Star Wars Saga Edition Wiki

See also: Feats

In various expansions to Saga Edition, there are series of Feats that are compiled together for convenience sake. While they are intended to be for greater specialization in certain area, any character who qualifies can select them.

Martial Arts Feats[]

Reference Book: Star Wars Saga Edition Galaxy at War

The following Feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific Talents available to the Martial Arts Master Prestige Class.

MARTIAL ARTS FEAT PREREQUISITES BENEFITS
Echani Training Dexterity 13, Martial Arts I Double Strength bonus to Unarmed damage. Knock target Prone.
Hijkata Training Combat Reflexes, Martial Arts I Make counterattacks. Impose penalties to enemy attacks.
K'tara Training Martial Arts I, Trained in Stealth Deal extra damage against Flat-Footed enemy. Render target Mute.
K'thri Training Dual Weapon Mastery I, Martial Arts I Make swift Unarmed attacks. Deal half damage on misses.
Stava Training Martial Arts I, Running Attack Grab and Grapple as a larger creature. Grab after Charging.
Tae-Jitsu Training Dodge, Martial Arts I, Trained in Initiative Deal more damage on critical hits. Use Dodge against enemies.
Teräs Käsi Training Strength 13, Martial Arts I Treat target's Damage Threshold as lower.
Wrruushi Training Constitution 13, Martial Arts I, Wookiee Gain bonus hit points on Unarmed attacks. Deny target Equipment bonus.

Team Feats[]

Reference Book: Star Wars Saga Edition Galaxy at War

The following Feats, collectively referred to as Team Feats, allow multiple heroes in a party to take the same Feat to gain cumulative benefits. These Team Feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.

Each Team Feat provides a competence bonus to a particular Skill Check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a Team Feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same Team Feat.

If at least two other allies take the same Team Feat, you will gain a greater benefit by taking the Team Feat rather than the Skill Focus feat. However, if fewer than two other allies take the Team Feat, you will gain a greater benefit by taking the Skill Focus feat instead.

TEAM FEAT PREREQUISITES BENEFITS
Nimble Team Trained in Acrobatics Gain bonuses on Acrobatics checks when near allies.
Ascension Specialists Trained in Climb Gain bonuses on Climb checks when near allies.
Tireless Squad Trained in Endurance Gain bonuses on Endurance checks when near allies.
Unhindered Approach Trained in Jump Gain bonuses on Jump checks checks when near allies.
Technical Experts Trained in Mechanics Gain bonuses on Mechanics checks when near allies.
Wary Sentries Trained in Perception Gain bonuses on Perception checks when near allies.
Unified Squadron Trained in Pilot Gain bonuses on Pilot checks checks when near allies.
Mounted Regiment Trained in Ride Gain bonuses on Ride checks when near allies.
Covert Operatives Trained in Stealth Gain bonuses on Stealth checks when near allies.
Wilderness Specialists Trained in Survival Gain bonuses on Survival checks when near allies.
Aquatic Specialists Trained in Swim Gain bonuses on Swim checks when near allies.
Medical Team Trained in Treat Injury Gain bonuses on Treat Injury checks when near allies.
Slicer Team Trained in Use Computer Gain bonuses on Use Computer checks when near allies.

Species Feats[]

Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

The Species described in the Saga Edition Core Rulebook represent many of the most common (and popular) Species in the galaxy during The Rebellion Era. To emphasize the iconic nature of these Species, this section introduces new Feats, called Species Feats, to the game.

In essence, a Species Feat rewards you for choosing an iconic Species by enhancing something that your Species already does well. This section provides three Species Feats for each core Species except Humans.

You can take any or all of these Feats for your character. No Species Feats are considered Bonus Feats for any Heroic Class.

