Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Equipment Type: Sith Artifacts

See also: Hazards, Poisons

A favorite of The Krath and of The Mecrosa Order, Sith Poison is the most insidious of inventions. Once the toxin is introduced into a Force-user's bloodstream, whether through injection or ingestion, exposed individuals become quicker to anger, and more likely to call on The Dark Side, slowly perverting servants of the Light into agents of the Dark.

Sith Poison Statistics (CL 10)[edit | edit source]

Keywords: Contact, Ingested, Poison

Trigger: A creature takes damage from a weapon coated with, or a substance tainted with, Sith Poison.

Attack: +12 vs Fortitude Defense (First Time); +12 vs Will Defense (During Recurrence)

Damage: 4d6 (-1 Persistent step on the Condition Track); - (The target increases their Dark Side Score by 1)

Recurrence: Every time the target spends a Force Point, until the Sith Poison is neutralized.

Suggested Skills: The following are suggested Skills for this Hazard:

  • Use the Force (DC 25): Every time an attack made by the Sith Poison fails, a character can make a Use the Force check to neutralize the Sith Poison.

Special: If the Sith Poisons' attacks fail 5 consecutive times, it is neutralized automatically.

Community content is available under CC-BY-SA unless otherwise noted.