Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Affiliations: The Rebel Alliance, The New Republic

SpecForce Guerrillas are urban-combat specialists. Trained to fight within the confines of the galaxy's sprawling urban environments and planetwide cities, Urban Guerrillas are proficient at using a city's form and facilities against the Imperials. Urban Guerrillas are street fighters and close-combat specialists. They understand that their battleground contains citizens not directly involved in the fight. On one hand, Urban Guerrillas know how to minimize collateral damage; on the other, they can demolish an entire Imperial facility when required. They are trained in martial arts, light arms, demolition, stealth, and scouting urban targets. They are tough city fighters, unafraid of challenging urban locales such as kilometer-high structures or the underworld of a city's lowest levels.

 SpecForce Urban Guerrilla Statistics (CL 5) Edit

Medium Human Nonheroic 3/Scout 4

Force Points: 3

Initiative: +5; Senses: Perception: +9

Languages: Basic

Defenses Edit

Reflex Defense: 19 (Flat-Footed: 16), Fortitude Defense: 16, Will Defense: 15

Hit Points: 33, Damage Threshold: 16

Offense Edit

Speed: 6 Squares; Hidden Movement, Running Attack

Melee: Unarmed +6 (1d6+3)

Ranged: Blaster Carbine +7 (3d8+2)

Ranged: Blaster Carbine +5 (4d8+2) with Rapid Shot

Ranged: Frag Grenade (1) +7 (4d6+2, 2-Square Burst)

Base Attack Bonus: +5, Grab: +7

Attack Options: Autofire (Blaster Carbine), Point-Blank Shot, Precise Shot, Rapid Shot

Base Stats Edit

Abilities: Strength 12, Dexterity 14, Constitution 13, Intelligence 10, Wisdom 12, Charisma 8

Talents: Hidden Movement, Improved Stealth

Feats: Armor Proficiency (Light), Martial Arts IH, Point-Blank Shot, Precise Shot, Rapid Shot, Running Attack, Skill Training (Mechanics), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Mechanics +8, Perception +9H, Stealth +10 (May reroll, must take second result)

Possessions: Blaster Carbine, Frag Grenade (1), Comlink (Short-Range, Encrypted), Detonite with Timer

H- Human bonus Feat or Trained Skill

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