2 Wis, -2 Cha | |
Clawdite | +2 Cha, -2 Str | |
Falleen | +2 Cha, -2 Wis | |
Gand | +2 Wis, -2 Cha | |
Houk | +2 Str, +2 Con, -2 Wis, -2 Cha | |
Jawa | +2 Dex, -2 Str | |
Ryn | +2 Cha | |
Toydarian | +2 Wis, -2 Str | |
Ubese | +2 Dex, -2 Con | |
Wroonian | +2 Dex, -2 Con |
Clone Wars Campaign Guide
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Dug | +2 Dex, -2 Cha | |
Gen'Dai | +4 Con, -2 Wis, -2 Cha | |
Geonosian | +2 Str, -2 Int, -2 Cha | |
Iktotchi | +2 Con, -2 Cha | |
Kaleesh | +2 Cha, +2 Con, -2 Int, -2 Dex | |
Kaminoan | +2 Int, -2 Wis | |
Kerkoiden | +2 Wis, -2 Con | |
Nautolan | +2 Con, -2 Int, -2 Wis | |
Nelvaanian | +2 Wis, -2 Int | |
Republic Clone | Special | |
Vurk | +2 Con, +2 Cha, -2 Dex |
Legacy Era Campaign Guide
The following are commonly encountered Species found throughout The Legacy Era.
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Advozse | +2 Con, +2 Wis, -2 Dex | |
Chagrian | +2 Str, -2 Dex | |
Chiss | +2 Int | |
Codru-Ji | None | |
Klatooinian | +2 Con, -2 Int, -2 Wis | |
Nagai | +2 Dex, +2 Cha, -2 Con | |
Sakiyan | None | |
Vahla | +2 Int, -2 Con | |
Weequay | +2 Con, -2 Int, -2 Cha | |
Zeltron | +2 Cha, -2 Wis |
Jedi Academy Training Manual
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Celegian | +2 Int, -2 Dex | |
Shard | +2 Wis, -2 Dex | |
Vultan | +2 Int, -2 Wis |
Galaxy at War
The following new Species each have a special connection to warfare and combat. Whether they are adept mercenaries like the Dashade, veteran warriors like the Taung, or pacifists trying to escape the horrors of war like the Lurmen, each Species has a role to play in a military campaign. When starting a campaign with a military focus, Gamemasters and players should consider these Species for the various roles they might play in a wartime environment.
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Barabel | +2 Str, -2 Dex, -2 Wis | |
Dashade | +2 Dex, -2 Wis, -2 Cha | |
Lurmen | +2 Wis, -2 Str | |
Taung | +2 Con, -2 Cha | |
Thakwaash | +4 Str, -2 Dex, -2 Cha | |
Trianii | +2 Wis | |
Yevetha | +2 Str, -2 Cha | |
Yuzzem | +4 Str, -2 Wis, -2 Cha | |
Zygerrian | +2 Con, -2 Wis |
Galaxy of Intrigue
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Bith | +2 Int, +2 Cha, -2 Con | |
Defel | +2 Int, -2 Str | |
Elomin | +2 Int, -2 Cha | |
Fosh | +2 Dex, +2 Cha, -2 Con | |
Givin | +2 Int, -2 Str | |
Gotal | None | |
Herglic | +4 Str, -4 Dex | |
Mrlssi | +2 Int, +2 Cha, -2 Str | |
Nyriaanan | +2 Wis, -2 Cha | |
Pa'lowick | +2 Wis, -2 Str | |
Umbaran | +2 Dex, +2 Wis, -2 Con |
Unknown Regions
Special: Near-Humans
