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The Star Wars galaxy contains a bewildering variety of Species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.

Humans live among The Core Worlds, throughout The Mid Rim, and even on the worlds of The Outer Rim Territories. Most of the alien Species have their own homeworld and colonies, but individuals can be found anywhere, thanks to the prevalence of Hyperspace travel. The promise of profit and power often lure members of all Species to the same areas, including spaceports and metropolitan cities.

Sometimes it's easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every Species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in each Species' individual page.

Species Characteristics[]

See also: Species Era Notes

After you roll your Ability Scores and before you write them on your Character Sheet, choose your character's Species. At the same time, you'll want to select your character's Heroic Class, since Species affects how well the character can do in each Class. Once you've decided your character's Species and Class, assign Ability Scores to particular Abilities. Alter the scores according to the Species ability modifiers and continue detailing your character.

You can play a character of any Species presented below, but certain Species do better pursuing certain Heroic Classes.

Your character's Species provides plenty of clues as to the sort of person he or she is, how he or she feels about characters of other Species, and what motivates him or her. Remember, however, that the Species descriptions only apply to the majority of people. In each Species, some individuals diverge from the norm, and your character can be one of these. Don't let a description hinder you from detailing your character as you like.

Ability Adjustments[]

Find your character's Species on the tables provided further below and apply the adjustments that you see there to your character's ability scores. If the changes raise it above 18 or lower it below 3, that's okay.

For example, a Rodian gets a +2 Species bonus on their Dexterity score and a -2 penalty on their Wisdom and Charisma scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don’t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.

Known Languages[]

Main Article: Languages

The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can't speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, Bothans speak, read, and write Bothese as well as Basic.

Characters with an Intelligence bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.

Some Species (Gamorreans and Wookiees, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.

Species Traits[]

Main Article: Species Traits

In addition to Ability adjustments and Languages, each Species has their own set of Species Traits to differentiate them from each other. These ability range from Bonus Feats and simple bonuses to entirely new abilities and rerolls to certain skills. For ease of use, Species Traits allow a user to find their desired abilities with much greater efficiency.

Species List[]

The below Species are all Species contained in the Saga Edition Core Rulebook.

SPECIES ABILITY MODIFIERS IMAGE
Human None
Human.png
Aqualish* +2 Con, -2 Wis, -2 Cha
Aqualish.png
Bothan +2 Dex, -2 Con
Bothan.jpg
Cerean +2 Int, +2 Wis, -2 Dex
Cerean NEGAS.jpg
Duros +2 Dex, +2 Int, -2 Con
Duros.png
Ewok +2 Dex, -2 Str
Ewok-large.png
Gamorrean +2 Str, -2 Dex, -2 Int
Gamorrean NEGAS.jpg
Gungan +2 Dex, -2 Int, -2 Cha
Gungan NEGAS.jpg
Hutt* +2 Str, +2 Con, +2 Int, -6 Dex
Hutt.png
Ithorian +2 Wis, +2 Cha, -2 Dex
Ithorian.jpg
Kel Dor +2 Dex, +2 Wis, -2 Con
Kel Dor NEGAS.jpg
Mon Calamari +2 Int, +2 Wis, -2 Con
Mon Calamari.jpg
Quarren +2 Con, -2 Wis, -2 Cha
Quarren.png
Rodian +2 Dex, -2 Wis, -2 Cha
Rodian NEGAS.jpg
Sullustan +2 Dex, -2 Con
Sullustan.jpg
Trandoshan +2 Str, -2 Dex
Trandoshan.jpg
Twi'lek +2 Cha, -2 Wis
Twi'lek.png
Wookiee +4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Wookiee.jpg
Zabrak None
Zabrak DICE.png

*These Species, while not originally intended for player use, are still usable for Character Creation.

Additional Species List[]

The below details all Species found within the Star Wars Saga Edition Reference Books.