SPECIES FEAT PREREQUISITES BENEFITS
Bothan Will Bothan Gain a bonus to Will Defense when an enemy fails to overcome your iron will.
Confident Success Bothan Gain a Force Point when you successfully Learn Secret Information.
Lasting Influence Bothan After a successful Persuasion check, gain a bonus to future Persuasion checks.
Binary Mind Cerean Enemies must roll twice, keeping the lower result, on Mind-Affecting effects.
Mind of Reason Cerean Use Wisdom instead of Intelligence for Intelligence-based Skill Checks.
Perfect Intuition Cerean Reroll Initiative checks, always keeping the better result.
Flawless Pilot Duros Reroll Pilot checks, always keeping the better result.
Spacer's Surge Duros Gain a temporary Force Point when you roll a Natural 20 on a Pilot check.
Veteran Spacer Duros Gain a bonus to Use Computer checks made to Astrogate.
Ample Foraging Ewok Grant a bonus to allies' Fortitude Defense by foraging.
Forest Stalker Ewok Reroll Stealth checks, always keeping the better result.
Keen Scent Ewok Increase the range of your Scent ability by 20 squares.
Increased Resistance Gamorrean Gain a bonus to Fortitude Defense when an enemy fails to affect you.
Primitive Warrior Gamorrean Deal +1 die of damage with Simple Weapons (Melee).
Quick Comeback Gamorrean Recover quickly after being moved down the Condition Track by damage.
Gungan Weapon Master Gungan Increase the die type when adding Force Points to attacks with an Atlatl or Cesta.
Perfect Swimmer Gungan Reroll Swim checks, always keeping the better result.
Warrior Heritage Gungan Gain a bonus to Will Defense when using an Atlatl or Cesta.
Devastating Bellow Ithorian Deal more damage with your Bellow attacks.
Nature Specialist Ithorian Increase the die type when adding Force Points to a Knowledge (Life Sciences) check.
Strong Bellow Ithorian Use your Bellow ability without moving down the Condition Track.
Justice Seeker Kel Dor Gain a bonus to damage rolls against those who harm your allies.
Read the Winds Kel Dor Detect hidden enemies within 10 squares of you.
Scion of Dorin Kel Dor Gain a bonus to Fortitude Defense against Atmospheric Hazards.
Fast Swimmer Mon Calamari Gain a bonus to your Swim Speed.
Mon Calamari Shipwright Mon Calamari Reroute Power more quickly and without the risk of failure.
Sharp Senses Mon Calamari Increase the die type when adding Force Points to a Perception check.
Clawed Subspecies Quarren Deal damage with sharp claws on Unarmed attacks.
Deep Sight Quarren Gain Darkvision and ignore Total Concealment from darkness.
Shrewd Bargainer Quarren Suppress opponents' insight and morale bonuses to Will Defense.
Fringe Benefits Rodian Reduce the cost multiplier of goods bought on the Black Market.
Hunter's Instincts Rodian Reroll Perception checks, always keeping the better result.
Master Tracker Rodian Increase the die type when adding Force Points to a Survival check.
Darkness Dweller Sullustan Impose a penalty to Stealth checks made when close to you.
Disarming Charm Sullustan Gain a bonus to Skill Checks on targets whose Attitude you have improved.
Sure Climber Sullustan Gain a Climb Speed of 4 squares.
Pitiless Warrior Trandoshan Gain Bonus Hit Points whenever you take down a foe.
Regenerative Healing Trandoshan Regain more Hit Points (but more slowly) when you catch a Second Wind.
Thick Skin Trandoshan Gain a +2 Species bonus to your Fortitude Defense.
Imperceptible Liar Twi'lek Increase the die type when adding Force Points to a Deception check.
Jedi Heritage Twi'lek, Force Sensitivity Gain extra Force Powers when you take the Force Training Feat.
Survivor of Ryloth Twi'lek Make Survival checks to resist Extreme Heat and Extreme Cold.
Bowcaster Marksman Wookiee Gain a bonus to damage rolls when you spend a Force Point on a Bowcaster attack.
Resurgent Vitality Wookiee Gain additional Hit Points when catching a Second Wind.
Wroshyr Rage Wookiee Gain Bonus Hit Points when Raging.
Inborn Resilience Zabrak Reduce one Defense bonus but increase another.
Instinctive Perception Zabrak Gain a temporary Force Point when your Perception reroll is lower.
Unwavering Focus Zabrak Impose a penalty to Skill Checks for Mind-Affecting effects that target you.

Homebrew Species Feats[]

This Homebrew Content has been Tested per the Untested guidelines. Whether or not it can be used is, as always, the prerogative of the Gamemaster.
Homebrew Warning

The following are a collection of Tested Species Feats created through Homebrew Content. Their use may only be permitted with the express permission of the Gamemaster.

SPECIES FEAT PREREQUISITES BENEFITS
Dexterous Feint Blood Carver, Noghri, or Terrelian You can use your Dexterity instead of Charisma to Feint or Group Feint.
Empathic Inspiration Zeltron Increase morale or insight bonuses, but also increase penalties to your Will Defense.