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Altiri | None | |
Anzati | None | |
Anarrian | None | |
Chadra-Fan | +2 Dex, -2 Wis | |
Ebruchi | +2 Str, +2 Con, -2 Wis, -2 Cha | |
Ishi Tib | +2 Int | |
Killik | +2 Con, -2 Int | |
Krevaaki | +2 Wis, -2 Cha | |
Lugubraa | +2 Str, +2 Con, -2 Dex, -2 Wis | |
Nikto | +2 Str, -2 Int, -2 Cha | |
O'reenian | None | |
Shistavanen | +2 Dex, -2 Int, -2 Cha | |
Sluissi | +2 Int, -2 Dex | |
Sorcerer of Rhand | +4 Int, +2 Wis, -2 Str, -2 Dex, -2 Cha | |
Squib | +2 Dex, -2 Str | |
Ssi-Ruuk | +2 Str, -2 Wis | |
Tof | +2 Str, +2 Cha, -2 Dex, -2 Wis | |
Vagaari | +2 Str, -2 Wis | |
Verpine | None |
Web Enhancements
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Amani | +2 Str, -2 Int, -2 Cha | |
Arcona | +2 Cha, -2 Wis | |
Devaronian | +2 Dex, -2 Wis, -2 Cha (Males); +2 Int, +2 Wis, -2 Dex (Females) | |
Nazren | +2 Str, +2 Con, -2 Dex, -2 Cha | |
Pau'an | +2 Wis, +2 Cha, -2 Str | |
Phindian | +2 Int, -2 Cha | |
Polis Massan | +2 Wis, -2 Str | |
Skakoan | +2 Int, -2 Dex | |
Stereb | +4 Str, +2 Con, -2 Dex, -2 Int, -2 Cha | |
Tusken Raider | +2 Con, -2 Int, -2 Wis |
Homebrew Species List
The below Species, while not integrated into the Star Wars Saga Edition system, are (With the approval of your Gamemaster) perfectly valid selections for player Species. The majority of these Species were taken from the Star Wars Revised Edition Alien Anthology Rulebook, although there are also fan-detailed Species as well.
Species A-F
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Abednedo | +2 Int, -2 Wis | |
Abyssin | +2 Str, +2 Con, -4 Int, -2 Cha | |
Adarian | +4 Int, -2 Con | |
Amaran | +2 Dex, +2 Cha, -2 Str | |
Anomid | +2 Int, +2 Cha, -2 Str | |
Anx | +2 Str, -2 Wis | |
Ardennian | +2 Dex | |
Ayrou | +2 Wis, -2 Con | |
Baragwin | +2 Con, +2 Int, -4 Dex | |
Bartokk | +2 Str, +2 Con, -6 Int, -4 Cha | |
Besalisk | +2 Con, -2 Dex | |
Bimm | +2 Int, +2 Cha, -2 Str | |
Bimm (Near-Human) | +2 Cha, -2 Str | |
Bivall | +2 Int, -2 Str | |
Caarite | +2 Cha, -2 Con | |
Charon | +2 Str, +2 Con, +2 Int, -6 Cha | |
Chazrach | +2 Str, -2 Int, -2 Wis | |
Chev | None | |
Chevin | +2 Str, +2 Con, -2 Dex, -2 Wis | |
Chironian | +4 Con, +2 Str, -2 Wis | |
Colicoid | +2 Dex, +2 Int, -2 Wis, -6 Cha | |
Coway | +2 Str, +2 Con, -2 Wis, -2 Cha | |
Cosian | +2 Int, +2 Wis, -2 Dex | |
Cragmoloid | +4 Str, -2 Dex, -2 Int | |
Croke | +2 Int, +2 Cha, -4 Str, -4 Con | |
Dantari | +2 Str, -2 Int | |
Diathim | +4 Cha, -2 Con, -2 Wis | |
Drall | +2 Int, +2 Wis, +2 Cha, -2 Str, -2 Dex | |
Dressellian | +2 Con, -2 Cha | |