Threats of the Galaxy[]

SPECIES ABILITY MODIFIERS IMAGE
Chistori +2 Str, -2 Dex
Chistori.jpg
Mantellian Savrip +4 Str, +4 Con, -2 Dex, -4 Int, -4 Wis, -4 Cha
Mantellian.jpg
Replica Droid +2 Str, +2 Dex, -2 Cha
Replica Droid.jpg
Utai +2 Con, -2 Cha
Utai.jpg

Knights of the Old Republic Campaign Guide[]

In the days of the Old Republic, as in all Star Wars eras, a variety of Species thrive throughout the galaxy. Even though Humans dominate the galactic governments and corporations, many other Species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common Species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.

Relations between Species are more varied than during the classic era. Some worlds have few conflicts, with each Species considering others more or less their equal. On other planets, Species in the minority might be restricted to certain areas or have fewer rights than the dominant Species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human Species on Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.

Any of the common Species available during The Rise of the Empire Era are suitable for an Old Republic Campaign. However, primitive Species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining Species presented in the Saga Edition Core Rulebook, along with the Species presented below, are all appropriate for an Old Republic Campaign.

SPECIES ABILITY MODIFIERS IMAGE
Arkanian +2 Int, -2 Cha
Arkanian.jpg
Arkanian Offshoot +2 Str or +2 Dex, -2 Con
Arkanian Offshoot.jpg
Cathar +2 Dex, -2 Int
Cathar.png
Draethos +2 Con, -2 Cha
Draethos.jpg
Feeorin +2 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Feeorin.jpg
Khil +2 Int, +2 Cha, -2 Con
Khil.jpg
Kissai +2 Cha, -2 Wis
Kissai.jpg
Massassi +4 Str, -2 Int, -2 Wis, -2 Cha
Massassi.jpg
Miraluka +2 Int, -2 Dex
Miraluka.jpg
Rakata +2 Int, -2 Wis
Rakata.jpg
Selkath +2 Cha
Selkath.png
Snivvian +2 Wis
Snivvian.jpg

Force Unleashed Campaign Guide[]

The Species of The Dark Times are as varied as in any other Star Wars era. However, certain Species suffer greatly during this period. Some Species might flee Imperial oppression or the destruction of their homeworlds. The Empire considers members of certain Species to be escaped slaves, no matter where they dwell. Many must find refuge in remote and dangerous worlds, far from the Empire's reach. Travel for members of these Species is always risky, and they live their lives in fear. 

Any Species available during The Rise of the Empire Era is suitable for a Dark Times Campaign. Some of the Species presented in this chapter are particularly useful for campaigns featuring Dark Times themes and abilities, but they are not restricted to those adventures. Other Species play pivotal roles in the development of the new Empire, although not often to their own advantage. 

SPECIES ABILITY MODIFIERS IMAGE
Aleena +2 Dex, -2 Cha
Aleena.jpg
Caamasi +4 Wis, -2 Str, -2 Con
Caamasi.jpg
Felucian +2 Con, -2 Int
Felucian.jpg
Gran +2 Cha, -2 Int
Gran.jpg
Noghri +2 Dex, +2 Wis, -4 Cha
Noghri.jpg
Nosaurian +2 Dex, -2 Cha
Nosaurian.jpg
Talz +2 Con, -2 Int
Talz.jpg
Togorian +4 Str, -2 Int, -2 Wis
Togorian.jpg
Togruta +2 Dex, -2 Con
Togruta.jpg
Whiphid +4 Str, -2 Int, -2 Wis
Whiphid.jpg
Yarkora +2 Wis, +2 Cha, -2 Dex
Yarkora.jpg

Scum and Villainy[]

The galaxy teems with alien life. Sapient species more diverse and more numerous than can be imagined haunt some of the most inhospitable worlds and systems, thriving in spite of all that is arrayed against them. Some are inclined toward the light. others toward the dark, but far more an left straddling the line between the two, staking their own claims to fate and fortune.

