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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

One of the most violent Sonic weapons on the market, the Sonic Disruptor is outlawed by the Republic, even for use against the Sith. The Sonic Disruptor not only deals devastating Sonic damage to a target, it also atomizes anything it harms, leaving few traces of a victim behind.

Like all weapons that deal Sonic damage, a Sonic Disruptor's attacks cannot be negated using the Deflect Talent (or any Talents with Deflect as a prerequisite).

As a Disruptor Weapon, the Sonic Disruptor treats all targets as if their Damage Threshold was 5 points lower than it is. If damage from the Sonic Disruptor kills or destroys a target, that target is disintegrated and ceases to exist.

Because of the massive energy required to create a Disruptor beam, the Sonic Disruptor can fire only once every other round. You cannot use any Feat, Talent, or other special ability that consumes more than one shot from the weapon per round (such as Double Attack or Rapid Shot) with a Sonic Disruptor.

A Sonic Disruptor requires a Power Pack. After 10 shots, the Power Pack must be recharged.

Weapon Type: Pistols

Size: Small

Cost: 1,000

Damage: 2d6 (Sonic)

Stun Setting: NO

Rate of Fire: Single-Shot (See Above)

Weight: 1 Kilogram

Type: Energy (Sonic)

Availability: Illegal

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