Duinuogwuin | +6 Int, +6 Wis, +6 Cha, -10 Str, -10 Con | |
Ebranite | +2 Str, +2 Con, -2 Dex, -2 Int, -2 Cha | |
Eirrauc | +2 Str, -2 Con | |
Elom | +2 Str, +2 Int, -2 Dex, -2 Wis, -2 Cha | |
Em'liy | +2 Con, -2 Wis, -2 Cha | |
Equani | +2 Cha | |
Esh-kha | +2 Str, +2 Dex, -2 Wis, -2 Cha | |
Farghul | +2 Dex, +2 Cha, -2 Str, -2 Con | |
Filordus | +2 Con, -2 Dex | |
Firrerreo | +2 Con, -2 Wis | |
Flesh Raider | +2 Str, +2 Con, -4 Int, -2 Wis, -2 Cha | |
Frozian | +2 Int, +2 Wis, -2 Dex |
Species G-L
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Gree | +4 Int, -2 Dex, -2 Cha | |
Gossam | +2 Dex, +2 Wis, +2 Cha, -2 Str, -2 Con | |
Gurlanin | -2 Str, +2 Dex, -2 Cha | |
Harch | +2 Con, +2 Wis, -2 Cha | |
Hasikian | +2 Str, +2 Dex, -2 Cha | |
H'nemthe | +2 Dex, -2 Wis, -2 Cha | |
Ho'Din | +2 Str, -2 Dex | |
Holwuff | +2 Str, +2 Int, -2 Wis, -2 Cha | |
Hysalrian | +2 Dex, +2 Wis, -2 Cha | |
Iotran | +2 Con, -2 Int, -2 Cha | |
Jenet | +2 Dex, +2 Int, -4 Cha, -2 Str | |
Karkarodon | +2 Int, -2 Wis, -2 Cha | |
Kerestian | +2 Str, -2 Int, -2 Cha | |
Khommite | +2 Con, +2 Int, -2 Wis | |
Kian'thar | +2 Con, +2 Wis, -2 Dex, -2 Int | |
Kitonak | +2 Con, +2 Wis, -2 Dex, -2 Cha | |
Koorivar | +2 Int, +2 Cha, -2 Con | |
Kowakian | +6 Dex, -4 Int, -2 Str, -2 Con, -2 Wis | |
Krish | +2 Str, -2 Int, -2 Wis | |
Kubaz | +2 Dex, -2 Str | |
Kushiban | +4 Dex, -4 Str | |
Kyuzo | +2 Dex, -2 Wis, -2 Cha | |
Lannik | +2 Dex, -2 Wis, -2 Cha | |
Lasat | +2 Str, -2 Int | |
Lepi | +2 Dex, -2 Str |
Species M-R
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Maelibus | +2 Con, -2 Cha | |
Meerian | +2 Con, -2 Dex | |
Melitto | +2 Con, -2 Wis, -2 Cha | |
Melodie | +2 Con, +2 Wis, -2 Str (Youth); +2 Con, +2 Cha, -4 Dex (Adult) | |
Menahuun | +2 Dex, +2 Wis, -2 Str, -2 Con, -2 Cha | |
Mirialan | None | |
Morseerian | None | |
Mustafarian, Northern | +2 Dex, +2 Int, -2 Str | |
Mustafarian, Southern | +2 Str, +2 Dex, -2 Int, -2 Wis | |
Muun | +4 Int, -2 Str | |
Myneyrsh | +2 Wis, -2 Int | |
Nazzar | +2 Str, +2 Dex, -2 Wis, -4 Cha | |
Nediji | +2 Dex, -2 Con | |
Neti | +2 Con, +2 Int, +2 Wis, -4 Dex | |
Nimbanel | +2 Int, -2 Wis | |
Noehon | +2 Dex, -2 Int, -2 Cha | |
Nuknog | +2 Dex, -2 Int, -2 Wis | |
Omwati | +2 Int, +2 Wis, -2 Str | |
Ongree | +2 Dex, +2 Wis, -2 Con | |
Ortolan | +2 Con, -2 Dex | |
Pacithhip | +2 Con, +2 Dex | |
Pho Ph'eahian | +2 Int, -2 Wis | |
Psadan | +4 Con, +2 Str, -4 Int, -4 Cha, -2 Dex | |
Qiraash | +2 Int, -2 Cha | |
Quermian | +2 Dex, +2 Int, +2 Wis, -2 Str, -2 Con | |
Qwohog | +2 Dex, -2 Wis | |
Ranat | +2 Dex, -2 Int, -2 Cha | |
Ranth | +2 Dex, -2 Int, -2 Wis | |