SPECIES ABILITY MODIFIERS IMAGE
Balosar +2 Dex, +2 Cha, -2 Con, -2 Wis
Balosar.jpg
Blood Carver +2 Dex, -2 Wis, -2 Cha
Blood Carver.jpg
Clawdite +2 Cha, -2 Str
Clawdite.jpg
Falleen +2 Cha, -2 Wis
Falleen-0.JPG
Gand +2 Wis, -2 Cha
Gand.jpg
Houk +2 Str, +2 Con, -2 Wis, -2 Cha
Houk.jpg
Jawa +2 Dex, -2 Str
Jawa.jpg
Ryn +2 Cha
Ryn.jpg
Toydarian +2 Wis, -2 Str
Toydarian1.jpg
Ubese +2 Dex, -2 Con
Ubese.jpg
Wroonian +2 Dex, -2 Con
Wroonian.jpg

Clone Wars Campaign Guide[]

SPECIES ABILITY MODIFIERS IMAGE
Dug +2 Dex, -2 Cha
Dug.jpg
Gen'Dai +4 Con, -2 Wis, -2 Cha
Gen'Dai.jpg
Geonosian +2 Str, -2 Int, -2 Cha
Geonosian.png
Iktotchi +2 Con, -2 Cha
Iktotchi.jpg
Kaleesh +2 Cha, +2 Con, -2 Int, -2 Dex
Kaleesh.jpg
Kaminoan +2 Int, -2 Wis
Kaminoan.jpg
Kerkoiden +2 Wis, -2 Con
Kerkoiden.jpg
Nautolan +2 Con, -2 Int, -2 Wis
Nautolan-0.jpg
Nelvaanian +2 Wis, -2 Int
Nelvaanian.jpg
Republic Clone Special
Clone.png
Vurk +2 Con, +2 Cha, -2 Dex
Vurk.jpg

Legacy Era Campaign Guide[]

The following are commonly encountered Species found throughout The Legacy Era.

SPECIES ABILITY MODIFIERS IMAGE
Advozse +2 Con, +2 Wis, -2 Dex
Advozse.jpg
Chagrian +2 Str, -2 Dex
Chagrian.jpg
Chiss +2 Int
Chiss.jpg
Codru-Ji None
Chdru-Ji.jpg
Klatooinian +2 Con, -2 Int, -2 Wis
Klatooinian.jpg
Nagai +2 Dex, +2 Cha, -2 Con
Nagai.jpg
Sakiyan None
Sakiyan.png
Vahla +2 Int, -2 Con
Vahla.jpg
Weequay +2 Con, -2 Int, -2 Cha
Weequay.jpg
Yuuzhan Vong +2 Str, -2 Wis
Yuuzhan Vong-1.jpg
Zeltron +2 Cha, -2 Wis
Zeltron.jpg

Jedi Academy Training Manual[]

SPECIES ABILITY MODIFIERS IMAGE
Celegian +2 Int, -2 Dex
Celegian-0.jpg
Shard +2 Wis, -2 Dex
Shard.jpg
Vultan +2 Int, -2 Wis
Vultan.jpg

Galaxy at War[]

The following new Species each have a special connection to warfare and combat. Whether they are adept mercenaries like the Dashade, veteran warriors like the Taung, or pacifists trying to escape the horrors of war like the Lurmen, each Species has a role to play in a military campaign. When starting a campaign with a military focus, Gamemasters and players should consider these Species for the various roles they might play in a wartime environment.

SPECIES ABILITY MODIFIERS IMAGE
Barabel +2 Str, -2 Dex, -2 Wis
Barabel.jpg
Dashade +2 Dex, -2 Wis, -2 Cha
Dashade.jpg
Lurmen +2 Wis, -2 Str
Lurmen.jpg
Taung +2 Con, -2 Cha
Taung.jpg
Thakwaash +4 Str, -2 Dex, -2 Cha
Thakwaash-0.jpg
Trianii +2 Wis
Trianii-0.jpg
Yevetha +2 Str, -2 Cha
Yevetha.jpg
Yuzzem +4 Str, -2 Wis, -2 Cha
Zygerrian +2 Con, -2 Wis
Zygerrian.jpg

Galaxy of Intrigue[]

Given the multitude of beings and cultures that inhabit the galaxy, many Species rely on manipulation and diplomacy to advance their causes and do the best for their people. Certain Species use intrigue and social engineering for noble pursuits, such as to maintain pacifist societies. Some, however, excel at pulling the strings of others for the sake of financial or political gain, or merely for the enjoyment of being in control.

SPECIES ABILITY MODIFIERS IMAGE
Bith +2 Int, +2 Cha, -2 Con
Bith.jpg
Defel +2 Int, -2 Str
Defel-0.jpg
Elomin +2 Int, -2 Cha
Elomin.jpg
Fosh +2 Dex, +2 Cha, -2 Con
Fosh.jpg
Givin +2 Int, -2 Str
Givin.jpg
Gotal None
Gotal.jpg
Herglic +4 Str, -4 Dex
Herglic-0.jpg
Mrlssi +2 Int, +2 Cha, -2 Str
Mrlssi-0.jpg
Neimoidian +2 Cha, -2 Str
Neimoidian.jpg
Nyriaanan +2 Wis, -2 Cha
Nyriaanan.png
Pa'lowick +2 Wis, -2 Str
Pa'lowick.jpg
Umbaran +2 Dex, +2 Wis, -2 Con
Umbaran.jpg

Unknown Regions[]

Special: Near-Humans

Some Species are drawn to travel to distant regions of the galaxy, and others are native to the isolated pockets. Some are seen in the galaxy only rarely, in numbers too small to make a lasting impression. Yet despite the typical characteristics of a given Species, an isolated individual might end up virtually anywhere in the galaxy.

SPECIES ABILITY MODIFIERS IMAGE
Altiri None
Altiri.png
Anzati None
Anzati.jpg
Anarrian None
Anarrian.jpg
Chadra-Fan +2 Dex, -2 Wis
Chadra-Fan.jpg
Ebruchi* +2 Str, +2 Con, -2 Wis, -2 Cha
Ebruchi.jpg
Ishi Tib +2 Int
Ishi Tib.jpg
Killik* +2 Con, -2 Int
Killik.jpg
Krevaaki +2 Wis, -2 Cha
Krevaaki.jpg
Lugubraa* +2 Str, +2 Con, -2 Dex, -2 Wis
Lugubraa.jpg
Nikto +2 Str, -2 Int, -2 Cha
Nikto.jpg
O'reenian None
O'reenian.jpg
Shistavanen +2 Dex, -2 Int, -2 Cha
Shistavanen.jpg
Sluissi +2 Int, -2 Dex
Sluissi.jpg
Sorcerer of Rhand* +4 Int, +2 Wis, -2 Str, -2 Dex, -2 Cha
Sorcerer of Rhand-0.jpg
Squib +2 Dex, -2 Str
Squib.jpg
Ssi-Ruuk* +2 Str, -2 Wis
Ssi-Ruuk.jpg
Tof* +2 Str, +2 Cha, -2 Dex, -2 Wis
Tof-0.jpg
Vagaari* +2 Str, -2 Wis
Vagaari.jpg
Verpine None
Verpine.png

*These Species, while not originally intended for player use, are still usable for Character Creation.

Web Enhancements[]

SPECIES ABILITY MODIFIERS IMAGE
Amani +2 Str, -2 Int, -2 Cha
Amani.jpg
Arcona +2 Cha, -2 Wis
Arcona.jpg
Devaronian +2 Dex, -2 Wis, -2 Cha (Males); +2 Int, +2 Wis, -2 Dex (Females)
Devaronian.jpg
Nazren +2 Str, +2 Con, -2 Dex, -2 Cha
Nazren.jpg
Pau'an +2 Wis, +2 Cha, -2 Str
Pau'an.jpg
Phindian +2 Int, -2 Cha
Phindian.jpg
Polis Massan +2 Wis, -2 Str
Polis Massan.jpg
Skakoan +2 Int, -2 Dex
Skakoan.jpg
Stereb +4 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
Stereb.jpg
Tusken Raider +2 Con, -2 Int, -2 Wis
Tusken Raider.jpg

Homebrew Species[]

The following are a collection of Tested Species created through Homebrew Content. Their use may only be permitted with the express permission of the Gamemaster.

SPECIES ABILITY MODIFIERS IMAGE
Gree +2 Int, -2 Cha
Gree.png
Mirialan None
Mirialan.png
Pantoran None
Pantoran.jpg
Quermian +2 Wis, -2 Con
Quermian.jpg
Xexto -2 Con
Xexto.jpg
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