Rattataki | None | |
Revwien | +2 Int, +2 Wis, -2 Dex, -2 Con | |
Rishii | +2 Cha, +2 Wis, -2 Str | |
Ruurian | +4 Int, -2 Str, -2 Con (Larva); +4 Cha, -2 Str, -2 Con (Chroma-wing) | |
Rybet | +2 Dex, -2 Str (Males); +2 Str, -2 Dex (Females) |
Species S-Z
SPECIES | ABILITY MODIFIERS | IMAGE |
---|---|---|
Sanyassan | +2 Str, +2 Con, -2 Dex, -2 Int | |
Sarkan | +2 Str, -4 Cha | |
Sauvax | +2 Str, +2 Con, -2 Dex, -2 Cha | |
Selonian | +2 Dex, -2 Int, -2 Wis (Sterile Females); +2 Dex, -2 Wis, -2 Cha (Males and Fertile Females) | |
Sephi | -2 Con, +2 Cha | |
Shi'ido | -2 Con | |
Siniteen | -2 Con, +4 int, -2 Cha | |
Sith Offshoot | +2 Con, +2 Cha, -2 Wis | |
Skilling | +2 Str, +2 Wis, -2 Dex, -2 Int, -2 Cha | |
S'kytri | +2 Str, -2 Con, -2 Wis | |
Sludir | +2 Str, +2 Con, -4 Cha, -2 Int, -2 Wis | |
Spiner | +2 Dex, -2 Wis, -2 Cha | |
Stenax | +2 Str, -2 Cha | |
Sunesi | +2 Int, +2 Wis, +2 Cha, -2 Str, -2 Con | |
Sy Myrthian | +4 Con, +2 Cha, -2 Str, -2 Dex | |
Tarasin | +2 Int, -2 Str | |
Tarro | +2 Str, -2 Int, -2 Cha | |
Tchuukthai | +4 Str, -4 Dex | |
Temolak | +2 Str, +2 Int, -4 Wis, -2 Cha | |
Terrelian | +2 Dex, -2 Cha | |
Thisspiasian | +2 Str, -2 Wis, -2 Cha | |
Tiss'shar | +2 Int, -2 Wis | |
Toong | +4 Dex, -2 Con, -2 Wis, -2 Cha | |
Tridactyl | +2 Int, +2 Wis, -2 Str | |
T'surr | +2 Str, -2 Dex | |
Tunroth | +2 Str, -2 Int, -2 Cha | |
Ugnaught | +2 Con, +2 Int, -2 Dex, -2 Cha | |
Vippit | -2 Str, -2 Dex, +4 Int | Image Unavailable |
Viraanntesse | +2 Con, -2 Dex | |
Vodran | +2 Con, -4 Int, -2 Cha (Hutt servants); +2 Con, -2 Int, -2 Cha (Unaffiliated with the Hutts) | |
Vor | +2 Int, -2 Con | |
Vorzydiak | +2 Int, -2 Wis | |
Vratix | +2 Int, -2 Dex, -2 Cha | |
Vulptereen | +2 Dex, -2 Wis, -2 Cha | |
Vuvrian | +2 Int, +2 Cha, -2 Str | |
Woostoid | +4 Int, -2 Str | |
Xexto | +4 Dex, -2 Str, -2 Con | |
X’Ting | +2 Str, +2 Dex, -2 Wis, -2 Cha | |
Yinchorri | None | |
ZeHethbra | +2 Str, -2 Wis, -2 Cha |
Era Notes: Species
Nonhuman characters have some restrictions placed upon them, depending on the era in which your campaign is set. These restrictions are described below:
- The Rise of the Empire (50 to 0 years before Episode IV)- During the time that saw the erosion of the Old Republic and the rise of the Empire, including the period around Episodes I-III, all species participated in a more or less cosmopolitan galaxy. The only restrictions on your choice of alien species in this time frame refer to species that had not yet "Been discovered" by the galaxy at large. Ewoks, therefore, are not available if your campaign is set in this era.
- The Rebellion (0 to 5 years after Episode IV)- The Empire was particularly entrenched with anti-alien sentiments. During this period of galactic history, most alien species were either enslaved or subjugated by the Empire. In the Outer Rim, nonhuman species continued to carry on their lives as normally as they were able, but in the more civilized regions, nonhumans were relegated to the status of second-class citizens- or worse. Many aliens joined the Rebellion, fighting alongside Humans in an effort to throw off the shackles of oppression and tyranny. Ewoks show up late in this era, during the Battle of Endor, and free Wookiees rarely appear due to their statues as slaves of the Empire. Late in this era, with the decline of the Empire and the birth of the New Republic, nonhumans once again take a prominent role in the affairs of the galaxy.
- The New Jedi Order (25+ years after Episode IV)- All alien species are available without restriction in this time frame. The era is marked by the New Republic's battle against the Yuuzhan Vong invaders and tainted by growing distrust of the Jedi Knights.
Additional Era Notes: Species
The Old Republic Era
Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Main Article: KotORCG Species
Relations between Species are more varied than during the classic era. Some worlds have few conflicts, with each Species considering others more or less equal. On other planets, species in the minority might be restricted to certain areas or have fewer rights than the dominant Species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human Species on the planet Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.
Any of the common Species available during The Rise of the Empire Era are suitable for an Old Republic Campaign. However, primitive Species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining Species presented in the Saga Edition Core Rulebook, along with the Species added in the Knights of the Old Republic Campaign Guide, are all appropriate for an Old Republic Campaign.
The Legacy Era
Source: Star Wars Saga Edition Legacy Era Campaign Guide
Main Article: LECG Species
Players in a Legacy Era Campaign have many Species open to them, including the dread Yuuzhan Vong. With the exception of a few Species that have fallen into obscurity, such as the Massassi or the Rakata, there are few, if any, races, that are inappropriate for The Legacy Era. Species that had not yet been discovered or integrated into the galaxy during the Clone Wars or the Galactic Civil War have now been present in the galaxy at large for over a century. Moreover, the Yuuzhan Vong, who less than a century ago invaded and ravaged the galaxy, are now free to pursue other Destinies (Though they remain subject to prejudice).
Under Palpatine's Galactic Empire, many Species were subjected as a part of the Sith Lord's humanocentric campaign. Wookiees and Mon Calamari were enslaved, and throughout The Core Worlds non-Humans were discriminated against as lesser beings. This is not the case during The Legacy Era, at least not entirely. Although the Empire under Darth Krayt imposes tyranny on planets, it treats all Species more or less equally. Species that are singled out, such as the Mon Calamari, are done so only as a punishment for actions against the Empire. In such cases, members of an entire Species pay the price for the rebellion of the few.
Within the Empire ruled by Darth Krayt and the Empire-in-exile ruled by Roan Fel, non-Humans can rise to positions of prominence. The Sith Lords themselves hail from a number of Species, and many high-ranking Imperial officers are non-Humans as well. Despite this general acceptance of all Species within the Empire, a few hard-line traditionalists still hold onto the old prejudices. These Imperial bureaucrats are usually small in number, but they often surround themselves with like-minded allies, leading to small pockets of anti-alien sentiment even within the larger cosmopolitan Galactic Empire.